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Units, artifacts, spells and Pet Dragon Discussion, questions and solutions about units, artifacts, spells and Pet Dragon. |
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![]() I work. I'm a pretty analytical guy and oddly enough, I find that doing this analysis SAVES me time in the long run. Perhaps it is my way of getting back at the game for when I played Impossible and ended up running out of gold, or I would be nearly at the end of the game on Impossible, and had no way to beat the bosses, losses or not. That's right. I try whatever I can to steam roll this game to get back at it! Take that, King's Bounty! ... ![]() Nothing makes me more sad then wasting hours upon hours in a battle where it is highly inefficient. e.g. 60 rounds to beat driller with single stack trolls. what the?!? Where one bad move can lead to a restart of a 60 round battle. That's not my idea of fun. ![]() I find that is more time consuming and a waste of my time. That is what drove me more and more into learning the game mechanics and seeing the optimal paths of victory. That said, the analysis isn't really as time consuming as one might think, especially with the excellent user derived manual and spreadsheet development skills. Once you get the game mechanics down, it is pretty easy to see where the optimal points are. Regarding using similar units over and over again, well, that's the basis of my other thread. "Units you love/hate". ![]() Or, the ever so insane Black Knights. Besides Paladins, I do end up using quite a few different units. Although, I think I am near the end of my run and thank goodness. I've spent too much time on this game. ![]() Quote:
But later on, if you have a good killer army in mind, you should be able to do it fairly easily. In short, an Impossible game shouldn't take longer than a Hard game if you got the right unit mixture. But, it might be more difficult for you to come up with proper combinations in an Impossible game than a Hard game since your margin of error is far far smaller. Plus, some battles might be particularly grueling if you can't get the items or units you need for a smoother victory. Admittedly, a lower difficulty level would allow for a larger range of units to be played successfully. There is a certain charm to beating up some super Demon with a pack of Peasants. Ok, I haven't done that... but would be funny. ![]() Quote:
Ah yes, the "attack through the weak unit" no retaliation tactic is great. Of course this tactic is the meat and drink of dragons... gosh I love those units. Thankfully the rune mage lets me use Dragons in more situations than before. That's why I felt they were such a pivotal unit to changing the usable army compositions in Crossworlds. Quote:
Of note, the only other item that can reduce leadership further is the Knight's Set. But it seems so rare, not all the items are that great,... and the end goal seems a little mediocre. I think it was somethign like 22K damage, but with slow melee, one retaliation... If used with a warrior you could get more retaliations, but, the paladin class will result in more damage, even with the 6750 leadership gap. But the Knight's Set does decrease requirements for Horsemen and Knights. ![]() |
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