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#1
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![]() Quote:
As others said, it may seem ridiculous, but then again, it may only seem that way because of your preconceived notion of what it looked like Consider that Puff in Vietnam looked like a neon tube stretching from the plane to the ground ![]() I think that a lot of the finer details have been lost to us, considering the sights of the times. I was looking in a catalog at a print of a US Aircraft carrier being bracketed by Japanese shells the other day, and it looked so strange- these pastel colors were tinting the enormous water columns from the near misses Well, what I didn't realize was that the IJN was using dye packs to help gunners recognize their near misses and differentiate them from another gunner's. What seemed completely unreal had a solid basis in fact |
#2
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thanks for all the replies guys. i've got the latest nvidia drivers, specifically the evga driver for my gtx 480.
i enabled opengl, but still had the same effect. maybe it's just the nose cannon that is firing the strange colored tracers. again, i'm not a military historian and i'm not knocking the game. i love it! i love a good challenge and this is definitely a big one. the first flight sim game i ever played was "Secret Weapons of the Lufwaffe" waaaaay back in like late eighties early nineties. i was like 6 years old playing that game lol, that, and the original sid meier's civilization and sid meier's railroad tycoon. man those were the glory days of gaming. but i got off course. perhaps i'm just mistaken and the tracers are correct. i know i'm new so try to take it easy on me. ![]() ![]() thanks guys ![]() |
#3
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No worries JRock. Thanks for your time over in Iraq by the way
Screenshots are weird in this sim. You need to convert from a .tga to a .jpg and I'll be damned if I get the reason behind it |
#4
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There is a reason... JPEGs are compressed at all quality levels (just less so at the top end quality level for JPEGs) and they always introduce compression artifacts. Plus it takes more CPU time to compress something. A TGA is a higher quality format, it's very very simple, and it's basically a straight dump of pixels. So it's not bad for dumping out of a game engine with minimal fuss. Also consider that the screen shot dump for the IL-2 engine was probably programmed in the late 1990s.
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Find my missions and much more at Mission4Today.com |
#5
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![]() ![]() What I don't understand is why the sim will take a screenshot for you that you that most owners of the sim still have trouble seeing- nothing that comes with the sim or is installed software on most PCs does the conversion for the player |
#6
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I learn something interesting every day! Thanks Older!
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#7
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Hello JRock,
switching between directx and openGL should have no such effect on tracer colors...or any other color btw. OpenGL just allows to enable more advanced rendering features in the conf.ini. Don't know if you know this site, but here is a large knowledge base..gold mine for beginners: http://mission4today.com/index.php?name=Knowledge_Base |
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