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IL-2 Sturmovik The famous combat flight simulator.

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  #181  
Old 11-20-2010, 04:23 AM
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Feathered_IV Feathered_IV is offline
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Fantastic update. Tells us all kinds of stuff.

That pic of the distant aircraft leaving contrails... Twin engines, narrow fuselage, broad wings with pointed tips and straight, twin tail. Are those Hampdens?
  #182  
Old 11-20-2010, 04:33 AM
Blackdog_kt Blackdog_kt is offline
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Originally Posted by AdMan View Post
Will there be an option to map different keys for different planes?

Are the key mappings universal for all planes? It would be much easier if you can choose the desired aircraft to map keys for, also when you select a certain aircraft the controls that don't pertain to that plane can disappear or at least be grayed out so it would be easier to identify the features of that plane without having to have a pilot manual or be an expert on that plane

small features like this just make sense and make the game more streamlined and user-friendly
Good suggestion here, as long as i wouldn't have to map everything from scratch for every single aircraft. Maybe having a universal, base file or the ability to copy control schemes between planes would help with that, so that we wouldn't have to map universal controls like gear and flaps every time.

For example, i set everything up in the base control scheme, then select a hurricane and see i'm missing some controls, but not all of them (since the basic ones are covered in the base control scheme). I then go into the options screen and start a hurricane specific control scheme. The interface "reads" the information from the base file and transfers the universal control assignments, then i only define the missing controls that are specific to this aircraft and save it as "hurricane".
  #183  
Old 11-20-2010, 04:50 AM
kaisey kaisey is offline
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Originally Posted by heywooood View Post
not to worry - they instead have learned how to bail out of these threads in the right style

the sim will be on time - or it will be canceled

thanks Ilya
Ilya, for SOW to be cancelled now would be near criminal. I have been playing flight sims since the first PCs and this game looks stunning, a real credit to you guys, I have never been excited about a games release, but you have something special here and i am very excited about it.

PS. work some overtime..haha
  #184  
Old 11-20-2010, 05:26 AM
engarde engarde is offline
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Thankyou yet again Oleg, for taking time out of your schedule to post updates.

Merci beaucoup.
  #185  
Old 11-20-2010, 06:38 AM
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Originally Posted by =69.GIAP=TOOZ View Post
Let's have none of this colonialist nonsense over spelling conventions! Far too many 'zeds' and far too few 'ewes'!!
As a born Canadian, "Zed" always sounded stupid to me. I avoid it like the plague.
  #186  
Old 11-20-2010, 06:42 AM
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Osprey Osprey is offline
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Let's have none of this colonialist nonsense over spelling conventions! Far too many 'zeds' and far too few 'ewes'!!
Shouldn't you yanks be busy getting excited about the new royal engagement?
  #187  
Old 11-20-2010, 06:50 AM
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Originally Posted by TheGrunch View Post
Really? They have to animate the gunner's exit from the aircraft anyway. It wouldn't take a horrible amount of time to just make the first part of the animation slower.
Have you people lost the plot? Let me get this straight. We have a BP Defiant being shot down and you want Oleg to divert project and hardware resources into modelling the various problematic scenarios that a rear gunner may or may not have in getting out??

I suppose you want the gunner actually modelled so that if he's hit in the lung he has breathing trouble, or perhaps he can get concussion. I know, how about we model that he's having girlfriend trouble and his mind isn't quite on the job because of the tears in his eyes
  #188  
Old 11-20-2010, 07:19 AM
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He111 He111 is offline
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Thanks, deffy shots look fantastic although those 109s are a tad close! Hope the AI isn't in ramming mode!?

.
  #189  
Old 11-20-2010, 07:27 AM
kendo65 kendo65 is offline
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Quote:
Originally Posted by Feathered_IV View Post
Fantastic update. Tells us all kinds of stuff.

That pic of the distant aircraft leaving contrails... Twin engines, narrow fuselage, broad wings with pointed tips and straight, twin tail. Are those Hampdens?
I assumed they were 110s, but on a closer look? Flying in vics and the plan of the trailing edge of the wings is more Hampden-like (or maybe just a trick of perspective).

I don't know.

Surely they wouldn't spring a surprise like that at this stage?

I'm not usually one to fall into the wilder 'speculation' that can come up here.

A moment's weakness

Last edited by kendo65; 11-20-2010 at 08:01 AM.
  #190  
Old 11-20-2010, 08:04 AM
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addman addman is offline
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Originally Posted by heywooood View Post
one last remark though and I think it bears consideration.

haircuts

if the Brit pilots have German haircuts or the German pilots have English styles - or they all look Ukrainian I will not be buying this sim period - I don't care what kind of smoke the tracers have or that I can have rainbow tracer loadouts

one wrong haircut and I'm out - in the old sim they all had Russian flight helmets, made me sick! so I'm sure this time you guys will get that right at least - but the hair under those helmets?? we shall see
LOL! You're funny, I disagree though. The spiralling tracer effects is really of utmost importance and making sure those spirals are 100% correctly modeled has to be regarded as no.1 priority. If I don't get my spirals then purchase of this SIMULATION is out of the question, spirals spirals spirals....spirals!

P.S All germans shall have mullet haircuts and the english shall have...whatever haircut they have in that foul weather of theirs.
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