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#111
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i like the menus but the pictures, i like them all but shot_20101117 is my favourites, when i get this sim i may just spend first couple of weeks making screenies
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#112
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I think a combination of both for sure. The flight path of bullets gets very erratic when the mach barrier is crossed as they slow, after only 2 or 3 seconds of flight time. Add the sideways movements of the platform, caused by the firing of guns themselves. Another factor being any sideslip of the aircraft during the firing, introducing strong crosswind on the projectile. These would all combine to give a pronounced image to the viewer. ![]()
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#113
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Very nice! I might sound like a broken record, but once again, this is one of the best updates to date. A good bit of information can be gleaned from those lovely screenies...
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#114
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I don't believe all tracers produced this spiral but some of the larger calibre ones definitely did. How it was produced I have no idea. We've seen balistic studies on this forum recently showing that bullets/shells do gyrate around an axis in flight but I can't believe this wobble was very large. Perhaps it becomes larger as the flight time increases and energy is lost? Last edited by Sutts; 11-19-2010 at 06:46 PM. |
#115
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Maybe.... I can't say whether this is the camera shake causing the effect, but then maybe this is modelled in SoW? In the same way that the different prop-visuals are modelled dependent on the speed the player sets the game to....? Quite interesting, I can't wait to see this in-game. |
#116
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#117
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If I were to decide between the present type of list (modern/clean) vs. "faux historic" I would go for modern/clean. |
#118
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WOW the ammount of controls is insane, so for everybody like me
that was concern about the complexity of the sim, now i can do nothing more than no sleep till have this sim in my PC. Flying in full real will be a total new experience for MP and SP Oleg how many axis we can control??? need to know as i'm building a control box with axis. REGS POTZ |
#119
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Menus must be functional, and a game/simulator immersive. Leave menus be. Respect typography.
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#120
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I assume the spiral pattern comes from tracer rounds that tumble. |
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