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IL-2 Sturmovik The famous combat flight simulator.

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  #111  
Old 10-29-2010, 02:42 PM
flyingblind flyingblind is offline
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Quote:
Originally Posted by Hecke View Post
Nothing wrong with that, but it's all about programming.
Computers have permanently developed better and better since the last 9 years. But SoW BoB doensn't look like 9 years better than IL-2.
Anyway, I can't wait to get my hands on that before christmas.

SoW dose look 9 years better than IL2. Just look at the moving shadows in the cockpits, the dancing instrument needles, houses with lights on etc. etc.etc. Rather than trying to pick holes in the grass in pic 3 because it seems to disappear when it may be the runway why not look at the grass under the wing shadow and notice that the tall grass at the front is still sunlit whilst the grass at the rear edge is shadowed whilst the ground is bright. How cool is that and how 9 years better it is. I hope Oleg has a sense of humour and his team can have a good laugh at some of the comments made because he seems to take a real interest in what people say.
  #112  
Old 10-29-2010, 02:42 PM
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philip.ed philip.ed is offline
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Originally Posted by swiss View Post
and the tracer is? Inside the (back of the)bullet, so it is the bullet which drags the smoke behind.

Not sure on the Luftwaffe, but the RAF used tracer rounds; not tracers inside bullets. These were not bullets, and they could not inflict any realy damage. The tracers themselves only gave a rough idea of where the bullets fell.
Sorry if I'm not making myself clear...


For example:

Bomber Command Ammuition 0.303-in.
Between January 1942 and May 1944 the operational sequence for belting
0.303-in. ammunition was as follows:

7 A.P., 2 incend., 1 tracer (day or night)

On the 26th May 1944, provision was made to alter the current sequence, should the necessity arise, to enable a quick turn-round of aircraft for day/night operations, to be effectec:

Rear Top left: all 70% A.P., 30% Incend., no Tracer
Top right: 1st 500 rounds like above
Reminder 50% A.P., 20% Incend., 30% Tracer (Night)

Bottom left: All 60% A.P., 20% Incend., 20% Tracer (Night)
Bottom right: All like above

Mid-Upper and front: Both 1st 300 rounds, 60% A.P., 20% Incend.,
20% Tracer (Night)
Reminder 60% A.P., 20% Incend. 20% Tracer (Day).
  #113  
Old 10-29-2010, 02:44 PM
swiss swiss is offline
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Quote:
Originally Posted by philip.ed View Post
Not sure on the Luftwaffe, but the RAF used tracer rounds; not tracers inside bullets. These were not bullets, and they could not inflict any realy damage. The tracers themselves only gave a rough idea of where the bullets fell.
Sorry if I'm not making myself clear...


For example:

Bomber Command Ammuition 0.303-in.
Between January 1942 and May 1944 the operational sequence for belting
0.303-in. ammunition was as follows:

7 A.P., 2 incend., 1 tracer (day or night)

On the 26th May 1944, provision was made to alter the current sequence, should the necessity arise, to enable a quick turn-round of aircraft for day/night operations, to be effectec:

Rear Top left: all 70% A.P., 30% Incend., no Tracer
Top right: 1st 500 rounds like above
Reminder 50% A.P., 20% Incend., 30% Tracer (Night)

Bottom left: All 60% A.P., 20% Incend., 20% Tracer (Night)
Bottom right: All like above

Mid-Upper and front: Both 1st 300 rounds, 60% A.P., 20% Incend.,
20% Tracer (Night)
Reminder 60% A.P., 20% Incend. 20% Tracer (Day).
Is the link missing?
  #114  
Old 10-29-2010, 02:44 PM
jocko417 jocko417 is offline
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I like it!
  #115  
Old 10-29-2010, 02:45 PM
Hecke
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Quote:
Originally Posted by flyingblind View Post
SoW dose look 9 years better than IL2. Just look at the moving shadows in the cockpits, the dancing instrument needles, houses with lights on etc. etc.etc. Rather than trying to pick holes in the grass in pic 3 because it seems to disappear when it may be the runway why not look at the grass under the wing shadow and notice that the tall grass at the front is still sunlit whilst the grass at the rear edge is shadowed whilst the ground is bright. How cool is that and how 9 years better it is. I hope Oleg has a sense of humour and his team can have a good laugh at some of the comments made because he seems to take a real interest in what people say.
Yes, it looks all promising.
  #116  
Old 10-29-2010, 02:47 PM
C_G C_G is offline
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Jocko,
Sweet comparison pictures. Thanks for posting it!
  #117  
Old 10-29-2010, 02:48 PM
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philip.ed philip.ed is offline
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Quote:
Originally Posted by swiss View Post
Is the link missing?
No, do a google search for it, if you wish.
The RAF used tracer rounds, but these weren't meant to inflict damage and were not like bullets. They were belted in the same way, though.
  #118  
Old 10-29-2010, 02:49 PM
Dano Dano is offline
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Luverrrrly, bloomin marvelous to see it running so smooth

Just one question: What's the odd thing above the trees on the right of the first pic?
  #119  
Old 10-29-2010, 02:49 PM
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philip.ed philip.ed is offline
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Quote:
Originally Posted by jocko417 View Post






I like it!

Very nice mate It's great to see that SoW has basically the same road-layouts. This will be great for navigation.
  #120  
Old 10-29-2010, 02:49 PM
No145_Bunny No145_Bunny is offline
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Hi Oleg.

Thanks for the update. SOW is really looking like it will be something really special and it will be a simulator that people will remember for a very long time to come. I cant wait!!!!

Some questions.

Will mission builders be able to place static aircraft with varying degrees of damage. It would be great to have a Hurricane like the one shown with the gear damaged just placed onto an airfield as a static item. Think of the immersion!

Will we be able to set each aircraft in a flight / section with different amounts of fuel / ammo / bombs ?

One last one.
Can you explain a little bit about how mission "triggers" might work, i remember you saying that the mission builder woudl have this ability.

Thanks again old bean!
Bunster
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