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Theatre of War series The most historically accurate RTS games |
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#21
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Another crash log.
[Oct 22, 2010 5:54:59 AM] ------------ BEGIN log session -------------
Sound: Native library (build 1.1, target - P IV) loaded. Main3D >>> renderer type: DIRECT3D9 Available Texture Memory: 840Mb WWThreadPool.create(): Thread pool is created. Threads count = 0 Load gui skin from: Data/Settings/gui.ini =========================== CampaignRecList.updateList() begins =========================== =========================== CampaignRecList.updateList() ends =========================== Time overflow (0): speed 0.17391305 Initializing DirectSound playback device... Primary buffer created. Playback format is set : sampling rate = 44100, num channels = 2. Buffer caps : Transfer rate = 0, CPU overhead = 0. Default speaker config is : 1310724. Direct sound audio device initialized successfully : DX Version : 7 Hardware - enabled [buffers : 60] Extensions - enabled : EAX ver. 1 [X] - enabled EAX ver. 2 [X] - enabled EAX ver. 3 [X] - enabled I3D ver. 2 [ ] - disabled ZoomFX [ ] - disabled MacroFX [ ] - disabled SIMD render [X] num channels 32 Initializing animator... Animator was initialized in 4412 milliseconds (4 seconds) Loaded user music tracks: [Ingame: 0] [Non-Game: 0] ::: setLoading=true VoicesTable.load(): files were scanned in 625 ms ERROR file: File ww.cmd not found Selected Decal #0: GROUND, TEX 0, BRIGHTNESS 0 --------------------------- Precache Effects begins --------------------------- --------------------------- Precache Effects ends --------------------------- ================ MissionManager.loadMissionBriefing() missions/germany/cherkasskoe_north/briefing.xml ================ ================ MissionManager.loadMissionBriefing() ends ================ MapsStorage.aiMapAddRoads(): roads where added in 0 ms LandscapeTrees.recalcTreeVisBlocks() recalculated in 0 ms SpeedTrees.load() done in 4766 ms === END OF TRIGGER COMPILATION === load unit - pz_ivg_kursk1943 id = 1964 load unit - pz_ivg_kursk1943 id = 1922 load unit - pz_ivg_kursk1943 id = 1898 load unit - pz_ivg_kursk1943 id = 1880 load unit - m3a1_stuart_kursk1943 id = 810 load unit - m3a1_stuart_kursk1943 id = 809 load unit - m3_lee_kursk1943 id = 693 load unit - m3_lee_kursk1943 id = 693 load unit - m3a1_stuart_kursk1943 id = 688 load unit - m3a1_stuart_kursk1943 id = 682 load unit - m3a1_stuart_kursk1943 id = 677 load unit - m3a1_stuart_kursk1943 id = 672 load unit - m3a1_stuart_kursk1943 id = 667 load unit - m3_lee_kursk1943 id = 649 load unit - m3_lee_kursk1943 id = 649 load unit - su_122_kursk1943 id = 634 load unit - su_122_kursk1943 id = 629 load unit - su_12m_kursk1943 id = 624 load unit - m3_lee_kursk1943 id = 613 load unit - m3_lee_kursk1943 id = 613 load unit - m3_lee_kursk1943 id = 607 load unit - m3_lee_kursk1943 id = 607 load unit - m3_lee_kursk1943 id = 601 load unit - m3_lee_kursk1943 id = 601 load unit - su_12m_kursk1943 id = 596 load unit - m3a1_stuart_kursk1943 id = 591 load unit - su_122_kursk1943 id = 585 load unit - su_12m_kursk1943 id = 569 load unit - su_12m_kursk1943 id = 564 load unit - su_12m_kursk1943 id = 559 load unit - su_12m_kursk1943 id = 551 load unit - pz_vd_panther_kursk1943 id = 1868 load unit - pz_vd_panther_kursk1943 id = 1820 load unit - sdkfz_6_2_kursk1943 id = 2662 load unit - sdkfz_6_2_kursk1943 id = 12368 load unit - sdkfz_6_2_kursk1943 id = 12359 load unit - pz_vd_panther_kursk1943 id = 12321 load unit - pz_vd_panther_kursk1943 id = 12309 load unit - pz_vd_panther_kursk1943 id = 12297 load unit - pz_vd_panther_kursk1943 id = 12285 load unit - pz_vd_panther_kursk1943 id = 12273 load unit - pz_vd_panther_kursk1943 id = 12261 Total #8375 objects post-Loaded. Total #8864 post-processed for GUI. Normal: availNodeNum/availNodeList.Size = 1603/0 --PFSCache read-- ::: setLoading=false ================== START LOADED MISSION missions/germany/cherkasskoe_north/mission.xml===================== ================== DESTROY GAME ===================== *** FAILURE *** [SYSTEM] assert failed in com.ic.bc.testpfs.map.CellId.assertUnused() at line 0 *** FAILURE *** [SYSTEM] ===Begin of stack dump=== *** FAILURE *** [SYSTEM] com.ic.bc.testpfs.map.MapsStorage.assertEmpty() at line 0 *** FAILURE *** [SYSTEM] com.ic.ww.game.Mission.destroy() at line 0 *** FAILURE *** [SYSTEM] com.ic.bc.gui.menus.SaveLoadGameEx$1.notify() at line 0 *** FAILURE *** [SYSTEM] com.ic.bc.gui.menusEx.MessageBoxEx$1.notify() at line 0 *** FAILURE *** [SYSTEM] com.maddox.gwindow.GWindow.notify() at line 0 *** FAILURE *** [SYSTEM] com.maddox.gwindow.GWindow.windowHidden() at line 0 *** FAILURE *** [SYSTEM] com.maddox.gwindow.GWindowDialogClient.windowHidde n() at line 0 *** FAILURE *** [SYSTEM] com.maddox.gwindow.GWindow.hideWindow() at line 0 *** FAILURE *** [SYSTEM] com.maddox.gwindow.GWindow.close() at line 0 *** FAILURE *** [SYSTEM] com.maddox.gwindow.GWindowClient.close() at line 0 *** FAILURE *** [SYSTEM] com.ic.bc.gui.menusEx.MessageBoxEx.result() at line 0 *** FAILURE *** [SYSTEM] com.ic.bc.gui.menusEx.MessageBoxEx.onEnter() at line 0 *** FAILURE *** [SYSTEM] com.ic.bc.gui.menusEx.MessageBoxEx.mouseButton() at line 0 *** FAILURE *** [SYSTEM] com.maddox.gwindow.GWindow._mouseButton() at line 0 *** FAILURE *** [SYSTEM] com.maddox.gwindow.GWindowRoot.doMouseButton() at line 0 *** FAILURE *** [SYSTEM] com.maddox.gwindow.GWindowManager.doMouseButton() at line 0 *** FAILURE *** [SYSTEM] com.ic.bc.game.HotKeysSystem.HKeyListener.msgMouse Button() at line 0 *** FAILURE *** [SYSTEM] com.maddox.rts.MsgMouse.invokeListener() at line 0 *** FAILURE *** [SYSTEM] com.maddox.rts.Message._send() at line 0 *** FAILURE *** [SYSTEM] com.maddox.rts.Message.sendToObject() at line 0 *** FAILURE *** [SYSTEM] com.maddox.rts.Message.sendToArray() at line 0 *** FAILURE *** [SYSTEM] com.maddox.rts.Message.sendTo() at line 0 *** FAILURE *** [SYSTEM] com.maddox.rts.Message.trySend() at line 0 *** FAILURE *** [SYSTEM] com.maddox.rts.Time.loopMessages() at line 0 *** FAILURE *** [SYSTEM] com.maddox.rts.RTSConf.loopMsgs() at line 0 *** FAILURE *** [SYSTEM] com.ic.ww.game.MainWin3D.loopApp() at line 0 *** FAILURE *** [SYSTEM] com.ic.ww.game.Main.exec() at line 0 *** FAILURE *** [SYSTEM] com.ic.ww.game.GameWin3D.main() at line 0 *** FAILURE *** [SYSTEM] ===End of stack dump=== ::: MeshShared.shared Effects\GunFire\010_019mm\mono.sim not destroyed, link count = 1 ::: MeshShared.shared Effects\GunFire\007_009mm\mono.sim not destroyed, link count = 3 *** FAILURE *** [SYSTEM] assert failed in com.ic.bc.testpfs.map.CellId.assertUnused() at line 0 *** FAILURE *** [SYSTEM] ===Begin of stack dump=== *** FAILURE *** [SYSTEM] com.ic.bc.testpfs.map.MapsStorage.assertEmpty() at line 0 *** FAILURE *** [SYSTEM] com.ic.ww.game.Mission.destroy() at line 0 *** FAILURE *** [SYSTEM] com.ic.bc.gui.menus.SaveLoadGameEx$1.notify() at line 0 *** FAILURE *** [SYSTEM] com.ic.bc.gui.menusEx.MessageBoxEx$1.notify() at line 0 *** FAILURE *** [SYSTEM] com.maddox.gwindow.GWindow.notify() at line 0 *** FAILURE *** [SYSTEM] com.maddox.gwindow.GWindow.windowHidden() at line 0 *** FAILURE *** [SYSTEM] com.maddox.gwindow.GWindowDialogClient.windowHidde n() at line 0 *** FAILURE *** [SYSTEM] com.maddox.gwindow.GWindow.hideWindow() at line 0 *** FAILURE *** [SYSTEM] com.maddox.gwindow.GWindow.close() at line 0 *** FAILURE *** [SYSTEM] com.maddox.gwindow.GWindowClient.close() at line 0 *** FAILURE *** [SYSTEM] com.ic.bc.gui.menusEx.MessageBoxEx.result() at line 0 *** FAILURE *** [SYSTEM] com.ic.bc.gui.menusEx.MessageBoxEx.onEnter() at line 0 *** FAILURE *** [SYSTEM] com.ic.bc.gui.menusEx.MessageBoxEx.mouseButton() at line 0 *** FAILURE *** [SYSTEM] com.maddox.gwindow.GWindow._mouseButton() at line 0 *** FAILURE *** [SYSTEM] com.maddox.gwindow.GWindowRoot.doMouseButton() at line 0 *** FAILURE *** [SYSTEM] com.maddox.gwindow.GWindowManager.doMouseButton() at line 0 *** FAILURE *** [SYSTEM] com.ic.bc.game.HotKeysSystem.HKeyListener.msgMouse Button() at line 0 *** FAILURE *** [SYSTEM] com.maddox.rts.MsgMouse.invokeListener() at line 0 *** FAILURE *** [SYSTEM] com.maddox.rts.Message._send() at line 0 *** FAILURE *** [SYSTEM] com.maddox.rts.Message.sendToObject() at line 0 *** FAILURE *** [SYSTEM] com.maddox.rts.Message.sendToArray() at line 0 *** FAILURE *** [SYSTEM] com.maddox.rts.Message.sendTo() at line 0 *** FAILURE *** [SYSTEM] com.maddox.rts.Message.trySend() at line 0 *** FAILURE *** [SYSTEM] com.maddox.rts.Time.loopMessages() at line 0 *** FAILURE *** [SYSTEM] com.maddox.rts.RTSConf.loopMsgs() at line 0 *** FAILURE *** [SYSTEM] com.ic.ww.game.MainWin3D.loopApp() at line 0 *** FAILURE *** [SYSTEM] com.ic.ww.game.Main.exec() at line 0 *** FAILURE *** [SYSTEM] com.ic.ww.game.GameWin3D.main() at line 0 *** FAILURE *** [SYSTEM] ===End of stack dump=== PFS recalculate missionDestroy for Normal: nodeNum= 53474, availNodeNum=2454 PFS recalculate missionDestroy for Normal: nodeNum= 53474, availNodeNum=22840 ================== DESTROY GAME IS DONE===================== ::: setLoading=true ================ MissionManager.loadMissionBriefing() missions/germany/cherkasskoe_north/briefing.xml ================ ================ MissionManager.loadMissionBriefing() ends ================ MapsStorage.aiMapAddRoads(): roads where added in 94 ms LandscapeTrees.recalcTreeVisBlocks() recalculated in 0 ms SpeedTrees.load() done in 5782 ms === END OF TRIGGER COMPILATION === load unit - pz_ivg_kursk1943 id = 1964 load unit - pz_ivg_kursk1943 id = 1922 load unit - pz_ivg_kursk1943 id = 1898 load unit - pz_ivg_kursk1943 id = 1880 load unit - m3a1_stuart_kursk1943 id = 810 load unit - m3a1_stuart_kursk1943 id = 809 load unit - m3_lee_kursk1943 id = 693 load unit - m3_lee_kursk1943 id = 693 load unit - m3a1_stuart_kursk1943 id = 688 load unit - m3a1_stuart_kursk1943 id = 682 load unit - m3a1_stuart_kursk1943 id = 677 load unit - m3a1_stuart_kursk1943 id = 672 load unit - m3a1_stuart_kursk1943 id = 667 load unit - m3_lee_kursk1943 id = 649 load unit - m3_lee_kursk1943 id = 649 load unit - su_122_kursk1943 id = 634 load unit - su_122_kursk1943 id = 629 load unit - su_12m_kursk1943 id = 624 load unit - m3_lee_kursk1943 id = 613 load unit - m3_lee_kursk1943 id = 613 load unit - m3_lee_kursk1943 id = 607 load unit - m3_lee_kursk1943 id = 607 load unit - m3_lee_kursk1943 id = 601 load unit - m3_lee_kursk1943 id = 601 load unit - su_12m_kursk1943 id = 596 load unit - m3a1_stuart_kursk1943 id = 591 load unit - su_122_kursk1943 id = 585 load unit - su_12m_kursk1943 id = 569 load unit - su_12m_kursk1943 id = 564 load unit - su_12m_kursk1943 id = 559 load unit - su_12m_kursk1943 id = 551 load unit - pz_vd_panther_kursk1943 id = 1868 load unit - pz_vd_panther_kursk1943 id = 1820 load unit - sdkfz_6_2_kursk1943 id = 2662 load unit - sdkfz_6_2_kursk1943 id = 12368 load unit - sdkfz_6_2_kursk1943 id = 12359 load unit - pz_vd_panther_kursk1943 id = 12321 load unit - pz_vd_panther_kursk1943 id = 12309 load unit - pz_vd_panther_kursk1943 id = 12297 load unit - pz_vd_panther_kursk1943 id = 12285 load unit - pz_vd_panther_kursk1943 id = 12273 load unit - pz_vd_panther_kursk1943 id = 12261 Total #8330 objects post-Loaded. Total #8824 post-processed for GUI. Normal: availNodeNum/availNodeList.Size = 1714/0 --PFSCache read-- ::: setLoading=false ================== START LOADED MISSION missions/germany/cherkasskoe_north/mission.xml===================== ObjState.finalize: Object of com.ic.ww.core.ActorMinimalMesh NOT destroyed GObj.finalize (1): C++ object 991869760 [null] java name [?] of class com.maddox.core.Mesh NOT destroyed, JAVA link count = 1, last link count = 0 ObjState.finalize: Object of com.ic.ww.core.ActorMinimalMesh NOT destroyed GObj.finalize (1): C++ object 992627448 [null] java name [?] of class com.maddox.core.Mesh NOT destroyed, JAVA link count = 1, last link count = 0 ObjState.finalize: Object of com.ic.ww.core.ActorMinimalMesh NOT destroyed GObj.finalize (1): C++ object 992733672 [null] java name [?] of class com.maddox.core.Mesh NOT destroyed, JAVA link count = 1, last link count = 0 ObjState.finalize: Object of com.ic.ww.core.ActorMinimalMesh NOT destroyed GObj.finalize (1): C++ object 993858368 [null] java name [?] of class com.maddox.core.Mesh NOT destroyed, JAVA link count = 1, last link count = 0 save unit - su_12m_kursk1943 id = 551 save unit - pz_vd_panther_kursk1943 id = 12297 save unit - su_12m_kursk1943 id = 569 save unit - su_12m_kursk1943 id = 559 save unit - pz_vd_panther_kursk1943 id = 12309 save unit - pz_vd_panther_kursk1943 id = 12321 save unit - m3a1_stuart_kursk1943 id = 682 save unit - su_12m_kursk1943 id = 564 save unit - pz_vd_panther_kursk1943 id = 12273 save unit - m3_lee_kursk1943 id = 693 save unit - m3_lee_kursk1943 id = 693 save unit - pz_vd_panther_kursk1943 id = 1868 save unit - pz_vd_panther_kursk1943 id = 12285 save unit - pz_vd_panther_kursk1943 id = 12261 save unit - pz_vd_panther_kursk1943 id = 1820 save unit - m3a1_stuart_kursk1943 id = 688 save unit - su_122_kursk1943 id = 585 save unit - m3a1_stuart_kursk1943 id = 591 save unit - su_12m_kursk1943 id = 596 save unit - m3_lee_kursk1943 id = 601 save unit - m3_lee_kursk1943 id = 601 save unit - m3_lee_kursk1943 id = 607 save unit - m3_lee_kursk1943 id = 607 save unit - m3_lee_kursk1943 id = 613 save unit - m3_lee_kursk1943 id = 613 save unit - su_12m_kursk1943 id = 624 save unit - su_122_kursk1943 id = 629 save unit - su_122_kursk1943 id = 634 save unit - m3_lee_kursk1943 id = 649 save unit - m3_lee_kursk1943 id = 649 save unit - m3a1_stuart_kursk1943 id = 667 save unit - m3a1_stuart_kursk1943 id = 672 save unit - m3a1_stuart_kursk1943 id = 677 save unit - sdkfz_6_2_kursk1943 id = 2662 save unit - sdkfz_6_2_kursk1943 id = 12359 save unit - sdkfz_6_2_kursk1943 id = 12368 save unit - pz_ivg_kursk1943 id = 1880 save unit - pz_ivg_kursk1943 id = 1898 save unit - pz_ivg_kursk1943 id = 1922 save unit - pz_ivg_kursk1943 id = 1964 save unit - m3a1_stuart_kursk1943 id = 809 save unit - m3a1_stuart_kursk1943 id = 810 --PFSCache created-- IO >>> serialized=(0) ms, save=(9219) ms, trees=(-4844), typemap,deform=(2063) Re-starting time... Time overflow (41871): speed 0.091705725 Time overflow (42216): speed 0.21988761 save unit - pz_vd_panther_kursk1943 id = 12321 save unit - pz_vd_panther_kursk1943 id = 12309 save unit - su_12m_kursk1943 id = 559 save unit - su_12m_kursk1943 id = 551 save unit - su_12m_kursk1943 id = 564 save unit - su_12m_kursk1943 id = 569 save unit - pz_vd_panther_kursk1943 id = 12273 save unit - pz_vd_panther_kursk1943 id = 12297 save unit - m3a1_stuart_kursk1943 id = 682 save unit - pz_vd_panther_kursk1943 id = 1820 save unit - pz_vd_panther_kursk1943 id = 12285 save unit - pz_vd_panther_kursk1943 id = 1868 save unit - m3_lee_kursk1943 id = 693 save unit - m3_lee_kursk1943 id = 693 save unit - m3a1_stuart_kursk1943 id = 688 save unit - sdkfz_6_2_kursk1943 id = 2662 save unit - sdkfz_6_2_kursk1943 id = 12368 save unit - sdkfz_6_2_kursk1943 id = 12359 save unit - pz_vd_panther_kursk1943 id = 12261 save unit - su_122_kursk1943 id = 585 save unit - m3a1_stuart_kursk1943 id = 591 save unit - su_12m_kursk1943 id = 596 save unit - m3_lee_kursk1943 id = 601 save unit - m3_lee_kursk1943 id = 601 save unit - m3_lee_kursk1943 id = 607 save unit - m3_lee_kursk1943 id = 607 save unit - m3_lee_kursk1943 id = 613 save unit - m3_lee_kursk1943 id = 613 save unit - su_12m_kursk1943 id = 624 save unit - su_122_kursk1943 id = 629 save unit - su_122_kursk1943 id = 634 save unit - m3_lee_kursk1943 id = 649 save unit - m3_lee_kursk1943 id = 649 save unit - m3a1_stuart_kursk1943 id = 667 save unit - m3a1_stuart_kursk1943 id = 672 save unit - m3a1_stuart_kursk1943 id = 677 save unit - pz_ivg_kursk1943 id = 1880 save unit - pz_ivg_kursk1943 id = 1898 save unit - pz_ivg_kursk1943 id = 1922 save unit - pz_ivg_kursk1943 id = 1964 save unit - m3a1_stuart_kursk1943 id = 809 save unit - m3a1_stuart_kursk1943 id = 810 --PFSCache created-- IO >>> serialized=(0) ms, save=(3453) ms, trees=(-1063), typemap,deform=(172) Re-starting time... Time overflow (50112): speed 0.23727919 Time overflow (50254): speed 0.51724136 save unit - pz_vd_panther_kursk1943 id = 1820 save unit - su_12m_kursk1943 id = 551 save unit - m3a1_stuart_kursk1943 id = 688 save unit - su_12m_kursk1943 id = 559 save unit - pz_vd_panther_kursk1943 id = 12285 save unit - pz_vd_panther_kursk1943 id = 12309 save unit - m3_lee_kursk1943 id = 693 save unit - m3_lee_kursk1943 id = 693 save unit - pz_vd_panther_kursk1943 id = 12321 save unit - su_12m_kursk1943 id = 564 save unit - su_12m_kursk1943 id = 569 save unit - pz_vd_panther_kursk1943 id = 12273 save unit - m3a1_stuart_kursk1943 id = 682 save unit - pz_vd_panther_kursk1943 id = 12297 save unit - pz_vd_panther_kursk1943 id = 1868 save unit - sdkfz_6_2_kursk1943 id = 2662 save unit - sdkfz_6_2_kursk1943 id = 12368 save unit - sdkfz_6_2_kursk1943 id = 12359 save unit - pz_vd_panther_kursk1943 id = 12261 save unit - su_122_kursk1943 id = 585 save unit - m3a1_stuart_kursk1943 id = 591 save unit - su_12m_kursk1943 id = 596 save unit - m3_lee_kursk1943 id = 601 save unit - m3_lee_kursk1943 id = 601 save unit - m3_lee_kursk1943 id = 607 save unit - m3_lee_kursk1943 id = 607 save unit - m3_lee_kursk1943 id = 613 save unit - m3_lee_kursk1943 id = 613 save unit - su_12m_kursk1943 id = 624 save unit - su_122_kursk1943 id = 629 save unit - su_122_kursk1943 id = 634 save unit - m3_lee_kursk1943 id = 649 save unit - m3_lee_kursk1943 id = 649 save unit - m3a1_stuart_kursk1943 id = 667 save unit - m3a1_stuart_kursk1943 id = 672 save unit - m3a1_stuart_kursk1943 id = 677 save unit - pz_ivg_kursk1943 id = 1880 save unit - pz_ivg_kursk1943 id = 1898 save unit - pz_ivg_kursk1943 id = 1922 save unit - pz_ivg_kursk1943 id = 1964 save unit - m3a1_stuart_kursk1943 id = 809 save unit - m3a1_stuart_kursk1943 id = 810 PFS recalculate SaveLoad for Normal: nodeNum= 53474, availNodeNum=2408 --PFSCache created-- IO >>> serialized=(0) ms, save=(321 ms, trees=(-107, typemap,deform=(141) Re-starting time... Time overflow (5330: speed 0.26873693 Time overflow (53434): speed 0.66225165 save unit - m3a1_stuart_kursk1943 id = 688 save unit - pz_vd_panther_kursk1943 id = 1820 save unit - su_12m_kursk1943 id = 559 save unit - su_12m_kursk1943 id = 551 save unit - su_12m_kursk1943 id = 564 save unit - su_12m_kursk1943 id = 569 save unit - pz_vd_panther_kursk1943 id = 12309 save unit - m3_lee_kursk1943 id = 693 save unit - m3_lee_kursk1943 id = 693 save unit - pz_vd_panther_kursk1943 id = 12273 save unit - pz_vd_panther_kursk1943 id = 12321 save unit - pz_vd_panther_kursk1943 id = 12297 save unit - pz_vd_panther_kursk1943 id = 1868 save unit - sdkfz_6_2_kursk1943 id = 2662 save unit - sdkfz_6_2_kursk1943 id = 12368 save unit - sdkfz_6_2_kursk1943 id = 12359 save unit - pz_vd_panther_kursk1943 id = 12261 save unit - pz_vd_panther_kursk1943 id = 12285 save unit - m3a1_stuart_kursk1943 id = 682 save unit - su_122_kursk1943 id = 585 save unit - m3a1_stuart_kursk1943 id = 591 save unit - su_12m_kursk1943 id = 596 save unit - m3_lee_kursk1943 id = 601 save unit - m3_lee_kursk1943 id = 601 save unit - m3_lee_kursk1943 id = 607 save unit - m3_lee_kursk1943 id = 607 save unit - m3_lee_kursk1943 id = 613 save unit - m3_lee_kursk1943 id = 613 save unit - su_12m_kursk1943 id = 624 save unit - su_122_kursk1943 id = 629 save unit - su_122_kursk1943 id = 634 save unit - m3_lee_kursk1943 id = 649 save unit - m3_lee_kursk1943 id = 649 save unit - m3a1_stuart_kursk1943 id = 667 save unit - m3a1_stuart_kursk1943 id = 672 save unit - m3a1_stuart_kursk1943 id = 677 save unit - pz_ivg_kursk1943 id = 1880 save unit - pz_ivg_kursk1943 id = 1898 save unit - pz_ivg_kursk1943 id = 1922 save unit - pz_ivg_kursk1943 id = 1964 save unit - m3a1_stuart_kursk1943 id = 809 save unit - m3a1_stuart_kursk1943 id = 810 --PFSCache created-- IO >>> serialized=(0) ms, save=(3281) ms, trees=(-1156), typemap,deform=(156) Re-starting time... Time overflow (54153): speed 0.26431718 Time overflow (54280): speed 0.66079295 save unit - m3a1_stuart_kursk1943 id = 688 save unit - pz_vd_panther_kursk1943 id = 12321 save unit - su_12m_kursk1943 id = 551 save unit - su_12m_kursk1943 id = 564 save unit - pz_vd_panther_kursk1943 id = 12273 save unit - su_12m_kursk1943 id = 559 save unit - pz_vd_panther_kursk1943 id = 12309 save unit - pz_vd_panther_kursk1943 id = 1820 save unit - pz_vd_panther_kursk1943 id = 1868 save unit - su_12m_kursk1943 id = 569 save unit - pz_vd_panther_kursk1943 id = 12297 save unit - pz_vd_panther_kursk1943 id = 12285 save unit - m3_lee_kursk1943 id = 693 save unit - m3_lee_kursk1943 id = 693 save unit - m3a1_stuart_kursk1943 id = 682 save unit - sdkfz_6_2_kursk1943 id = 2662 save unit - sdkfz_6_2_kursk1943 id = 12368 save unit - sdkfz_6_2_kursk1943 id = 12359 save unit - pz_vd_panther_kursk1943 id = 12261 save unit - su_122_kursk1943 id = 585 save unit - m3a1_stuart_kursk1943 id = 591 save unit - su_12m_kursk1943 id = 596 save unit - m3_lee_kursk1943 id = 601 save unit - m3_lee_kursk1943 id = 601 save unit - m3_lee_kursk1943 id = 607 save unit - m3_lee_kursk1943 id = 607 save unit - m3_lee_kursk1943 id = 613 save unit - m3_lee_kursk1943 id = 613 save unit - su_12m_kursk1943 id = 624 save unit - su_122_kursk1943 id = 629 save unit - su_122_kursk1943 id = 634 save unit - m3_lee_kursk1943 id = 649 save unit - m3_lee_kursk1943 id = 649 save unit - m3a1_stuart_kursk1943 id = 667 save unit - m3a1_stuart_kursk1943 id = 672 save unit - m3a1_stuart_kursk1943 id = 677 save unit - pz_ivg_kursk1943 id = 1880 save unit - pz_ivg_kursk1943 id = 1898 save unit - pz_ivg_kursk1943 id = 1922 save unit - pz_ivg_kursk1943 id = 1964 save unit - m3a1_stuart_kursk1943 id = 809 save unit - m3a1_stuart_kursk1943 id = 810 PFS recalculate SaveLoad for Normal: nodeNum= 53474, availNodeNum=2225 --PFSCache created-- IO >>> serialized=(0) ms, save=(3110) ms, trees=(-1000), typemap,deform=(156) Re-starting time... Time overflow (57301): speed 0.27794936 Time overflow (57429): speed 0.5464481 ERROR !Exception in SoundObject! voices_1 466 ERROR !exception in rtFlushAll ERROR !exception in rtFlushAll ERROR !exception in rtFlushAll ERROR !exception in rtFlushAll ERROR !Exception in SoundObject! ambience/perepel 500 ERROR !exception in rtFlushAll ERROR !exception in rtFlushAll ERROR !exception in rtFlushAll ERROR !exception in rtFlushAll ERROR !exception in rtFlushAll ERROR !exception in rtFlushAll ERROR !exception in rtFlushAll ERROR !exception in rtFlushAll ERROR !exception in rtFlushAll ERROR !exception in rtFlushAll ERROR !exception in rtFlushAll ERROR !Exception in SoundObject! ambience/perepel 500 ERROR !exception in rtFlushAll ERROR !exception in rtFlushAll ERROR !exception in rtFlushAll ERROR !exception in rtFlushAll ERROR !exception in rtFlushAll ERROR !exception in rtFlushAll *** FAILURE *** [SYSTEM] Main loop: Structure handled exception arized, see cppcrash java.lang.RuntimeException: Structure handled exception arized, see cppcrash at com.maddox.core.Scene.RenderScene(Unknown Source) at com.ic.ww.game.Render3D0.render(Unknown Source) at com.maddox.core.Renders.doPaint(Unknown Source) at com.maddox.core.Renders.paint(Unknown Source) at com.ic.ww.game.MainWin3D.checkFocus(Unknown Source) at com.ic.ww.game.MainWin3D.loopApp(Unknown Source) at com.ic.ww.game.Main.exec(Unknown Source) at com.ic.ww.game.GameWin3D.main(Unknown Source) ================== DESTROY GAME ===================== |
#22
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Steam v1.3.3 vs other v1.3.1 multiplayer incompatible?
Hi Sneaksy,
I just bought Tow2 Kursk 1943 for a buddy on steam so we can play multiplayer, only to dicover a version incompatibility between my non-steam version 1.3.1, and his 1.3.3. Is there a way around this? Thanks for your help... |
#23
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Just an idea: backup your Kursk1943.bin and data.sfs files and copy his Kursk1943.bin and data.sfs files to your installation folder. However, this may or may not work.
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#24
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Thanks Sneaksy,
Overwrote my files and it worked like a charm! |
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