![]() |
|
#1
|
|||
|
|||
![]()
I was thinking the other day and I remembered pictures of the Gyroscope thing - are there still plans to include this aircraft in the game? I read a Commando comic once which featured one of these gyroscopes shooting down a 109 over the S.E. coast with a single .303 gun!!
|
#2
|
|||
|
|||
![]() Quote:
|
#3
|
|||
|
|||
![]()
Love the picture details, HATE that I can't see the pilots arms and legs.. Do Ghosts fly these? When I fly, I can see my arms and legs, why not in game?
__________________
"A witty saying proves nothing" - Voltaire |
#4
|
|||
|
|||
![]() Quote:
![]() I want to see the plane, not the pilot. And besides, Oleg doesn't have a computer generated foot the size of mine so looking down and seeing a little size 9 would totally kill the immersion for me ![]() Splitter |
#5
|
|||
|
|||
![]()
Nice Cockpits. Very immersive I can barely wait to hear about devicelink and the possibility to use it to feed data to real/physical gauges.
Another question: Usually in games, users who lower their resolution and opt for using poorer visuals have the advantage of discerning non-scenery elements more easily than those who go the high end road. Is anything planned on SoW to minimize that? té mais tityus |
#6
|
|||
|
|||
![]() Quote:
In a manual control system the lever travels the full range without having any pre-determind notch, each movement of the lever affecting the mixture. Any change of altitude means you'll have to manually readjust it. If i was to say it in a better way, in the manual system the lever directly affects the fuel flow while in the automatic system the lever selects between two different presets for automatic leaning (normal/economy). It's actually the non-automatic systems i'm wondering about for the reasons i described above: the RPM gauge doesn't provide enough of an indication due to the constant speed prop and i don't know if there's any EGT instruments to provide an alternative aid to leaning manually. Quote:
![]() |
#7
|
|||
|
|||
![]()
I felt the same a year ago then I came to relize Oleg knows best. How would you model the movement of the arms and hands when there flipping swithes, turning knobs and the such. Wouldn't be a problem with the left hand on the trottle for example. But other movements would have a delay or be ignored.....
|
#8
|
|||
|
|||
![]() Quote:
If you can't live without gratuitous crotch-shots, follow these instructions. Step #1: Take a photo of your crotch (or a stranger's if you prefer). Step #2: Print the photo of the crotch. Step #3: Cut the outline of the crotch out from the rest of the photo. Step #4: Paste the photo of the crotch on to the bottom of your monitor. VOILA!!! You can now see legs at the bottom of your screen. |
#9
|
||||
|
||||
![]() Quote:
![]() My personal opinion: As there is no game to date that I know of that has done this good combined with stuff like TrackIR (name one if you have a good example) it will rather lower the immersion for me having it included. I would rather see the "bonus feature" time spent on stuff like animated ground crew pulling the chocks away and giving a thumbs up before take off etc... |
#10
|
|||
|
|||
![]()
Hi Oleg, I have a quick question about the terrain.
Did you use satllite images and then 'fix' them to match with 1940 or did you start from scratch? just wondering. Thanks. |
![]() |
|
|