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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-23-2010, 02:25 AM
=69.GIAP=TOOZ =69.GIAP=TOOZ is offline
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I was thinking the other day and I remembered pictures of the Gyroscope thing - are there still plans to include this aircraft in the game? I read a Commando comic once which featured one of these gyroscopes shooting down a 109 over the S.E. coast with a single .303 gun!!
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  #2  
Old 10-23-2010, 03:41 PM
Hoverbug Hoverbug is offline
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Quote:
Originally Posted by =69.GIAP=TOOZ View Post
I was thinking the other day and I remembered pictures of the Gyroscope thing - are there still plans to include this aircraft in the game? I read a Commando comic once which featured one of these gyroscopes shooting down a 109 over the S.E. coast with a single .303 gun!!
You mean "Autogiro". Neither the C.30 nor the C.40 had armament. After BoB there was engagement where a C.30 was jumped by a 190 and the C.30 successfully evaded it. The C.30 had such a limited payload that even a light forward-firing machine gun would have been out of the question. The autogiro's nose-up flight attitude would have made engaging targets nearly impossible anyway. That said, I really do hope the C.30 has made it in.
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  #3  
Old 10-24-2010, 01:46 AM
Spinnetti Spinnetti is offline
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Love the picture details, HATE that I can't see the pilots arms and legs.. Do Ghosts fly these? When I fly, I can see my arms and legs, why not in game?
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  #4  
Old 10-24-2010, 01:58 AM
Splitter Splitter is offline
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Originally Posted by Spinnetti View Post
Love the picture details, HATE that I can't see the pilots arms and legs.. Do Ghosts fly these? When I fly, I can see my arms and legs, why not in game?
As was said a couple Fridays ago, many of us don't care if you get what you are asking for as long as we can turn it off .

I want to see the plane, not the pilot. And besides, Oleg doesn't have a computer generated foot the size of mine so looking down and seeing a little size 9 would totally kill the immersion for me

Splitter
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  #5  
Old 10-24-2010, 02:03 AM
tityus tityus is offline
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Nice Cockpits. Very immersive I can barely wait to hear about devicelink and the possibility to use it to feed data to real/physical gauges.

Another question:

Usually in games, users who lower their resolution and opt for using poorer visuals have the advantage of discerning non-scenery elements more easily than those who go the high end road. Is anything planned on SoW to minimize that?

té mais
tityus
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  #6  
Old 10-24-2010, 02:16 AM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by Skoshi Tiger View Post
I found a copy of the MKII Spitfire pilots notes on Zeno's war birds (close as I could find to a MK I)

There is very little said about adjusting mixture except for the pre-start (Mixture Control -RICH), engine test(test cruse power (WEAK mixture) followed by maximum boost (RICH)), and pre-takeoff (Mixture Control - RICH) checklist. Then two paragraphs use WEAK mixture for maximum range and endurance.

The description of the control is as follows
--------------
14 .
Throttle and mixture controls - The throttle and mixture
levers (10 and 11) are fitted in a quadrant on the port
side of the cockpit . A gate is provided for the throttle
lever in the take- off position and an interlocking device
between the levers prevents the engine from being run on
an unsuitable mixture .
Friction adjusters ( 8 ) for the
control s are provided on t he side o f the quadrant.
----------------

I guess the pilots had enough on their plates as it was.

I was never quite happy with the mixture in IL-2 which was basically wait for the brown smoke to start coming out and then drop the mixture one step.

Cheers!
That leads me to believe they had automatic mixture systems similar to the ones found on US aircraft (i know for a fact that later Spits did have it, but i didn't know it was available to the early ones too). In these systems, the lever locks at the pre-determined positions and then the automatic system takes over, leaning for best fuel economy when you place it on "weak" or for smoother engine operation when you place it on "rich". That is, even when you leave it alone it's working in the background, especially if you change altitude.
In a manual control system the lever travels the full range without having any pre-determind notch, each movement of the lever affecting the mixture. Any change of altitude means you'll have to manually readjust it.

If i was to say it in a better way, in the manual system the lever directly affects the fuel flow while in the automatic system the lever selects between two different presets for automatic leaning (normal/economy).

It's actually the non-automatic systems i'm wondering about for the reasons i described above: the RPM gauge doesn't provide enough of an indication due to the constant speed prop and i don't know if there's any EGT instruments to provide an alternative aid to leaning manually.


Quote:
Originally Posted by Spinnetti View Post
Love the picture details, HATE that I can't see the pilots arms and legs.. Do Ghosts fly these? When I fly, I can see my arms and legs, why not in game?
Because then with our virtual hands in the way we might be unable to click the switches i guess. I wouldn't mind having the pilot in the cockpit, as long as i could turn him off if i need to click on the fuel selector switch before jettisoning my drop tanks.
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  #7  
Old 10-24-2010, 04:49 AM
Hunden Hunden is offline
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Quote:
Originally Posted by Spinnetti View Post
Love the picture details, HATE that I can't see the pilots arms and legs.. Do Ghosts fly these? When I fly, I can see my arms and legs, why not in game?
I felt the same a year ago then I came to relize Oleg knows best. How would you model the movement of the arms and hands when there flipping swithes, turning knobs and the such. Wouldn't be a problem with the left hand on the trottle for example. But other movements would have a delay or be ignored.....
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  #8  
Old 10-24-2010, 05:25 AM
speculum jockey
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Originally Posted by Spinnetti View Post
Love the picture details, HATE that I can't see the pilots arms and legs.. Do Ghosts fly these? When I fly, I can see my arms and legs, why not in game?
What's with all the people out there who want to stare at virtual pilot's crotches instead of the beautiful cockpits, planes and scenery? When you fly a real plane you can already see your arms and legs in your peripheral vision. They don't need to be added to the game because they are already visible.

If you can't live without gratuitous crotch-shots, follow these instructions.

Step #1: Take a photo of your crotch (or a stranger's if you prefer).

Step #2: Print the photo of the crotch.

Step #3: Cut the outline of the crotch out from the rest of the photo.

Step #4: Paste the photo of the crotch on to the bottom of your monitor.

VOILA!!! You can now see legs at the bottom of your screen.
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  #9  
Old 10-24-2010, 11:55 AM
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mazex mazex is offline
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Quote:
Originally Posted by Spinnetti View Post
Love the picture details, HATE that I can't see the pilots arms and legs.. Do Ghosts fly these? When I fly, I can see my arms and legs, why not in game?
Hate is a strong word when talking about minor cosmetic features of a consumer simulator that you will buy for 50$

My personal opinion: As there is no game to date that I know of that has done this good combined with stuff like TrackIR (name one if you have a good example) it will rather lower the immersion for me having it included. I would rather see the "bonus feature" time spent on stuff like animated ground crew pulling the chocks away and giving a thumbs up before take off etc...
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  #10  
Old 10-24-2010, 12:02 PM
winny winny is offline
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Hi Oleg, I have a quick question about the terrain.

Did you use satllite images and then 'fix' them to match with 1940 or did you start from scratch? just wondering. Thanks.
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