Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #1  
Old 09-28-2010, 07:09 PM
Flying Pencil Flying Pencil is offline
Approved Member
 
Join Date: Jan 2008
Location: Houston, TX
Posts: 403
Question Strategic bombing: targets and scoring

I am curious if/how this will function in this game.

What kind of strategic targets (including air fields) will we have, and how will scoring be tallied for hitting targets?

Is a factory one big object, or will it have multiple buildings?

Will resulted be automatically posted on web site (best bomber competition)



(scoring aircraft, ships, tanks, those are easy.)
Reply With Quote
  #2  
Old 09-29-2010, 02:19 AM
Blackdog_kt Blackdog_kt is offline
Approved Member
 
Join Date: Jan 2008
Posts: 2,715
Default

I think that the best way to score would be not with points, but with actual tactical data.

For aircraft, ships, ground units, etc, just having a list of the kills would be enough (so, the same as IL2 but without the points).
For strategic bombing however, we would need something else. Imagine a tool that could define areas on the map during mission building. Then, the amount of bombs dropped into that area would be what counts.

If we wanted to go even further, we could assign a different importance for each area of for parts of the same area. In this manner we could specify targets broad enough for carpet bombing and account for the fact that near misses and blast/sharpnel damage is good enough to be tallied in the scores, but still be able to see who is the more accurate virtual pilot that hit the important parts with more precision.

So for example we could highlight a factory as the target on the map, but assign a different importance to different parts of the factory. Same with an airfield, the entire airfield area would be specified as the target but things like hangars and runways could be assigned higher values. The good thing with this is it can also work with awarding points, plus it would result in a better way of awarding them by taking into account more factors than a simple "direct hit is all that counts" logic.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:59 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.