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Units, artifacts, spells and Pet Dragon Discussion, questions and solutions about units, artifacts, spells and Pet Dragon.

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  #11  
Old 09-26-2010, 02:59 PM
Puce Moose Puce Moose is offline
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key,

A couple of questions about that file; did you manually edit it or is it something you changed via the editor? Just curious if such things can be done with the new editor.
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  #12  
Old 09-26-2010, 04:06 PM
key key is offline
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Quote:
Originally Posted by Puce Moose View Post
key,

A couple of questions about that file; did you manually edit it or is it something you changed via the editor? Just curious if such things can be done with the new editor.
It's a manual edit still from AP, but it works without any error in Crossworlds.
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  #13  
Old 09-26-2010, 06:12 PM
Saiko Kila Saiko Kila is offline
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Originally Posted by BB Shockwave View Post
I just noticed, the weakest and most useless unit got another ability - the Peasants now do 150% damage to Plants... not that they'll ever reach one with that speed, mind you.
I noticed that too. I think that all units have new skills and abilities. If you're not going for no-loss (and using griffs seems to indicate that) then peasants are quite useful. They hit hard, and are not easy to eradicate fast. Their strength lies in numbers, as most low levels. For Legens, I did a spreadsheet with all units, and with given leadership, peasant had highest damage. Of course they had low attack, but the damage was so high that the attack value was not important. Warrior thorns come to peasants on their own, and peasants can be teleported to others. Naturally, their damage doesn't stay too long on the high...
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  #14  
Old 09-26-2010, 07:39 PM
BB Shockwave BB Shockwave is offline
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I AM going for no loss... why would Griffins indicate that? Back in The Legend, I finished the game with them too. Though here, I plan to use Royal Griffins (once I can get them).

And to anyone who said bears suck... Come to my game, seriously - Bolo island is full of stacks with "Lots" and "Pack" of Ancient and Polar bears, I have given up on trying to defeat any of them no-loss and am trying battles elsewhere. They do incredibly high damage, and if you face more then one stack, it's hard to take them out of the fight with slow or dragon kick.
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  #15  
Old 09-26-2010, 08:36 PM
Saiko Kila Saiko Kila is offline
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Because griffins are weak and always retaliate? Against orcs, which retaliate against retaliation and are physically strong, that means a lot of hurt.

About Bolo's bears - had problems with them too, initially, but my mage was underdeveloped then. After getting some spells... It was hard not to kill these bear too fast. Besides, something good (demanding) as an enemy doesn't mean it will be good as your troop, the same goes with opposite situation, weak enemies can be deadly when you command them. Maybe you have a knack for chickens

My recent case is army in tower of Dark Mistikus. There are two - one is lethal and one is only very strong. With lethal one I win without losses easily. With very strong... I tried many combination of my actual troops and nothing really worked. Why? They have 4k of skelly archers and twenty sometime bone dragons. Skelly archers kill 5 green dragons in one shot (or five runemages), dragons poison all troops with heavy posioning, and kill many. My best was to lose only 5 demonologists. My worst - I lost whole army (paladins, demonologists, e.beholders, royal snakes and runemages, I carry 6 runemages, and two ancient phoenixes with ). I had no problems with guys like Hagni or Spider Boss with that army, or invincible other armies. But does that mean that skelly archers or bone dragons are good? Though I admit that bone dragons are better now.

Ancient vampires are trying to be my menace too. One stack of these guys killed my phoenix, which had like 1500 HP, and vampires were damaging 200-300 HP per attack. All that by retaliation - I attacked vampires with phoenix, it missed, vampires retaliated, and again, and again. Vampires have cheat death, which makes them avoid critical attack. It was very disparaging, because I wanted to kill them with mages, beholders, other shooters, and most of them was missing always, because they had high critical.

Last edited by Saiko Kila; 09-26-2010 at 08:55 PM.
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  #16  
Old 09-26-2010, 10:58 PM
BB Shockwave BB Shockwave is offline
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Why are you using Demonologists by themselves - they work best with demons?

Ancient Vamps are evil, yes. And the AI cheats. I used them in my last The Legend Walkthrough (all-Undead game, Bone Dragons, Necros, Ancient Vampires, Black Knights, Cursed Ghosts/Skeleton Archers) and in Death Land, their evasion ability kicked in like, 50% more often for the enemy then my own ones. One way to deal with this is by forcing them to change form, and then using Magic Lock to trap them in that form - usually if they can just reach one of your units in bat form, they will transform.

And Griffins are great units, at least they served me well in The Legend. My first walkthrough, I had Black Dragons, Royal Snakes, Griffins, Orc Shamans and Evil Beholders/Inquisitors. After Royal Snakes, my Griffins dealt the most damage. They have high HP, good defense, just put Stoneskin or God Armour on them and place them in the middle of some enemy shooters and watch them attack in vain.

Of course, in AP they are not that strong compared to some higher level units, but that's why we have Royal Griffins. They double as summoners, and the Heavenly Guardians are awesome - they are very resistant to physical attacks, and the best is, they ignore negative spells. I beat Hagni with them easily, she was wasting her mana by casting Hypnotize on the Heavenly Guardians - the spell works, but then immediatly disappears.
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  #17  
Old 09-27-2010, 05:02 PM
Saiko Kila Saiko Kila is offline
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Quote:
Originally Posted by BB Shockwave View Post
Why are you using Demonologists by themselves - they work best with demons?

Ancient Vamps are evil, yes. And the AI cheats. I used them in my last The Legend Walkthrough (all-Undead game, Bone Dragons, Necros, Ancient Vampires, Black Knights, Cursed Ghosts/Skeleton Archers) and in Death Land, their evasion ability kicked in like, 50% more often for the enemy then my own ones. One way to deal with this is by forcing them to change form, and then using Magic Lock to trap them in that form - usually if they can just reach one of your units in bat form, they will transform.

And Griffins are great units, at least they served me well in The Legend. My first walkthrough, I had Black Dragons, Royal Snakes, Griffins, Orc Shamans and Evil Beholders/Inquisitors. After Royal Snakes, my Griffins dealt the most damage. They have high HP, good defense, just put Stoneskin or God Armour on them and place them in the middle of some enemy shooters and watch them attack in vain.

Of course, in AP they are not that strong compared to some higher level units, but that's why we have Royal Griffins. They double as summoners, and the Heavenly Guardians are awesome - they are very resistant to physical attacks, and the best is, they ignore negative spells. I beat Hagni with them easily, she was wasting her mana by casting Hypnotize on the Heavenly Guardians - the spell works, but then immediatly disappears.
Yes Royal Griffins are quite nice, though they could have summoning on reload, not charge, in my opinion. That would help in longer fights. Runemages can summon Heavenly Guardians too, if there are no lev 1-3 units. Heavenly Guardians are resilient to Stone Skin and other spells, and I keep forgetting about it during fight...

With Divine Armor I have the same problem as with Geyser - I usually don't find that too early. In KBCW, orcs campaign, I found Divine Armor on battlefield, at level 34 or 35, after clearing most of Nameless and Sheterra, that's bit too late to consider using it for level 3 troops I'll dump my Royalsnakes soon, I think. Royal Snakes are level 3 like Griffins, they have lower health and statistics, but somehow they manage to survive much better than griffins when under my command. Maybe it's the no retaliation ability.

Since I have death set, I may be trying to use vampires and other undeads. I'll try witch hunters on enemy vampires, I still keep them in reserve.

Demonologists are versatile fighters, range attack and summoners, they can resurrect Lev 5 units, too. They have the same HP as knights and black knights, slightly lower damage, but higher attack which compensates for that, and magic-fire-physical type of damage. Even if they don't damage black dragons as the fully physical damaging units, they can take a lot of beating from them. Against demons they deal 150% of damage, and they get bonus to attack every time any teleport like spell is used (and summon demon and infernal dragon), so fighting enemy demons is easier with them. They are good against gremlin towers, and can even leech life off of them. I use only demons summoned by demonologists or demon portal. That way I don't have to deal with morale.
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  #18  
Old 09-28-2010, 05:31 AM
BB Shockwave BB Shockwave is offline
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It's the no retaliation - I know, I was using them myself. YEah, you'll always have more losses with Griffins, but hey, that's what resurrect and time back are for.

I'M not sure Witch Hunters will work - they have an intiative of 6, Ancient Vamps, I think, are 6 or 7 so will act sooner.

Demonologists are nice summoners/mages, but they suck at attack. They have a very low range (about 3-4 hexes) for their attack to inflict full damage. I used them myself, but found that their resurrection skill is only effective if you have a lot of them. Thankfully, now you can train them from mages.
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