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IL-2 Sturmovik The famous combat flight simulator.

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  #201  
Old 09-20-2010, 02:06 AM
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major_setback major_setback is offline
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Quote:
Originally Posted by jermin View Post
When was this video released? I didn't know this.
Here:

http://forum.1cpublishing.eu/showthread.php?t=12757

You might have missed it because it was originally posted on page 2 of the thread.
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  #202  
Old 09-20-2010, 02:21 AM
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major_setback major_setback is offline
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Video on how to use the controls of the autogiro:

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Last edited by major_setback; 09-20-2010 at 02:25 AM.
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  #203  
Old 09-20-2010, 04:37 AM
tityus tityus is offline
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thanks for the reply Blackdog_kt

Quote:
Take this with a grain of salt, as i'm just going by memory here.
Don't worry there's plenty of salt and your memory serves you well.

I've been asking about devicelink online and always adding another aspect of simulation from quite some time. The most promising answer I got was last november, from Oleg himself, answering this:

Quote:
Tityus - Will it have a resource to export aircraft data so we can link with other peripherals and apps (as devicelink did, but more comprehensive - simpit intended)? Will it work also online?
Oleg - We will have new device link. Probably it will work online as well.


Tityus - From the past preview we saw, it will have moving air masses. so... Will it have gauges to provide windspeed, temperature and pressure? (high level precision bombing intended)
Oleg - If it is in a cockpit - then we model it. In Sow now most gauges are working, if not all.
Nothing new on the subject was released and those "Probably" and "most" leave too much suspense in the air for my weak heart... :-)

Also, When I heard the teaser about the navigation radio aid from TD, I got very excited as, on a first impression, IL2 was heading the other way: the arcade way.

By following HL numbers, the sensation was that the relative number of players on full switch servers has dropped. Apparently, almost every one has, at least, speedbar and map icons. I hope TD really incorporates it to the next patch.

Quote:
As for scripted events, this falls under the use of triggers in the mission builder and i guess that since IL2 is getting triggers in the FMB by team daidalos, it's a safe bet to assume that SoW will feature triggers as well. So, it looks like it's going to be possible to have scripted failures.
I'm assuming there is a good chance of SoW having it - older simulators had it and it's not that hard to code.

The lack of official word has left too much room for speculation.
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We will be getting a two-seater Tiger Moth and we'll be able to use it to train other people online.
This is good news. Although, in terms of CPT the TigerMoth isn't too much, it's a nice bird to bring people airborne.
What I was hoping, was something in the lines of the trainee seeing things from your POV and when you "release control" he would take command of the AC. There was an old sim I flew that you could record a track and, from a point in time when you press a certain key, you could start controlling from there.

Anyway, I don't want to get too high expectations, because SoW could be betting on high visuals and cool features, as the old game_vs_simulation scale inevitably tips toward game.
Quote:
(...) when Forgotten Battles first came out how you had to keep track of you fuel mixture otherwise your tank was empty in a very short time. (...) The more complicated and realistic the better I (...) got a CD where a pilot goes threw the start up of a 109. How many pumps on the prime and so forth so I'm ready
Learning the good tips from the old training films and reading the actual pilot manuals for better knowledge... that would be nice, wouldn't it?

té mais
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  #204  
Old 09-20-2010, 04:43 AM
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Richie Richie is offline
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Quote:
Originally Posted by jermin View Post
When was this video released? I didn't know this.


Seven months ago. It makes you wonder what's really going on over there in mother Russia.
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  #205  
Old 09-20-2010, 05:55 AM
pupaxx pupaxx is offline
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Quote:
Originally Posted by philip.ed View Post
I have known about this FSX addon for a while now, and apparently it's awesome ( I can't comment first hand though )
It's called Real-Environment-Xtreme (REX) and it looks quite amazing. Just look at those clouds

http://www.realenvironmentxtreme.com/

Take a look chaps. With SoW apparently third party friendly, something like this could be a future possibilty (unless the team make the most jaw-dropping clouds ever...)
I mean, with SoW's particle physics, working in collaboration with a company like this could produce great results (although maybe not free results...)
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  #206  
Old 09-20-2010, 06:33 AM
McHilt McHilt is offline
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Quote:
Originally Posted by orkan View Post
Plane has not yet crashed.



and the trees are still WIP, I guess... as we all know

Last edited by McHilt; 09-20-2010 at 06:39 AM.
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  #207  
Old 09-20-2010, 08:17 AM
BG-09 BG-09 is offline
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Default Fruitbat - thank you for the picktures!

Thanks Fruitbat-y!

Oh, I can smell the fresh air comming fron your picktures! It smels like a.....sea and a farm in Kent! You are working on a farm! What a great job - realy! Long time agо, when I was a teenager, I was working in a farm every summer with my grand parents, and my cousins too...Now I am a lawyer, and the farm is missing me so much!

~Cheers!
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  #208  
Old 09-20-2010, 12:23 PM
swiss swiss is offline
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Quote:
Originally Posted by Daniël View Post
Amazing!!! I have no words to describe that. It's just so different and much better than Il2.
A few questions:

1.Will droptanks explode violently if they are hit?

2.Will there be jamming stations in SoW, so the radiocantact can falter?

3.If planes are very much used in a campagne and the engine is almost broken and almost al the paint is gone, can the engine be changed and can the plane get a new coat of paint? Or will you get a new plane?
1.
A FULL tank is not going to explode(only in Hollywood), it could catch fire though.
For an explosion you would need a fine spray of fuel.
You may want to try that a home(outside, on an empty parking lot) Take a plastic bottle, fill it with fuel, leave 1inch to the top.
Have something to seal the bottleneck ready.
Light a match, throw it in and tell me what happened.

A: most likely the match will just extinguish in the fuel, just like in water.
B: The fuel catches fire, you got a tiny flame coming out of the bottleneck.
Seal the opening and your fine again.

Now if you try the same with only a few milliliters(DON'T!), resulting in a mix of lots of O2 and fuel fumes inside, the bottle most likely is going to blow up in your face.



3.
How long are you willing to wait fore the paint to dry? Honestly, I don't think they did some "ad hoc on the field" paint jobs.


BTT:
Again excellent pics, thanks.
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  #209  
Old 09-20-2010, 03:07 PM
Flying Pencil Flying Pencil is offline
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Quote:
Originally Posted by furbs View Post
not much to moan about this week as far as i can see...great update...things looking much better
I think he means drooling!

I cant wait for SoW to get released!!...
...still, with the selection screen a WIP, I wonder if October release possible?


Moving on:
Why did you have to blow up a Do-17z!
For that I can nitpick all the modeling errors,... for a later time

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  #210  
Old 09-20-2010, 05:28 PM
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Daniël Daniël is offline
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Quote:
Originally Posted by swiss View Post
1.
A FULL tank is not going to explode(only in Hollywood), it could catch fire though.
For an explosion you would need a fine spray of fuel.
I think a shell would do the work: The shell hits the droptank and the shell explodes, which causes a leak + heat. There is enough oxygen in the air so in theory that would cause a KABOOM!
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