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Units, artifacts, spells and Pet Dragon Discussion, questions and solutions about units, artifacts, spells and Pet Dragon. |
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#1
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Adrenaline Level is separate from Adrenaline. When I kill a single unit stack with an orc unit, all of my orcs gain one adrenaline level. The number on the adrenaline ability increases sort of like the Mastery ability or the offensive ability on black knights to indicate adrenaline level.
Gaining Adrenaline levels also not only give you new abilityes, but also gives you a bonus at each level (+1 speed, then +5 attack, etc.) Adrenaline (not level) appears to be sort of a per-unit resource that you can spend to activate an ability. You gain Adrenaline (not level) by doing things in combat with your orcs. However, I have never been able to reach level 3 Adrenaline level. Kill one unit -> level one adrenaline level. Kill another unit -> level 2 adrenaline level. Kill more units -> no more adrenaline levels. The behavior of these skills and other things I have seen in Orcs on the march seem to imply that level 3 adrenaline level needs to be somehow unlocked. In any case, due to a lack of orc supply and a desire to use other new units, I have stopped using orcs. I may go back to them later in the game. Currently, I am using Engineer + Guard Droid + Repair Droid. Verdict: Engineers are so hilariously awesome. They are VERY expensive leadership wise and do very little damage per leadership, but their utility is COMPLETELY unmatched. Well.. I haven't tried the rune mage yet, but i'll get to that later when I have some spare runes. |
#2
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I managed to get adrenaline level 3. But I don't agree with being two different things. When you get to an adrenaline level 1 for example you get some abilities but some of them cost adrenaline so if you use them you'll have a lower level of adrenaline afterwards.
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#3
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Really? Are you certain? How did you do it? Did you just keep killing units? Because I've wiped out whole armies without seeing it....
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#4
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Adrenaline level is a reflection of your currently accumulated adrenaline pool, perhaps 1 level per 10 adrenaline.. You must be playing a warrior, or put a talent into Rage Control. (Certain skills now additionally affect your ability to accumulate adrenaline). Edit: Oh additionally a bug. The spirit linked companion you can summon with an Orc Tracker, if your orc tracker leadership is too low you will summon 0 units. Thats right 0. It pretty much just gets one shot by anything, including taking the damage from the spirit link. Last edited by JQueue; 09-12-2010 at 05:01 AM. |
#5
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Yes, I started with a warrior.
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#6
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Last edited by BB Shockwave; 09-12-2010 at 06:16 AM. |
#7
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Yes it does depend on how many runes you havent used yet.
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#8
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so it seemed to me. not a very wise idea.
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#9
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It seemed to me that IF you started a rune mage strategy and started hording massive stockpiles of runes instead of spennding them on skills, they would be EXTREMELY good in that it would result in a quadratic expansion of power.
The only problem with this theory is that rune mages are 2000 leadership a pop, so one side of that formula would only expand about 10 times without specialized items throughout a game. Also, this is dependant on there being NO CAP to the amout bonuses you can attain through rune hording. Even still on paper, they appear to be VERY powerful. The way I would execute a rune mage strat: It would probably be worth going for skills early in the game when your leadership gain is paltry and won't be able to get more runemages more quickly. When leadership comes by hundreds and thousands in the late game, you can switch to a rune mage strat. |
#10
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Anyways I posted in a different thread that Rune mage benefits cap at 20 unspent runes for each rune type.
Also, be sure to try the Chaos Dragon and Summon Phoenix spells. Phoenix now scales it's stats according to your int, and has a new ability called Tears of the Phoenix which rezzes for about 400-500 points 1 charge. The small rez and the extra survivability go a long way in making it more of a viable end-game option. |
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