#1
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ATI and file conf IL2
Hello, can someone help? I have a ATI 5870x2, with latest drivers 10.08.
OpenGL video settings by selecting the menu during the game I have a problem of AA on the ground. I see the islands and the coast have a defect zigzag and very ugly looking. Can someone pass me a conf file already configured? How can I fix this? If I select DirectX can not apply AA to the texture of the aircraft. Thanks |
#2
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Tips that might get you flying...
http://www.sas1946.com/main/index.ph...,2497.240.html http://forums.steampowered.com/forum....php?t=1358851 |
#3
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Hello SLEVIN
5870 here Did your driver load properly? Do you see ATI icon on task bar near the speaker icon? More info down here: http://forum.1cpublishing.eu/showthread.php?t=13117 CCC for CAT 10.8 is: AA: Wide -tent 6X AF: 16X Catalyst AI :Advanced Mipmap: Quallity V.Sync: On Anti Aliasing Mode: Super-sample AA Triple buffering: Checked yes My current one is: [window] width=1920 height=1200 ColourBits=32 DepthBits=24 StencilBits=8 ChangeScreenRes=1 FullScreen=1 DrawIfNotFocused=0 EnableResize=0 EnableClose=1 SaveAspect=0 Use3Renders=0 [Render_OpenGL] TexQual=3 TexMipFilter=3 TexCompress=2 >>>>> still gives some important FPS TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=0 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=0 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=0 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=0 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=0 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=3 LandShading=3 LandDetails=2 LandGeom=3 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=10 Water=2 Effects=1 ForceShaders1x=0 PolygonOffsetFactor=-0.0625 PolygonOffsetUnits=-1.0 gprr Last edited by gprr; 09-10-2010 at 05:01 AM. |
#4
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^you're the only person I've ever seen use the wide tent filter
http://www.hardocp.com/article/2007/...n_hd_2900_xt/5 oh, thanks for posting the other 1c thread, good stuff. Last edited by Porksmuggler; 09-10-2010 at 05:08 AM. |
#5
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Quote:
Good knowledge and community help by you allover IL-2 sites Reason for Wide-tent is i use supper sampling mod which makes transparrent textures look better but also kills FPS, so I had to step back on the AA. My spec alows me to have playable FPS(B.D) with AA 8X or 12X and S.S (Min FPS around 32 and 31 with 4.09m) B.D performance (Wide-tent 6X S.S)lookes to be the same as AA Adge detect 24X but no S.S mod and CAT AI on Standard. WIN7 64 5870 Eyefinity I7 920@3.92 gprr |
#6
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ah, so many options for AA, perhaps they have improved wide-tent since the article I read in 2007
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