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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 09-10-2010, 01:28 PM
Flying Pencil Flying Pencil is offline
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Oleg, good to see you are all better!

I can't wait to play this game!
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  #2  
Old 09-10-2010, 01:31 PM
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Oleg $ Co,

nice update !

the city looks good, and the plane on fire looks amazing and very real

yeah baby, we're getting close now
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  #3  
Old 09-10-2010, 01:30 PM
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I didn't realize an admin had to change topic titles. Oh well. Stuff happens.

Now onto the gooooooood stuff. The city looks maaaaaaavelous. The buildings give the impression of weight instead of cardboard cut outs thus lending to the realism of the environment. The 109s taking off is brilliantly done. The colouring of the grass looks pretty neat to my eyes. The water looks wet.
I love the draw distance in the back ground. The 109s canopy looks like my car windows on a cold February morning.

The lighting gets more and more impressive each update. The long shadows in the 4th picture is a beaut of a reality booster for me. It's either very early morning or just before twilight when the sun is low and blinding on the horizon.

There's more but I need to look some more. Too much goodness at one time.

Thanks Oleg. Appreciate the update.

Last edited by Robert; 09-10-2010 at 01:39 PM.
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  #4  
Old 09-10-2010, 01:43 PM
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Urufu_Shinjiro Urufu_Shinjiro is offline
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Great shots, it's really coming together now. Shot number 4 (either post) is quite impressive with the longs shadows and the fog, lighting is top notch. Can't wait to see it all in motion.
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  #5  
Old 09-10-2010, 01:51 PM
Hecke
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Thx Foobar, didn't realize that.

Still the ice looks a bit too less sharp imho.


Concerning those awesome looking waves i am wondering if we will be getting real shaped cricle waves around the object that crashed in water?

Would be really cool if the "failing" pilot would be screaming visually (+acoustic).

Last edited by Hecke; 09-10-2010 at 01:54 PM.
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  #6  
Old 09-10-2010, 04:02 PM
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Another great update.
Keep up the fantastic work.
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  #7  
Old 09-10-2010, 04:34 PM
ChrisDNT ChrisDNT is offline
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I read "awesome" every two posts, but a landscape like this...

http://forum.1cpublishing.eu/attachm...8&d=1284120152

... for a 2010/2011 sim is not "awseome" at all. Ground textures look crude, lighting is very "plastic", trees are strange and the general feeling is not of "being there".

Frankly, blind fanboism is worth nothing to a constructive critical process.

Of course, it's WIP, but there's still some way to go to get to something like that (of course, in the limits of the current technology abilities) :

http://www.ehhvphotobook.com/VSH%20B...DSC_0208B.html
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  #8  
Old 09-10-2010, 04:36 PM
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Thanks for the up-date, looking great!
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  #9  
Old 09-10-2010, 04:40 PM
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philip.ed philip.ed is offline
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Quote:
Originally Posted by ChrisDNT View Post
I read "awesome" every two posts, but a landscape like this...

http://forum.1cpublishing.eu/attachm...8&d=1284120152

... for a 2010/2011 sim is not "awseome" at all. Ground textures look crude, lighting is very "plastic", trees are strange and the general feeling is not of "being there".

Frankly, blind fanboism is worth nothing to a constructive critical process.

Of course, it's WIP, but there's still some way to go to get to something like that (of course, in the limits of the current technology abilities) :

http://www.ehhvphotobook.com/VSH%20B...DSC_0208B.html

I'd imagine the landscape is very much WIP. I agree with you that the textures are poor, but the trees are steadily improving. I can imagine that something like that picture of yours is possible. It's all relative on the placing of the field textures and then the placing of the trees.
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  #10  
Old 09-10-2010, 06:59 PM
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Quote:
Originally Posted by ChrisDNT View Post
I read "awesome" every two posts, but a landscape like this...

http://forum.1cpublishing.eu/attachm...8&d=1284120152

... for a 2010/2011 sim is not "awseome" at all. Ground textures look crude, lighting is very "plastic", trees are strange and the general feeling is not of "being there".

Frankly, blind fanboism is worth nothing to a constructive critical process.

Of course, it's WIP, but there's still some way to go to get to something like that (of course, in the limits of the current technology abilities) :

http://www.ehhvphotobook.com/VSH%20B...DSC_0208B.html

So then, other than stating that there are a bunch of fanbois on the forum and things don't look right to you, what have you added?

I'm personally looking at the PROGRESS from week to week. I see improvements all the time. People biotched about the terrain colours and it looks pretty good to me in the 109 shots. So tweaking goes on until the desired outcome is met.

For example, I've not seen long shadows like in the 4th shot in a sim before. Others on the forum have talked about improvements they've seen in the updates. I don't think any of us believe this is final, but looking at the progress each week things are improving and becoming more like the game 1C/Maddox games wants to release.

It may not look like a 2010 game to you, but these are DX 9 shots. As far as I see the buildings and the lighting far surpass any flight sim I've played. (MSFSX with add-ons doesn't count) By seeing the advancement of just those two aspects of the game design (lighting, buildings) I'm confident that Oleg and crew will have the terrain just the way he wants it released. And the final outcome will look as beautiful as the cockpits, buildings, lighting, and sea we've been privy to witness.

Last edited by Robert; 09-10-2010 at 07:04 PM.
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