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IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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Cheers! |
#2
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Some of you have a wild fantasy of details here... ![]() If a pilot was hit and his head + body would fall over, constrained by the safety belts, that would be more then enough. Like someone in a sleeping postion in a chair. Last edited by tourmaline; 08-31-2010 at 02:33 PM. |
#3
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Cheers! |
#4
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__________________
If you are insecure: use more bullets. |
#5
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The best solution is very difficult to be found - we have to confess that SoW-BoB will have to depict real war, with all consequences of that war. WW2 pilots have done very merciless and severe damages to civil population. They were shooting virtually at everything that moves, and than stating that they were doing this for the fatherland. How now we can represent this, and even watch this without any censure?! |
#6
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increasing the graphic standard and the level of detail, inevitable debate will emerge in near future also in combat flight simulations. How to make socially acceptable the sloughter caused by a fragmentation bomb on a concentration of troops? would you really want such a show is represented in a game? will we debate in a future if the textures of human innards are well represented, questioning on RGB values?
I like flight sims since F15 strike eagle on commodore 64, so as you I'm an 'avid' consumer of combat flight sim, but I prefere such things rest limited in terms of plane vs plane (or tank, truck ....). In this days I'm practicing in mission building with an historical background. Reading different sources it's astonishing how the life of Mr X overlap Mr Y's live. Relatively at WWII period we know exactly when, were and why my grandfather killed yours relatives and viceversa. Are you sure all this should be belittled in a video game with plenty of detail ? ....Too much bigot? ![]() just a consideration . Cheers |
#7
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A slumped/prone figure is all I need. Racing past at 300 mph, I doubt I would be able see much more anyway. The only situation where details would be visible is in multi-crew aircrafts like the Blenheim, where you potentially may spend some time looking at a dead mate. Even there, a slumped position would do. With the amount of clothing, a crewman killed by bullets or splinters may not seep blood to any discernable degree.
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#8
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TO BE MORE CLEAR ON MY OPINION...body's should be thrown about (like "rag dolls") by the shock wave, but we should not see blood, or dismemberment. Bullets and crashes and other aspects of the damage model that are included in the new game should have a realistic impact on the "human analog" but ONLY in a "rag doll" effect... What do you kind folks think? p.s. Of course these options should be selectable... ![]() Quote:
Last edited by proton45; 09-01-2010 at 10:23 PM. |
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#10
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I like that idea, much better than nothing at all, it would still be nice to have enable/disable full gore in config though. |
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