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Mods Armored Princess mods

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  #51  
Old 07-18-2010, 09:05 PM
N3MES1S N3MES1S is offline
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Not i have not. Once i get all the screen caps of the units i will post it. Maybe the next week.
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  #52  
Old 07-18-2010, 09:54 PM
clinek clinek is offline
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sounds good, im looking forward to it
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  #53  
Old 08-01-2010, 04:29 AM
Caster Caster is offline
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Awesome mod
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  #54  
Old 08-25-2010, 02:41 PM
marcinl0 marcinl0 is offline
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Quote:
Originally Posted by pcbun View Post
The TL version have be released long before, but in chinese only.
Here for your reference, just try google translator if you still interested in. I believe it works with version 1.7 only.
http://d.namipan.com/d/a12f706ba419a...d004860ef20400
pcbun, maybe is possible the English version of your fantastic mod for old good TL ? We'll get a new game!

Your mod make units to have their individual experience system is absolutely awesome, better than any other mod. Maybe the KB creators would use the mod as a standard option in next versions of KB (King's Bounty: 'Crossworlds' etc).

Last edited by marcinl0; 08-25-2010 at 03:18 PM.
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  #55  
Old 08-28-2010, 12:35 AM
pcbun pcbun is offline
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Quote:
Originally Posted by marcinl0 View Post
pcbun, maybe is possible the English version of your fantastic mod for old good TL ? We'll get a new game!

Your mod make units to have their individual experience system is absolutely awesome, better than any other mod. Maybe the KB creators would use the mod as a standard option in next versions of KB (King's Bounty: 'Crossworlds' etc).
There should not be a English version for TL, as I can predict there is not much of player will need it. And TL is use one of the old structure, which cause the things need to translate is much more than AP version, so I give up on the translation.

Hmm.... Adding exp is just giving the game a fresh taste, in fact, I still think the org one of AP is the best. It's my first try to make a mod, so many abilities I make is somewhat imbalance, and can't create the new tactic I org want it to be. But I will try make the abilities on crossworld to become more resonable and playable, and hopefully to create some new tactic if it is possible. So one of the most important amendment is creating a mechanism that make it become easy to implement new skill and a random skill set every time you play a new game or by spending some special point to reset it.
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  #56  
Old 08-28-2010, 01:40 PM
N3MES1S N3MES1S is offline
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Quote:
Originally Posted by marcinl0 View Post
pcbun, maybe is possible the English version of your fantastic mod for old good TL ? We'll get a new game!

Your mod make units to have their individual experience system is absolutely awesome, better than any other mod. Maybe the KB creators would use the mod as a standard option in next versions of KB (King's Bounty: 'Crossworlds' etc).
I dont think so. Once u get all your unit at almost max level, the game is just unplayable. U cant have an inquisitor that owns any level 5 unit. Thats absurd. The exp idea is good, but it needs too much balance for not making the game just a waste of time. The ammount of exp given to the units should be a lot less, to the point that u will not notice almost any change in the first 10 levels. That will be a great exp mod, but right now it makes the game boring.
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  #57  
Old 08-28-2010, 05:48 PM
pcbun pcbun is offline
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Quote:
Originally Posted by N3MES1S View Post
I dont think so. Once u get all your unit at almost max level, the game is just unplayable. U cant have an inquisitor that owns any level 5 unit. Thats absurd. The exp idea is good, but it needs too much balance for not making the game just a waste of time. The ammount of exp given to the units should be a lot less, to the point that u will not notice almost any change in the first 10 levels. That will be a great exp mod, but right now it makes the game boring.
Study !!!setting.lua
If you are a modder, it won't be difficult for you to understand them. And problem solve. A hard core player want a hard core setting(for example, decrease in AD or HP after lvl up so you cant stick with several kind of unit), a play for fun player want a play for fun setting. so in fact I leave the setting job for the player themselves. But because of the lack of number of player of ap at this moment, so there is not a plan to translate the user manual which are in chinese to english.

P.S. There are comment within !!!setting in traditional chinese and in big5 coding, you may try google translator or something else if you are interested in the amendment.

Last edited by pcbun; 08-29-2010 at 12:31 AM.
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  #58  
Old 08-29-2010, 04:34 AM
lokimed lokimed is offline
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Default no exp

im using only this addon and still getting no exp, i didn't change any log how do i change log??
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  #59  
Old 08-29-2010, 04:42 AM
pcbun pcbun is offline
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Quote:
Originally Posted by lokimed View Post
im using only this addon and still getting no exp, i didn't change any log how do i change log??
Have u install Gift bag?
If so, they won't work together.
And check if the exp switch have turn on or not.
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  #60  
Old 08-29-2010, 11:11 AM
marcinl0 marcinl0 is offline
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Quote:
Originally Posted by pcbun View Post
Study !!!setting.lua
If you are a modder, it won't be difficult for you to understand them. And problem solve. A hard core player want a hard core setting(for example, decrease in AD or HP after lvl up so you cant stick with several kind of unit), a play for fun player want a play for fun setting. so in fact I leave the setting job for the player themselves. But because of the lack of number of player of ap at this moment, so there is not a plan to translate the user manual which are in chinese to english.

P.S. There are comment within !!!setting in traditional chinese and in big5 coding, you may try google translator or something else if you are interested in the amendment.
Maybe pcbun give us the file with full second version with hardcore settings (decreased in AD or HP after lvl up) of your awesome KBAP mod?

I can't do it myself, and now like N3MES1S I see that current "fun" version with too fast exp gain is really too powerful and imbalanced for real KBAP players, especially in middle game units become "terminators" of the strongest 5 lvl enemy units. And in middle game I have 6 stacks of max 20 lvl troops... too many too easy too fast. I think only one especially selected fighting troop would be able to achieve 20 lvl in middle game.
And maybe extend max level maybe to 40 (with new abilities or seldom gain - every 10 lvl not 5) - it is dissapointing that in middle game the selected unit have max lvl, and further lvl up is not possible.
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