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#51
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Not i have not. Once i get all the screen caps of the units i will post it. Maybe the next week.
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#52
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sounds good, im looking forward to it
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#53
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Awesome mod
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#54
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Your mod make units to have their individual experience system is absolutely awesome, better than any other mod. Maybe the KB creators would use the mod as a standard option in next versions of KB (King's Bounty: 'Crossworlds' etc). Last edited by marcinl0; 08-25-2010 at 03:18 PM. |
#55
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Hmm.... Adding exp is just giving the game a fresh taste, in fact, I still think the org one of AP is the best. It's my first try to make a mod, so many abilities I make is somewhat imbalance, and can't create the new tactic I org want it to be. But I will try make the abilities on crossworld to become more resonable and playable, and hopefully to create some new tactic if it is possible. So one of the most important amendment is creating a mechanism that make it become easy to implement new skill and a random skill set every time you play a new game or by spending some special point to reset it. |
#56
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#57
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If you are a modder, it won't be difficult for you to understand them. And problem solve. A hard core player want a hard core setting(for example, decrease in AD or HP after lvl up so you cant stick with several kind of unit), a play for fun player want a play for fun setting. so in fact I leave the setting job for the player themselves. But because of the lack of number of player of ap at this moment, so there is not a plan to translate the user manual which are in chinese to english. P.S. There are comment within !!!setting in traditional chinese and in big5 coding, you may try google translator or something else if you are interested in the amendment. Last edited by pcbun; 08-29-2010 at 12:31 AM. |
#58
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im using only this addon and still getting no exp, i didn't change any log how do i change log??
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#59
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If so, they won't work together. And check if the exp switch have turn on or not. |
#60
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I can't do it myself, and now like N3MES1S I see that current "fun" version with too fast exp gain is really too powerful and imbalanced for real KBAP players, especially in middle game units become "terminators" of the strongest 5 lvl enemy units. And in middle game I have 6 stacks of max 20 lvl troops... too many too easy too fast. I think only one especially selected fighting troop would be able to achieve 20 lvl in middle game. And maybe extend max level maybe to 40 (with new abilities or seldom gain - every 10 lvl not 5) - it is dissapointing that in middle game the selected unit have max lvl, and further lvl up is not possible. |
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