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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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SOW and round shapes quallity
Hi all
I'm mad about this game and Oleg is still my hero but it is still a whine... It is still easy to spot the straight lines in engine model outer lines of JU-88 as seen here: http://forum.1cpublishing.eu/showthread.php?t=15932 To see thing like that in modern sim to be released is a bit disapointing,I know the work on models started long time ago, but, to see much more perfect engine shape in FB new planes and expect to have is somehow sad for me - can it/will it be improved for better? gprr Last edited by gprr; 08-24-2010 at 05:04 PM. |
#2
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2 words.... polygon budget.
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#3
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Well you have to remember that the game engine is effectively already out of date if it was started in 2006/2007, SOW has taken that long to develop that i guess it will look a little old when released as others have already pointed out. however that said we still haven't seen anything in high res or with high detail in DX11 so I would imagine it will look somewhat better than what we are currently seeing, how it will run is another story.
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#4
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Personally, I couldn't care less if the graphics is "so last year standard" as this game is all about everything else than today's standards which translates to = too much time spent in polishing up models and not enough time spent in getting the gameplay right. All this can be polished up later on with patches and what not. I am much more interested in seeing some examples how AI in this game functions and more importantly - how are sounds modeled. In other words, do we get "land mowers" or Rolls Royce and Daimler-Benz engines.
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#5
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I hope it doesnt stop future development wit hthe dwindling market and lack of profits |
#6
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You're saying that the game is outdated and as such is not able to compete with more standards in terms of graphics and polygons. But even your professional pessimism has to give way to logic: Considering a game needs between 3 and 7 years of development, chances are these modern games you compare it with, in fact are very likely to be much older than SoW. |
#7
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Storm of War has to balance details on individual objects with overall world detail. Toss in a hundred plane engagement with an extremely advanced physics model (many big budget video games do NOT have the same level) and an advanced AI model that has to operate in a very complex world... Yes I think we can forgive them for having small numbers of polys still showing here and there. As they are.... they are barely noticeable and with some anti-aliasing on the scene you'll barely notice them.
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#8
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I agree the sooner the better for its release, but 5-10 million, I really doubt that figure. |
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#10
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8 poly sided circles - in Il2 Sturmovik The renders are significantly better. It's going to take a lot more processing power for 32 to 64 poly circles. LOL |
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