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Star Wolves 3D space RPG with deep strategy and tactical elements |
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#1
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I may end up releasing a new version of this mod mainly removing the Azure Stormcrow, which would substantially improve compatability with other mods and would mean a lot less stuff to fit in a zip. The next release will probably be the final version, since I have no other ideas on how to improve this mod, and it seems to be as bug-free as I can get it. Although I do not know about any release dates, between inlaws and my computer breaking down, I have not done much with it yet.
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Last edited by Nanaki; 08-23-2010 at 02:27 AM. |
#2
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I don't suppose anyone knows how I can remove the Stormcrow MK3 from this mod, or at least from appearing ingame as part of convoys? I like the idea of this mod but I'd like to remove any ships from the game which werent included by default.
. Also I thought these spawns were supposed to be around 10-20% chance of happening per system, are you sure this 10-20% isnt per system per gate? I seem to see a convoy spawn pretty much every other system/ |
#3
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I intended to remove the MK3 in a 1.1 patch... I was planning on doing it, but with the expansion just around the corner I decided to wait for the expansion, and code the compatability patch and any fixes.
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#4
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Very very nice mod.
Adds, well, life to the universe. Makes the 'Civil War' more real. Add the occasional challenge early on, and a good source of exp/income (and the occasional inconvenient ambush :p) later on. Eventually I'll post a recent savegame for others to enjoy. This is the scenario: Engineer hero. Hard mode. In the Achilles system. Just got Ternie, bought Ace, got the mastiff. Broke, as I hadn't realised that Hard reduces item sale-value. A Gen4 Pirate convoy had arrived. (1 Walrus, 6 4-5 sized wings.) Tried taking it on a few times, got slaughtered. Head for portal, have a Gen2 Trader convoy warp in. Hmm. I wonder. As I'm about to try 'recruiting' their help against the pirates, a gen2/3(?) 4wing NESF patrol warps in. ... Let's do this! ![]() Took ~40 minutes in total (with reloading), but was great fun. Last edited by Sing_In_Silence; 09-04-2011 at 10:42 AM. |
#5
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Requires Trucidation's missile mod, but get the modpack, just incase. Also, it's worth it ![]() Edit: Actually, that's dumb. Ace requires the Mothership mod, the missiles require the Missile mod, and for all I know, the convoys require the Convoy mod. That settles it. Get the modpack ![]() Zipped by neccessity, just dropping it into your profile's savefolder should work. Last edited by Sing_In_Silence; 10-06-2011 at 06:29 PM. |
#6
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Well, I was waiting for Ashes of Victory hoping I could make v0.2 of my Fleet Mod for it, but it looks like we wont ever be seeing it, so, here it is. No huge changes.
- Azure Stormcrow has been removed - Added minor Randomcontacts tweak from SW3 patch |
#7
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Tried to download files and the link keeps directing me to a login screen. Is this thread dead or is some sort of special permission needed?
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