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IL-2 Sturmovik The famous combat flight simulator.

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  #61  
Old 08-20-2010, 06:28 PM
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major_setback major_setback is offline
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What! No trees?


Happy Birthday Oleg!!
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  #62  
Old 08-20-2010, 06:29 PM
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The fuel spray on that 2nd 110 is really cool.
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  #63  
Old 08-20-2010, 06:29 PM
drafting drafting is offline
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I think the fire and smoke effects look great, and I don't mean to be that guy (the complaining guy), but it looks like the dark, thick smoke effects are coded to turn on at full strength (like a light switch) at the moment...

Maybe they'd look a little better if there was a transition to the full smoke effect from something like a puffy explosion or a gradual opacity increase?

I've added the original shot at the top along with two photoshopped effects to show what I mean:



...again, sorry to nit-pick and all that. Maybe though, since BoB is still in production, this might be a useful post?
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  #64  
Old 08-20-2010, 06:31 PM
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Quote:
Originally Posted by drafting View Post
I think the fire and smoke effects look great, and I don't mean to be that guy (the complaining guy), but it looks like the dark, thick smoke effects are coded to turn on at full strength (like a light switch) at the moment...

Maybe they'd look a little better if there was a transition to the full smoke effect from something like a puffy explosion or a gradual opacity increase?

I've added the original shot at the top along with two photoshopped effects to show what I mean:



...again, sorry to nit-pick and all that. Maybe though, since BoB is still in production, this might be a useful post?
I agree and I don't think your post is useless at all; far from it in fact.

I think the smoke and fire are coming along nicely, but I still think work can be done in places to make it super-duper
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  #65  
Old 08-20-2010, 06:32 PM
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yer...agreed that looks better...but im sure we will see something like that in the finished game.
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  #66  
Old 08-20-2010, 06:43 PM
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Well done, I prefer edit2. The smoke fading away looks good.
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  #67  
Old 08-20-2010, 06:51 PM
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I agree, edit 2 looks great. But wouldn't the smoke dissipate a lot more, rather than remain in that cylider style shape?
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  #68  
Old 08-20-2010, 07:02 PM
AndyJWest AndyJWest is offline
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Originally Posted by Tree_UK View Post
Got to admit the 14 FPS is very scary considering that its in low res without DX11, otherwise a lovely update. Fire and smoke look good from a distance, at least as good as some of the modded stuff you can get for IL2, I would imagine this will look real nice with max settings and in DX11
How is it that people who know what 'FPS' means can't understand what 'WIP' means, even after other people have pointed it out.

Or is this some sort of competition to see who can make the most negative comment on each week's update? Can anyone tell me what the prize is?
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  #69  
Old 08-20-2010, 07:02 PM
drafting drafting is offline
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Quote:
Originally Posted by philip.ed View Post
I agree, edit 2 looks great. But wouldn't the smoke dissipate a lot more, rather than remain in that cylider style shape?
Haha, remember that I'm not on their payroll!

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  #70  
Old 08-20-2010, 07:03 PM
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It would be good if the smoke started in both ways, explosion followed by fire or just straight fire, depending on where you hit the target.
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