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#141
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For some reason I prefer to aim with TrackIR on, just to deal with the extra difficulty of mantaining my head steady like a real pilot would.
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#142
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Thanks Oleg, another great update. That first shot is truly amazing. Trees look great up close too. I'm so looking forward to seeing the aircrew animations....they'll really highlight the human dimension of combat and could quite possibly stir the emotions. No longer are we shooting at just a simple lump of metal.
In terms of the map, will it be possible in SoW to zoom smoothly in and out of the map instead of the fixed zoom levels we have in IL2? I never really liked the interface in IL2 where you have to cycle through the zoom levels with the mouse click. Just a minor detail though. Cheers ![]() |
#143
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Wow, happy to hear that you were untouched. That must have been a very violent experience, good that you used your wits. Care to share the details that lead to the forced ditch? ![]()
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#144
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I prefer a hotas system anytime over shoot. You can record loads of keystrokes under a button. In real world situations it also doesn't work with voice command. Maybe some ultra modern airplanes might have it, but not the ones used in wow: BOB. ![]() ![]() Last edited by tourmaline; 08-15-2010 at 10:40 PM. |
#145
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Carb icing leading to a forced landing. I actually aimed for a gap between trees hoping to miss them both, but clipped one wing, losing 18" of wing and snapping the aileron cables (and ripping off half the aileron). The plane rolled with the damaged wing striking the ground and absorbing most of the energy. It could easily have been much worse or much better (having not hit the one tree at all).
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#146
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Being entirely optional, you don't have to use it if it doesn't work for you. |
#147
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1) for your idea of having a "pure" civilian flightsim using the SoW-BoB engine i think is probably already possible at release time. "all you need" is for 3e party to build some civilian aircraft for you to fly, turn off all hostile aircraft and AA etc.., and you can VFR fly around peacefully at your hearts content. and as long as the 3e party civilian planes dont use instruments more complex then ww2 era (or the single russian modern day test plane we get included with BoB), then any civilian plane can be built for BoB imo. 2) what i am hoping/wanting more of however is to have many non-combat elements and other war related features possible in BoB, and have included many more other aviation elements that were part of ww2 aviation in a "wartime environment". eg: - be able to fly supply missions (and ask for fighter escorts if required), do parachutists drops, fly photo reconnaissance missions, fly VIP's to certain locations (mission being to get them safely to their destination with hostile elements posibly being encountered), - fly in supplies and replacement aircraft parts to airbases and troops under siege to keep that airbase or troop formation functional, - be able to use real life tactics to reduce fighting ability of the enemy by damaging their supply convoys and bridges and fuel storage etc. - have non combat missions like lying new replacement aircraft from the factories to specific airfields using VFR, maybe even fly some civilian liners or transport mission (inside the same active combat zone that is taking place on the dynamic server), fly red cross evac missions in and out of combat area's, rescue downed pilots from behind enemy lines (having to land for ex in a specific field at a partic rendezvous time, rescue pilots from the sea, etc.. none of those aspects would require much time or programing to add, all work with the already existing elements and just need a few different minor elements added. it would open up the sim to a whole additional series of potential customers, and adds a new area of interest for current il2 users. a better and more future proof BoB-SoW sim does not exclude having improved functionality and features like you listed. you just need to make a strong argument to oleg about what exactly to be included, because imho he might not have thought of it or even seen it as something that might be needed to make his new sim more complete Last edited by zapatista; 08-16-2010 at 07:50 AM. |
#148
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#149
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In Il-2 they are a little large. In fact, there are two types of pilots in Il-2: One who sits in the plane, and one who falls through the sky and opens a chute. They happen to be different sizes (and wear different colored uniforms) for some reason, but the latter is more to scale. As for collision bugs: Oleg stated that this was regarding crew animations. You cannot make the same animation for a Ju-87 pilot who uses a stick, and a Ju-88 pilot who has a yoke. Last edited by Romanator21; 08-16-2010 at 04:43 AM. |
#150
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S!
Nice update. |
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