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King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend. |
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It's funnier when you fail to notice that you're not in your own town and start building up your opponent's town. Then you'll be like "OMG - AI's cheating!!!"
I'd love to give more credit to Dcp3, if only it wasn't fully copying Dcp2 in terms of unit trees (ok, you now have rocks to collect in addition to the gold - big deal! Gold is used to buy rocks in the usual life anyway) and it wasn't copying King's Bounty in terms of combat setup. All that is new in Dcp3 is the remastered models and improved graphics. Shall we compare Dcp2 with Dcp3? Graphics: Dcp2 < Dcp3 Gameplay: Dcp2 >= Dcp3 (at least in Dcp2 everything was set properly, the AI was good and was always providing a challenge, but Dcp3 has its merits, so one may consider them equal) Content: Dcp2 >> Dcp3 - Dcp2 is much better because it had a ton of campaigns, one for each race, had more races, had more free play maps, had it all. In addition to that there were quite a bunch of player contributed maps. Replayability: Dcp2 >> Dcp3 - Dcp2 had a ton of maps that could either be replayed alone or with a friend, and there were a ton of player-made maps that worked perfectly. all that Dcp3 has is 3 campaigns of 6-8 maps each and bout 6-7 free play maps that quickly get boring. Here's a link: http://www.disciples2.com/d2/downloa...?ifiletypeid=6 - many, many Dcp2 maps for everyone. Challenge and Battles: Dcp2 >> Dcp3 - Dcp2 is much, much better. In Dcp2 you can't beat an enemy army that is much better than yours with a vastly inferior army. The fact that there was no battlefield meant you can't run around and fool around with the AI like crazy. In Dcp2 you could actually lose it all to the AI. Dcp3 has a battlefield, has focus points. Put your leader on a focus point, put a second tank next to him for cover, leave all your mages, archers and healers behind and have fun with the stupid AI. Or of course, if you have a bunch of creatures to summon, do so and watch the stupid AI go for them first. At least in Dcp2 the AI always tried to deal with your healers/damage dealers first. Capital battles: Dcp2 > Dcp3 - in Dcp2, taking a capital was always a big challenge. here, you can make utter fun of the enemy Capital Defender (the unit with a 3500 HP and 250 divine damage/all) with any army, as long as you have decent defenses and/or decent healers and/or decent spells stacked in your inventory (1600 damage anyone?!). The rest of the army can be comprised by any unit that will not die by the initial attack. RPG system: Dcp2>=< Dcp3 - here's it's a matter of personal preference. In Dcp2, the RPG system was simplified and it worked perfectly. You could get what you wish without getting way too overpowered and without making an overwhelming army. In Dcp3 you can make an overpowered hero, but that comes at a price - the enemies stop hacking at him and go for any other unit you have. Bugs: Dcp2 >> Dcp3 - out of the box Dcp2 had few bugs, while out of the box Dcp3 was almost unplayable. I hope I didn't forget something ![]()
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Last edited by DGDobrev; 08-14-2010 at 02:06 PM. |
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