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#81
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i noticed that to in the last set of screenshots but wasnt going to mention it. from previous comments from oleg on this it is a compromise they made while resolving a "collision bug" (if the pilot is modeled real proportional size, currently he pokes occasionally through the aircraft cockpit skin "boundaries" when he moves). if having the smaller crew is a short term compromise to get around this at the moment and will be fixed in one of the early patches, then i dont see it as a reason to cause current additional release delays. oleg also stated the 1e person view from the cockpit is visually correct and doesnt reflect having a "shorter" pilot.
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#82
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Great pics Oleg, the detail is fantastic.
I was particularly interested in the map insert. I got out a very old copy of a USAF map of England and Europe and instantly saw the accuracy of your map depicting the coastline and topographical features around Eastbourne and Hastings. The bf110's tangling with a flight of Spitfires with an airstart. The map detail is going to make a huge difference when creating accurate missions/campaigns. Throwing in your upgraded weather/wind changes, we will really have something going here. I would be interested in getting a bit more detail on the in-flight map, particularly if any pilot can change his course while flying? Will orders and requests by pilots that are approved (by radar control or squadron leader), automatically give the pilot permission to amend his map flight bearing. Can the leader change his AI aircraft bearings in flight to take advantage of an unexpected situation? If you are not a leader and your aircraft is badly damaged can you seek permission to amend your map bearings in-flight to find the nearest airfield without being 'yelled at' by the leader? These are just a few things you cannot do with the current IL-2. I could go on with a lot more questions - it would be very good if you could give us some answers on these questions, if you can! I apologise if some of these questions have been covered on previous forum topics. DFLion |
#83
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#84
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another very nice update!...the first pic is almost photo real.
![]() but couple of things i noticed... fire and esp the smoke looking better but to me the fire does not look like its coming out of a plane moving at 200mph... the fire and smoke should be alot thinner at the start and looking more like a fire being pulled back in a very strong wind. nice update..things moving along...but to the people who say its looking almost ready...have a think about what we have seen and compare it to what we havent seen... fantastic looking planes. the best looking cockpits ever. average landscape but very WIP(to me) very WIP effects...smoke, flame. very nice ground objects. average clouds(WIP). fantastic lighting and shadows. to what we havent seen... Sqd take off and landings from a working airfield. Aircraft sound. Finished landscape seen in full detail and at high res with AA, AF. Rivers. Bad weather, overcast sky, night time. How radar will work. Working GUI. SOW website. System specs. Any aircraft crashes showing physics model. Sound of coms between pilots or ground control. Anything showing how the single player will work. Anything showing how MP will work. finished coastlines. Anything being bombed...or bomb damaged buildings...craters. Bombsights...and how level bombing in formation will work. Anything showing how being injured will be shown and how it will affect pilots. Ground straffing. Anything showing how the good the AI is. More than 10 planes in the sky at one time. Finished clouds. anything in DX10???...but def nothing in DX11. Explosions. Cities(london). and im sure there are many others...but it shows we still have a long way to go i think...unless Oleg is holding all this stuff back ![]() after thinking about the list...i would guess Q1 of 2011 for a release at the soonest. Last edited by furbs; 08-14-2010 at 08:02 AM. |
#85
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smartarse
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#86
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I think one problem this community may have in critically assessing these screenshots is that many people seem to compare game graphics to cinema graphics and say ‘well that’s not realistic enough’.
Well obviously, cinema graphics are a fixed view and don’t have to move around in infinite ways in a three dimensional virtual environment. Four if you count time. Personally, I’m still gob smacked by films (movies) made in IL2 when they’re in motion, but take a screenshot of one, without photoshop embellishment, and compare it to these weekly posts. Then try to imagine Storm of War in motion. I’ve got a feeling that all talk of leaves and flames will look a bit embarrassing when that happens. On the topic of whether 8 x .303 Brownings could cause that fire, it was calculated by Squadron Leader Ralph Sorley that a two second burst at a convergence of 400 yards (metres) would deliver 6lbs (3Kg) of lead in the same spot. Given that half of this was DeWilde incendiary bullets (actually an improved British copy), have a think. What would 6lbs of burning lead travelling at the speed of sound do to your car? |
#87
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Last edited by BG-09; 08-14-2010 at 10:23 AM. |
#88
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you know, the other half of BoB... where the Bleinheim were (trying to) to bomb targets, then barges... where they were many airfields all these pesky bombers, stukas and fighters were taking off from, and desperately tried to come back to... where the Germans established railways Kanonen batteries and bombed England...and the Kanal...during BoB (to the great annoyance of the British authorities) etc etc JVM |
#89
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i hope this game gets steamworks integration as drm. it would give the game phaenomenal international distribution and a solidpirate protection... pls oleg consider it at least
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#90
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Hi BG,
Yes, I know what you mean, but fire spreads, so if the initial 'hit' is in the fuel tank, the fuel in the tank is on fire due to air in the tank, it leaks and spreads, setting fire to other flammable materials, runs along the outside of the fuel pipes, burns away the fuel pipe from the outside, then there's an explosion that rips a gaping hole in the tank, etc etc. We've all seen archive footage of engines on fire and saying 8 Brownings couldn't cause it is simply underestimating them. One incendiary bullet penetrating the induction manifold where there is a pressurised fuel / air mix would probably cause a big enough explosion to rupture the fuel lines / carburettor / injection system in any event. Certainly the fuel / air mix would burn very nicely. In practice the RAF soon learned to get in much closer than 400yards too. Guns were then harmonised at 250 yards or less. The Poles particularly harmonised their guns to very short range. |
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