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#181
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Where in the world was aircraft staring procedures a topic of this week's development update?
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#182
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i thought it might offset the detail fanatics who look for anything, however minor, to criticise. as in, no computers, it takes time to start an old warbird? |
#183
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sadly, i thought i might be lauded for posting real world, irrefutable, actual information that might contribute to the genre.
how naive of me. ![]() |
#184
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i think you just want attention so hello
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#185
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no.
i dont. anything worthwhile to add? |
#186
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ok i really like the idea of chimney smoking and i will enjoy making a winter time mission
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#187
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#188
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![]() I really don't understand what all the fuss is about. You like padlock? Fly with padlock. You like spending 30 seconds on each mission warming up your engine? Spend those seconds looking at your oil pressure and temp dials. No harm done. The difference is, that if these things are included in a simulator then it's up to the player to decide if he's going to use them or not. But if there's no padlock feature coded into the sim, you simply can't choose wether to use one or not. Ideally, SoW at 70% difficulty settings should be equal to IL-2 at 100% difficulty settings. Why? Because PCs grow stronger, sims evolve thanks to that processing power and developers can model the aircraft in much higher detail. Just the improved FM/DM and systems modelled could easily cover that much of a difference in difficulty. However, i'm starting to get the idea that people are obsessed with keeping the title of full switch virtual pilot because they like thinking to themselves that they could operate a real aircraft: "man, i'm flying full switch, it's full real". No, it's not. Full switch means nothing if it's not what happens in the real bird, it just means "the maximum amount of complexity our engine and your PC can take without making it all a slideshow". Case in point, i can fly the classic Dynamix sims of the 90s like Aces of the Pacific all day long at full switch and claim whatever i want, but in the end it would be the equivalent of flying IL2 with most of the FM realism options turned off. It's just flying the sim at its maximum complexity, but that doesn't alleviate the fact that aces of the pacific at full complexity is still light years away from IL2 at maybe 20% difficulty, not to mention the way a real aircraft truly operates. In that sense, SoW should surpass IL-2 as well, funds and development time permitting of course. Long story short, let's tick the appropriate boxes in the realism options when SoW is released and fly at our preferred settings, instead of trying to drop the difficulty level for everyone, even those who would want it increased, just so we can cling to our precious title of pretend-pilots. ![]() Choice people, choice...it's a good thing ![]() |
#189
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1+ Blackdog_kt
and preflighting is the job of the ground-crew who lend THEIR plane to the pilot! I have a ppl and the preflight of a C152 or Pa28 takes about 5 to 10 min., without crew.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() Last edited by robtek; 08-08-2010 at 11:17 AM. |
#190
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How detailed do you want it to be?! Do you want to fly at least 30-60fps or do you want to watch your plane moving every second or so... Sacrifices have to be made for playabilty, for a flightsim trees are just a bonus. And this looks more then good enough. I cannot imagine that everyone wants to buy a new super computer to be able to run just a flightsim. Please return to the real world. Planes' look and feel and behavier are the most important thing for a flightsim... If you guys are just bickering about some trees, then this might be the evidence that everything else is allready on a high level... Last edited by tourmaline; 08-08-2010 at 11:22 AM. |
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