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Space Rangers The lavish mix of an intense space RPG with 3D real-time strategy. |
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#1
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@Noctilucus, you are right on all counts about the RTS battles. Let me give you an example. I used a Trainer that let me build as many robots as I wanted, of any type. Needless to say, I produced the best, most expensive units. In spite of this, it took over an hour to win the battle, and I still came close to losing it a couple times. At the end, despite producing robots on a constant basis (because the Trainer let me), I had produced 387 robots with the red team producing 548! All I can say is this proves the AI also must have unlimited robot build cpability on some level, or how could it produce twice as many robots as me when I had that Trainer!
After winning the battle I in no way thought I had cheated as much as I had 'lvelled the playing field' and I will use the Trainer for the RTS battles again after this experience. Same goes for the black holes. Once you get 3 Dominator's it's practically impossible, and yet I believe they go up to EIGHT Dominators in a Black Hole! Also, some of the text adventures are more like school tests, where you are required to do math rather than solve puzzles, which quite frankly is boring! Lastly, it seems silly that after failing just one mission, a race doesn't like you any more. I also don;t like that if you don't kill pirates two races don't like you and if you do kill pirates another two races don't like you! Other than the above though, this is a brilliant game! ![]() |
#2
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UK_John: I've read the same comments on the RTS battles from other people. It's a pity those battles have been made so hard by allowing the AI to produce on such a massive scale, as they would make for a nice change inbetween all the flying.
Good thing that you warn me about the black holes... I've never used them much but so far I've only been up against 1-3 regular opponents which is pretty much a walk in the park as soon as you have a decent ship. Quite honestly I'm avoiding most text missions as they are often long, difficult and/or trial-and-error. I prefer to spend that time trading or doing Fedex missions that often pay half the amount of the text missions anyway, in a much shorter timeframe and with far less risk. Like you said, especially the risk that your relations with a race can drop like a brick after failing a mission, poses too much risk to be worth it. I can't complain about any races not liking me due to not killing pirates. While it's true that as a human pilot, my relations with Maloqs and Faeyans were less than stellar in the beginning, they've warmed to me after some Fedex missions (e.g. a successful Fedex from a Gaalian planet to a Maloq planet will improve your relations with the Maloq planet as well) and killing Dominators. I did hit a tough spot once when picking up some loot right in front of a pirate (leading to 2 pirates ganging up on me and eventually killing me). Other than that, I didn't engage in any pirate battles so far, though with my current ship I should give it a try to see how a more aggressive playstyle turns out to be. Indeed, a brilliant and addictive game, providing much more variation and freedom than your typical space trader. |
#3
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Your pirate experience may vary, so good luck. As to the Black Holes, in Reboot you can set a time in the Options for the automatic pilot to take over. I have it set at 2 seconds, so if I don;t take control of the ship straight away the AI takes over, and up to 3 Dominator's does quite well, like I do, but at 4 it fails, just like I do, so the AI is just like me - which I find a little scary!
![]() The only pirates I definitely go after are the one's that zip in just as I am about to pick up some minerals or an enine or laser or something - that is so annoying and is like he is just baiting me! Such is the realism you give to this gameworld as you get immersed, you really do start seeing other races and ship captains as real people! Especially when, in Reboot, you get more conversations between other ships as they fight, etc! |
#4
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This time I started a game as a Maloq at normal difficulty and I see quite a change: much more pirates attacking me (due to strained racial relations) and I've died more frequently than in the first game.
I only jumped into black holes a few times so I've never been up against 3-4 dominators (though Keller may count for 4 ![]() Either you're uncannily like the AI, or 4 dominators in the same black hole doesn't leave you enough maneuvering room inbetween encounters? Now that I'm a Maloq, I suppose I should start taking a more aggressive stance and pre-emptively take out some pirates... |
#5
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#6
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Though it's an interesting question, what determines someone's attitude towards you. I'm sure race, their occupation (pirate vs other), your relations with planets of that race in the current star system, your armament and cargo, historical fighting against them, ... all play a role. Not sure whether your ranger ranking and your Dominator, pirate & other kills are taken into account. |
#7
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Also, there seems to be 'levels' in this Reboot version. Almost overnight is seems I cannot scan ships because their sheilding is too high, new technology has started appearing en masse at prices of 100,000 plus and generally there seems to have been a 'jump' rather than a smooth curve, meaning I am still trying to raise money for better compnents and hulls, just like i was at the start, but now I have 35,000c and everything is 50,000 plus, just like when I had 1,000cr everything was 3,000cr!
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