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IL-2 Sturmovik The famous combat flight simulator.

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  #11  
Old 07-23-2010, 11:36 AM
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zapatista zapatista is offline
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oleg, thanks for the update !

the shredded hurricane looks very detailed (first picture), it will be a pleasure to try and land damaged aircraft like that with their altered flight models

the aircraft in flames in the 2e shot look very spectacular

have a good holiday !

Last edited by zapatista; 07-23-2010 at 11:41 AM.
  #12  
Old 07-23-2010, 11:51 AM
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Default nice tidbits

It's coming along. Maybe Oleg is taking two weeks vacation because things are coming together a bit more quickly now as release nears? The pressure is on Luthier now, boys!!
Flyby out
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  #13  
Old 07-23-2010, 11:53 AM
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Quote:
Originally Posted by Hecke View Post
It's very disappointing to be lured with video thoughts of luthier and then getting a few shots without anything new in it.
Give the guy a break already, you ingrate. He's away because of some sort of emergency.
  #14  
Old 07-23-2010, 11:57 AM
JVM JVM is offline
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Hello Oleg!

beautiful shots as always! I like the Bf 108 which was a beautiful aircraft!

Concerning the shot 2, I believe the transition flame/smoke is not really correct and that the red part of the flames are much too transparent: the fuel/oil/dope flames are much brighter light emitters than anything in their environments and their brightness obliterate the view whatever is just behind them. Flames never feel visually transparent (they are really, but your eyes will react to their brightness and could not discriminate any light coming across it if the said light is enormously less bright)
The flame shots of last week or the one before were better from this standpoint.

The smoke itself should at first either be impenetrable if a lot of oil/dope is involved (bad combustion = thick smoke), or can be quite transparent in case of pure fuel smoke (many stills and movies show fuel flames very bright and almost smokeless, this being due to extremely rapid vaporisation of fuel with speed/shell explosion and ensuing excellent combustion...usually some smoke appears quickly afterwards due to other components beginning burning)

Concerning shot 5, I see the tracers are there, but why do we have to see them as dashes like we are watching a movie?
The dashes appear because during the time the shutter of the camera is open the moving bright point that is the tracer goes a certain distance which depends only on the shutter open time and the bullet speed (this is a way to calculate the speed!); however in a simulation we are using directly our eyes which only see the bright points going away, like anybody having fired tracer rounds with a gun or a machine gun could assess!
This reminds me of the "camera" light reflection effects in Il2...we are so much used to watch WWII or any event for that matter across a camera that we forgot that the camera introduces artifacts and that the real world does not exactly appear that way to our eyes
I would like to see only bright points for tracers...the "fin du fin" would be to be not able to see tracers from anywhere in front 180° of the bullet position, and more and more bright as you see them closer to their trajectory in the aft 180°...this being absolute real world behavior (the optics laws being what they are) the immersion would make a big leap forward...but I could understand simple bright points for the sake of simplicity!

JVM

Last edited by JVM; 07-23-2010 at 12:00 PM.
  #15  
Old 07-23-2010, 12:01 PM
rakinroll rakinroll is offline
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Thanks Oleg.
  #16  
Old 07-23-2010, 12:06 PM
kgwanchos kgwanchos is offline
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Concerning shot 5, I see the tracers are there, but why do we have to see them as dashes like we are watching a movie?
The dashes appear because during the time the shutter of the camera is open the moving bright point that is the tracer goes a certain distance which depends only on the shutter open time and the bullet speed (this is a way to calculate the speed!); however in a simulation we are using directly our eyes which only see the bright points going away, like anybody having fired tracer rounds with a gun or a machine gun could assess!
This reminds me of the "camera" light reflection effects in Il2...we are so much used to watch WWII or any event for that matter across a camera that we forgot that the camera introduces artifacts and that the real world does not exactly appear that way to our eyes
I would like to see only bright points for tracers...the "fin du fin" would be to be not able to see tracers from anywhere in front 180° of the bullet position, and more and more bright as you see them closer to their trajectory in the aft 180°...this being absolute real world behavior (the optics laws being what they are) the immersion would make a big leap forward...but I could accept simple bright points for the sake of simplicity!


I wouldnt presume to lecture Oleg on camera optics and real world visual effects..... hes rather an expert on those subjects.... I would assume a screen shot is to all intents a "photo" hence the emulation of shutter speed on tracers, prop blur etc ........ I think it looks great ... well done Oleg and team ....
  #17  
Old 07-23-2010, 12:10 PM
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Well done Team !!!
  #18  
Old 07-23-2010, 12:12 PM
katdogfizzow katdogfizzow is offline
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Talking

Thanks..the damage looks great
  #19  
Old 07-23-2010, 12:38 PM
Sturm_Williger Sturm_Williger is offline
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Looking even better every time you show us something.
Thanks
  #20  
Old 07-23-2010, 12:47 PM
swiss swiss is offline
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Quote:
Originally Posted by JVM View Post
Concerning shot 5, I see the tracers are there, but why do we have to see them as dashes like we are watching a movie?
The dashes appear because during the time the shutter of the camera is open the moving bright point that is the tracer goes a certain distance which depends only on the shutter open time and the bullet speed (this is a way to calculate the speed!); however in a simulation we are using directly our eyes which only see the bright points going away, like anybody having fired tracer rounds with a gun or a machine gun could assess!
That depends on the percentage of tracers in the amo, cadence and bullet speed.
I have seen machine gun and flab salvos from a >45° angle that appeared rather like a freakin' red laser beam - with a few interrupts.
You are right if you say the shallower the angle of the observer, the less blurry but dot like they appear.

Fire: I agree here, I just checked the pics of the Concorde crash in Paris.


BTT:

Great pics, thanks.
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