![]() |
#18
|
|||
|
|||
![]()
So, it pretty much balances out in the long run as far as DPS (damage per second) goes, if we could assign a way to measure it.
I think that there's more to aerial gunnery than having the one round that does massive damage to a target with one hit. The mk108 does this, but i never use it unless i go against bombers. There are other things to consider, like for example ease of aiming, and i don't mean pure balistics (in which the 108 is still inferior to other lighter guns). A gun with a high ammo supply and high rate of fire is easier to aim every single time, simply because you can afford to keep the trigger pressed a few more seconds and correct your aim by looking at the tracers. In this way, Russian guns with their high rate of fire could be easier to aim and score hits, compared to slow firing German heavy cannons. On the other hand, having only fast firing light guns (like for example .303s) is very easy to take and correct aim, but commits you to a tracking shot, with all the dangers it brings due to target fixation. I think that the "sweet spot" lies somewhere in the middle: a gun that fires projectiles big and powerful enough to cripple or outright destroy a fighter in less than 10 hits, while still being of low enough caliber to maintain a high ammo supply and high rate of fire to assist in aiming/correcting your shot. If the ballistics are good, it gets even better and that's why i like the MG151s a lot...it's like they are the golden middle ground. |
|
|