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7,62 Tactical action game, sequel to Brigade E5 |
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#1
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Buying back items and silenced weapons and other stuff
The situation is as follows: at one time I found a Scorpion and a silencer for it, can't remember where anymore.
Some time later I was rewarded for helping a gun runner with a silenced MP5SD5, so like the fool I am I sold the silenced Scorpion because I believed since I now possess a silenced MP5 I had no need for the Scorpion. Not one of my proudest moments. Imagine my surprise when in the first Olvega mission I ambushed a transport at night and wanted to silently kill off the enemy, only to discover they could see my tracers and hear my shots even though the MP5 is supposed to be silenced. Needless to say I died a pretty gory and quick death. After digging through the manual I realized I need silenced ammo for silenced weapons to work... Okay, the questions are: - is there some way for me to buy the silenced Scorpion or silencer back? even though the gun runner I "think" I sold it to doesn't have it listed... - Are the boxes I looted permanently empty or will they be eventually refilled? - Where can I get silenced 9x19 ammo? None of the gun runners or traders are selling them, even though they have all the other versions of 9x19 ammo. The only silenced ammo I could find is for the Scorpion, but don't have the silencer anymore, nor can I buy it anywhere. - And what's that about typing "cgl 14" into the console about refreshing the offer of gun stores? I tried in- and out-side of the trade screen, but it doesn't work, not even other numbers after the cgl. - The manual also says there's some guy in the game that can modify my weapons, but who is he and where can I find him? - How do I capture towns? Do I just kill all the police and military guards and that's it? |
#2
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It's been a while since I've played, so my answers are probably just temporary until R@S chimes in.
Something that I used to do when I was running low on limited-availability ammo was to sell the empty boxes (and sometimes near-empty) to a dealer or bartender, and then buy them back. When you buy ammo boxes they are always full, so this helped me stock up on that hard-to-find stuff. I also always kept the empty boxes to the uncommon ammo for this reason, instead of dumping them like others. One tip that helped me often was to pile tons of unfilled magazines onto one character with a bunch of ammo, and refill every magazine I owned (and had ammo for). When that was all done, I'd go sell and rebuy the empty or low ammo boxes through a dealer. This helped ensure that I always had fully stocked magazines and spare ammo. |
#3
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Hope it helps R@S |
#5
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Thinking back now, I probably received an empty box of silenced ammo with the MP5SD5, but didn't know I needed special ammo so I either threw it away or sold it. Having a fully functioning silenced weapon would definitely make that mission so much easier. Quote:
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Thanks for all your help. Btw., is the form at www.strategyfirst.com down only temporarily or is it permanently? I saw you post a link to it in some other thread on this site, but the thread is broken for me. |
#6
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I think I made it so that bigger calibers appear after CGL 6 or 7, both in ammo and weapons. The really fun ones appear around 8 or 9, and the truly awesome around CGL 13.
The highest CGL is 16. It's too bad SFI is down, I made a tactical guide with pictures and tips for the convoy mission. Since 25% of troops on your side must survive, speed is more important than stealth. Having at least one high caliber rifle is also a plus, placing that shooter in a good position to pick off the enemies your skirmisher runs past. I dunno what has happened to SFI, ther eare rumors but no facts. We'll have to wait and see. |
#7
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Thanks!
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#8
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Speaking of CGL, what's a good way/what counts towards raising it? After getting it to 7 pretty quickly, it seems to raise really slowly. I've done all the government missions except the last (I assume it's the last at least, since I'm supposed to kill Tanya), and killed 500 people. As far as I can see from outsourcedconfig.ini the cumulative kill count is
30 to add 1, 70 for 2, 120, 190, 280, 390, 530, 700, 900, 1130, 1400, 1710, 2060, 2460, 2960, 3560. So I've got 6 CGL from kills and then 3 from missions? Assuming the last mission bumps me up by 1, and I kill 30 more guys, I can get to CGL 11. But how in the hell am I supposed to get to 14 (I think that's when the last of the new rifles come out)? Only by killing another 600 guys? Encounters have maybe 10-15 guys in them, and while I want to see some of the cool stuff, I don't have the patience to sit through another 50 encounters just to get a new rifle. As far as I can see, and admittedly this is only anecdotal, only faction missions raise CGL, and fedex or BSM ones don't. I know some .inis can be edited without starting a new game, could I just lower the marginal requisite kill count and go to town, or do I have to start over? |
#9
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The quickest way to increase CGL is by doing faction missions, they bypass the kill counter.
There are some CGL's that can't be reached by killing, only by completing faction missions, I think those are 7, 11, 15 and 16. That means it doesn't matter what you set the kills in the outsorcedINI to, you won't advance above those CGL's unless you do faction missions. As beepbeep correctly said in another thread, there's 26 missions for each faction. I think you hav a ways to go since the last mission for the govt doesn't have to do with Tanya. And the game also makes sure you're on CGL 15 before you get that mission. |
#10
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Oh, well then nevermind! I was just a little worried since this is my 13th mission (he said he thought it might've been 26 total/13 each, good to hear it's not), and Tanya seemed like a good ending point (but for all I know she'll escape or something too).
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