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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 06-23-2010, 09:06 PM
Romanator21 Romanator21 is offline
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I don't understand why anyone would take a WWI stringbag and fly it into the ground at max speed from 4000 meters. I guess the developers didn't have that in mind when creating the damage model. A WWI era biplane hitting the ground at 100 km/h is not going to react in the same way as a truck hitting the ground at the same speed.

Otherwise, their system is really not bad, and seems at least as good as Il-2's. 99% of the time, wood and fabric planes will crumple, rather than disintegrate.













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  #2  
Old 06-24-2010, 12:43 PM
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zapatista zapatista is offline
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Quote:
Originally Posted by Romanator21 View Post
I don't understand why anyone would take a WWI stringbag and fly it into the ground at max speed from 4000 meters. I guess the developers didn't have that in mind when creating the damage model.
afaik the pictures you posted there are from low altitude or lower speed crashes, and yes under those circumstances the aircraft will crumple a bit, bend, break a wing or so and thats about all the excitement you get. other then finding the RoF modeling of this a bit simplistic, it doesnt look to bad and keeps the crowd happy.

pretending the same result happens with a ww-1 aircraft going into the ground at 140 km/hr is just delusional, and shows how irrational its fanbase is in ignoring some major problems in that sim

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Originally Posted by Romanator21 View Post
Otherwise, their system is really not bad, and seems at least as good as Il-2's. 99% of the time, wood and fabric planes will crumple, rather than disintegrate.
you'd hope so wouldnt you RoF is a 2009 sim and you are comparing it to a ten year old il2 sim, of course RoF should look better. my point is simply that RoF models physical force interacting in a crash only in a very limited way, and that the bouncing aircraft hitting the dirt at 140 km/hr is a good example of this.

the 2 video clips you posted are a good example, both are relatively low speed low altitude crashes, and thats what they all look like in RoF, no matter how great the altitude or speed the crashing aircraft has
  #3  
Old 06-24-2010, 04:16 PM
Hood Hood is offline
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Wow, what are all these ladies arguing about? Damage to WWI planes and the like, in a forum not even devoted to that game? Anyway who cares about the damage on crashing - I'm more concerned about the next plane I'm going to shoot down or the next guy who's going to get me.

Get over it ladies as all games are WIP until they are no longer supported.

I guess the update is nice but I'm sure looking forward to better footage of in-game action. The most exciting video trailer for a game I've ever seen was the La attacking a Ju88 (or He111?) for the original IL2. Class.

Hood
  #4  
Old 06-24-2010, 04:27 PM
Chivas Chivas is offline
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Damage model is a huge component of a flight sim. The wrong damage model will quickly have flight simmers removing the game from their hard drives. That said, I'm sure SOW's damage model will be the most comprehensive in combat flight simming today.

Seeing damaged aircraft staying in the fight will be almost a thing of the past. They will be bailing or immediately looking for an escape route.
  #5  
Old 06-24-2010, 05:16 PM
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Friendly_flyer Friendly_flyer is offline
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Damage model is a huge component of a flight sim. The wrong damage model will quickly have flight simmers removing the game from their hard drives. .
When in flight that is certainly true. When a plane crashes, it cease to be important. If you are in your plane, the only relevant parameter is whether you survive or not. If your virtual you is killed, it doesn't matter much if it is the left or the right wing that comes off or whether it is the fuel tank or coolant that catches fire.

I am (as you) sure that the flight- and damage models of SOW will be impressive. I am equally sure crashes will be spectacularly animated with dirt and loose bits spraying.
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  #6  
Old 06-24-2010, 06:01 PM
Skarphol Skarphol is offline
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Damage model is a huge component of a flight sim.
The damage model on FS X seems quite basic, but that sim is fairly popular. You have a point, though.
The most important thing to me is playability, and I'm pretty sure that will be good taken care of by Oleg & team.

Skarphol
  #7  
Old 06-24-2010, 06:24 PM
Dano Dano is offline
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The damage model on FS X seems quite basic, but that sim is fairly popular. You have a point, though.
It's not a combat sim though so it's largely irrelevant.
  #8  
Old 06-24-2010, 09:02 PM
Romanator21 Romanator21 is offline
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Quote:
afaik the pictures you posted there are from low altitude or lower speed crashes, and yes under those circumstances the aircraft will crumple a bit, bend, break a wing or so and thats about all the excitement you get. other then finding the RoF modeling of this a bit simplistic, it doesnt look to bad and keeps the crowd happy.

pretending the same result happens with a ww-1 aircraft going into the ground at 140 km/hr is just delusional, and shows how irrational its fanbase is in ignoring some major problems in that sim
If you can find some pictures/video of a WWI stringbag striking the ground at 140km/h, then please present it/them.

Again, the developers probably didn't consider that we would be flying these kites straigt into the ground intentionally from any altitude in order to see just how extensive the DM was. Shame on them.

Let's not forget also that Oleg's Il-2 was developed for a single engine, low altitude, ground attack aircraft which had a top speed of around 350 km/h. It's too bad that he and his team didn't create a game engine which modeled compression, supersonic flight, high-altitude flight, or dynamics of multi-engine aircraft which, I'll bet, he never imagined would become part of the game. Shame on him too.
  #9  
Old 06-24-2010, 04:54 PM
BigC208 BigC208 is offline
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Great update this week. Still wondering if the reflections in the flight instruments are dynamic or frozen. When ditching, will it be lights out like Il2 or will you be able to come to a halt and float while you are still in the cockpit?

About the physics expectations. Unless we all start running Crays, it'll always be a compromise between eyecandy and playabillity. Watching a beautifull slightshow gets old quickly.

Even after almost 10 years of Il2 I still think it's pretty close to the real thing. This makes me pretty confident that when SoW comes out it'll be as good as Oleg can make it without bringing the fastest computers on their knees. Come in for landing with too much speed or flare too high and you'll bounce. Relax a bit on the stick and you can still save it. Good enough physics for me.

I got the same feeling when playing the demo for RoF a few months back. So what if they had tone the physics effects down in order to keep the game playable? I did not buy it but that was because of the DRM measures and lack of flyable aircraft. They changed their bussiness model, upped the content and no more online requirements. My preorder for RoF Iron cross is in.
Even if they stop supporting the game I feel that there's enough in the box to make it worth the asking price.

There are so few good combat flightsims out there that I think we should all support them instead of all this negativity.
  #10  
Old 06-25-2010, 04:15 AM
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Quote:
Originally Posted by BigC208 View Post
Great update this week. Still wondering if the reflections in the flight instruments are dynamic or frozen.

If you watch the Spitfire cockpit video that was posted some time ago...it looks like the reflections are "dynamic"...
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