Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Closed Thread
 
Thread Tools Display Modes
  #201  
Old 06-21-2010, 06:43 PM
Friendly_flyer's Avatar
Friendly_flyer Friendly_flyer is offline
Approved Member
 
Join Date: Oct 2007
Location: Oslo, Norway
Posts: 412
Default

Quote:
Originally Posted by Foo'bar View Post
And additional development screenshots.

Stunning work, Foo'bar! I've always liked you skins, but those trains and buildings are work of art! Is all this for SoW:BoB? If so, just building virtual rail-roads with nice stations will be worth the prize of the game!
__________________
Fly friendly!



Visit No 79 Squadron vRAF

Petter Bøckman
Norway
  #202  
Old 06-21-2010, 06:56 PM
major_setback's Avatar
major_setback major_setback is offline
Approved Member
 
Join Date: Oct 2007
Location: Lund Sweden
Posts: 1,415
Default

Quote:
Originally Posted by BadAim View Post
Made me look.
I meant this, in case you missed it (the first picture):

http://fooblog.mexxoft.com/category/models/3d/ground/
__________________
All CoD screenshots here:
http://s58.photobucket.com/albums/g260/restranger/

__________


Flying online as Setback.
  #203  
Old 06-21-2010, 07:06 PM
DuxCorvan's Avatar
DuxCorvan DuxCorvan is offline
Approved Member
 
Join Date: Dec 2007
Location: Cádiz, Spain
Posts: 86
Default

Oleg, my only, humble advice for terrain is: desaturate. I'm quite sure most of the visual problems -at least a good portion of them- related to the looks of ground, are because colors are a bit too saturated. Textures have a neon-ish quality and vibrating brightness that detracts from realism. Just a little bit of desaturation would make miracles to both ground and skins.
__________________
  #204  
Old 06-21-2010, 07:31 PM
Dano Dano is offline
Approved Member
 
Join Date: Oct 2007
Location: Petersfield UK
Posts: 1,107
Default

Quote:
Originally Posted by DuxCorvan View Post
Oleg, my only, humble advice for terrain is: desaturate. I'm quite sure most of the visual problems -at least a good portion of them- related to the looks of ground, are because colors are a bit too saturated. Textures have a neon-ish quality and vibrating brightness that detracts from realism. Just a little bit of desaturation would make miracles to both ground and skins.
If there are any issues with the colour saturation they're minor, maybe you need to calibrate your display?
  #205  
Old 06-21-2010, 07:41 PM
I/ZG52_Gaga I/ZG52_Gaga is offline
Approved Member
 
Join Date: Oct 2007
Posts: 174
Default

Quote:
Originally Posted by Oleg Maddox View Post
It is plane that won the BoB....
So before you shot down Hurry, this plane may shot down couple of bombers
Depending of pilot of course
Er ... no disrespect but one thing i have to remind to all is that .. the Head of the luftwaffe was on regular heroin dosage ....

Incredible shots!!

Can i have my game now please uncle Oleg?

Last edited by I/ZG52_Gaga; 06-21-2010 at 07:43 PM. Reason: forgot to comment on the main issue LOL
  #206  
Old 06-21-2010, 08:54 PM
major_setback's Avatar
major_setback major_setback is offline
Approved Member
 
Join Date: Oct 2007
Location: Lund Sweden
Posts: 1,415
Default

Quote:
Originally Posted by GOA_Potenz View Post
But now in il2 and RoF when you land in the shore or low water your planes or ship dissapear under a texture. so having under water modelled we can land on a sea shore and see the part of the plane under water.
...and submarines!!!


As you sit in your dinghy you can watch your plane slowly slipping into the murky waters of the channel...
...and watch transparent waves break the shore.
__________________
All CoD screenshots here:
http://s58.photobucket.com/albums/g260/restranger/

__________


Flying online as Setback.
  #207  
Old 06-21-2010, 09:18 PM
Abbeville-Boy Abbeville-Boy is offline
Approved Member
 
Join Date: Oct 2007
Posts: 196
Default

fantastic update!
i feel the time is very near, to fly north
  #208  
Old 06-22-2010, 12:45 AM
Richie's Avatar
Richie Richie is offline
Approved Member
 
Join Date: Nov 2007
Posts: 1,450
Default

I have a question. When the pilots bail over the channel will they have rubber rafts to float in or working life jackets. I notice in IL-2 that none of the German pilots ever had life jackets that worked, neither did the English or Russian pilots only American and Japanese.
  #209  
Old 06-22-2010, 03:52 AM
Foo'bar Foo'bar is offline
Approved Member
 
Join Date: Oct 2007
Location: Niedersachsen, Deutschland
Posts: 662
Default

Quote:
Originally Posted by Friendly_flyer View Post
Stunning work, Foo'bar! I've always liked you skins, but those trains and buildings are work of art! Is all this for SoW:BoB? If so, just building virtual rail-roads with nice stations will be worth the prize of the game!
All models on that site, beside some few exceptions, have been made exclusively for SoW. Not only BoB but for hole series. Even most of them for later theatres. The Kübelwagen has been made for Red Orchestra and has a internal model wich could be used for SoW - if MG wants to.
  #210  
Old 06-22-2010, 04:19 AM
Rodolphe's Avatar
Rodolphe Rodolphe is offline
Approved Member
 
Join Date: Sep 2008
Posts: 208
Default

...

@Foo'bar

Will "Leopold" be part and operational in SoW game ?





Batterie E.2/725 Calais, Frethun,
Stp. 113 “Uhu”: 2 x 28 cm. K5




Quote:
Originally Posted by Foo'bar View Post
Even most of them for later theatres.

Alles ist für die Reichsverteidigung vorbereitet ?





...

Last edited by Rodolphe; 06-22-2010 at 04:50 AM.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:09 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.