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IL-2 Sturmovik The famous combat flight simulator.

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  #161  
Old 06-21-2010, 10:35 AM
Oleg Maddox Oleg Maddox is offline
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If you have this shot in RAW format of your Canon EOS REBEL T1i camera, then simply send it me and I will show more real colors, saturation and even small details of this picture.
then we will post it here in comparison



Quote:
Originally Posted by Jaws2002 View Post
The water in the last two shots is gorgeous. Sea water can have many color and in many areas, when in the sunlight, is just beautiful blue like in your last two screenshots.
This just put to rest one of my very few concerns about SOW.

Bloody great work gents! Thank you.


It looks like the lakes on the Canadian Icefield Parkway I've seen few weeks ago:



  #162  
Old 06-21-2010, 10:46 AM
KOM.Nausicaa KOM.Nausicaa is offline
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Originally Posted by philip.ed View Post
Oleg, can't hedges be made as whole, static objects, maybe for show? From an aerial view, they would look awesome, and then like the grass when you get down low they can change into more detailed objects....

Hi, I know some of 3D. Oleg is right about the jumping arcs. And your idea "as a whole" can't be done, because you would need a lot of objects of the same detail "as a whole" too, otherwise your hedges will look like an awkward sharp "net" over the landscape until far into the distance, while all of the rest of the objects are blurred away in the atmosphere. (at least that is how it would look if I understood your idea correctly). You have to put all things really into the same "system of laws" that you have established (distance of rendering, detail of rendering)...giving one thing a free "rogue" permission will just result in horribly awkward pictures.
  #163  
Old 06-21-2010, 11:08 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by Ekar View Post
Looking good

Still a bit to go in the landscape department in terms of matching the graphical fidelity of Wings of Prey. But really getting there...

As a point of difference, the trees in Wings of Prey really do have a nice sense of volume. The landscape textures also seem to be higher res than the SOW screens I've seen so far. I can see in these latest screens that the textures also blur out fairly aggressively away from the camera, but as you mention the graphical settings aren't finalised.

Very excited to see SOW mature into a powerhouse of a sim.

Take your time and get things looking and flying as best they can.

Cheers,
We have really better resolution in every detail.
Trees unfinished. Not our own... Hard to change their codes.... but should be OK. And then, remember we have a lot of detailed objects on the ground...
As I told the graphics we will tune till end of the project.

PS. However if you'll look with attention in comparion making the same shots in BoB campaign of WoG - we have.... try to define everything yourself....

Last edited by Oleg Maddox; 06-21-2010 at 12:25 PM. Reason: PS.
  #164  
Old 06-21-2010, 11:14 AM
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philip.ed philip.ed is offline
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Quote:
Originally Posted by KOM.Nausicaa View Post
Hi, I know some of 3D. Oleg is right about the jumping arcs. And your idea "as a whole" can't be done, because you would need a lot of objects of the same detail "as a whole" too, otherwise your hedges will look like an awkward sharp "net" over the landscape until far into the distance, while all of the rest of the objects are blurred away in the atmosphere. (at least that is how it would look if I understood your idea correctly). You have to put all things really into the same "system of laws" that you have established (distance of rendering, detail of rendering)...giving one thing a free "rogue" permission will just result in horribly awkward pictures.
Ah OK. Still, looking at what other flight-sims have acomplished, I think that this could be possible. To any degree, I have been driving around Kent a lot recently, and there are a lot more hedges than trees around And the trees that are in a majority, ie in forests, have their foliage almost covering the trunks so the trunks are hardly noticeable, so from an aerial viewpoint the trunks would probably not be seen. I think this needs to be looked into, along with the colours of the landscape.

EDIT-but of course this is all WIP

Let's look at Il-2 gents. Compare how it is now, modded or unmodded, to the original demo and the difference is staggering IMO. If SoW follows in a similar way, then this will relly be interesting
  #165  
Old 06-21-2010, 11:15 AM
KOM.Nausicaa KOM.Nausicaa is offline
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Originally Posted by Oleg Maddox View Post
Trees unfinished. Not our own... Hard to change their codes....
I have worked with third party tree renderers as well for movies. It's very hard to make them look right for your project - but still better than no third party tree renderer.
Most people that don't know 3D have no idea how hard it is to make your own custom trees looking good from far but also from very close. Building trees that do can take months for modeler.
  #166  
Old 06-21-2010, 11:18 AM
KOM.Nausicaa KOM.Nausicaa is offline
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Originally Posted by philip.ed View Post
have their foliage almost covering the trunks so the trunks are hardly noticeable,
Do you have any idea what that foliage will do to you frame rates Philip.ed?
  #167  
Old 06-21-2010, 11:55 AM
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LukeFF LukeFF is offline
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Quote:
Originally Posted by Oleg Maddox View Post
They are really different isn't it?
Yes they hasve some comont structure, but have different locations of forest, trees, other types buildings and so on.

So in filght you can't be able to see this as a repetitive, especially under some angle of view.
You're right, and I noticed that after I posted the pic. The differing locations of buildings and foliage does a good job of making the textures not look so repetitive.
  #168  
Old 06-21-2010, 11:56 AM
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Quote:
Originally Posted by Sagamore View Post
I want to ask, will it is possible to do hands and feet of pilot visible, like LockOn or Arma 2?
Already been asked, and the answer was No.
  #169  
Old 06-21-2010, 11:58 AM
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major_setback major_setback is offline
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Oleg - will there be train tunnels?



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  #170  
Old 06-21-2010, 11:59 AM
PilotError PilotError is offline
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Brilliant update.

Those screen shots are amazing.
Looks like it is all coming together nicely, and maybe not too much longer to wait until we can buy it for ourselves.

Thanks, and keep up the good work.
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