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#11
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I don't think that there will be two walls, as on the screenshot, on the spell it says "клинки земли", and that would be translated to "Earth Blades", so I think that it will actually be Zerock's "Underground Blades".
On the other note, I like that they finally put a 5th level Human Unit. ![]() Can't wait to see all the new Features. |
#12
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there are much more interesting will be revealed after the release with patches. Last edited by zini4_tha_grunt; 06-17-2010 at 07:02 PM. |
#13
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PLEASE: DELETE THIS POST. Last edited by zini4_tha_grunt; 06-17-2010 at 07:03 PM. |
#14
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I see we have 10 creatures already (all of them painted versions of old monsters).
I'm not sure if I remember correctly, but i read somewhere that we are getting 9 new monsters. What do you think does it mean? I tried to google-translate russian forum but i could not find an answer. 1. We will get 9 new monsters models and we do not know anything about any of them. Above that we will have repainted versions of old monsters, so the number of new creatures will be quite large. 2. 10 creatures from this thread are in fact 9. (for example 1 of the new goblins will replace old goblin) 3. My memory is crappy and it wasn't said anywhere that 9 is the number. |
#15
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Also note that in that same shot everyone on the field is 'buffed' already with something, and a note in the log says demons and undead will suffer great damage. Special arena that gives all units holy anger at the start? Also, Underground blades sounds as reasonable as Wall for that picture, so I'll change my description. |
#16
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check out this thread:
http://forum.1cpublishing.eu/showthread.php?t=12416 many "new" units are already part of the game code ![]() |
#17
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I know this is not a wish list thread but i would suggest as a unit...
Archlich 22500 leadership. 300 HP. Immune to magic damage, 65% phys res. 125 def, 100 att. It's strength comes from it's magic spells which regenerate. Including Antimagic Corona (magic shield for all units), Protection from Good (troops take less damage from good units), Protection from Evil, and a massive cloud damage spell that persists, doing death magic to all within, maybe even a few more specials. Make it very rare, so that the player is rewarded if he is lucky enough to come across it and make it destroyable too (because it is clear the game becomes trivial if any super tank monster were to be introduced - the computer AI had a hard enough job killing one red dragon tank in AP). Then maybe introduce Chronomancers, also very expensive (approx 5000 Leadership), with the ability to 'turn back time' one charge and they do astral damage and their attack temporarily slows the enemy (because the manipulate time). Instead of restricting their special turn back time based on leadership - instead have it so that if you have 1 you can only use it on lvl 1's, 2 for lvl2's etc. Ah... playing around with the mechanics of the new game sounds like great fun, i almost envy the designers. |
#18
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Some info on some new units:
- 4 newly redesigned and retextured orc units: Goblin Shaman, Orc Hunter, Orc Chief, and Blood Shaman, each with unique skills. All other orc units also received new abilities. - During combat, orcish units will increase in adrenaline. This improves their combat performance, and gives orc units new abilities and skills. Now, fighting with or against the race of orcs is even more interesting than before. - A new level-3 undead unit: The Pirate-Ghost (based on the Pirate unit) can now be found amongst the forces of the undead. Further additions to this race include new skills for the Skeleton and the Bone Dragon. - The Rune Mage, a level-5 human unit based on the Archmage, whose powers are based on the hero's talent runes. In addition, all human units gain the Favorite Enemy ability. - The Engineer, a level-4 Dwarf unit, based on the Alchemist. In addition, the Droid Guard receives a new skill, and the hero's "Neatness" skill now affects Droid recovery. -The Faun, a new level-3 unit for the elven race, based on the Imp unit. -The Witch Hunter, a new unit for the neutral races. In addition, Assassins receive a new ability: "Find Weakness". - The Black Dragon can now plot a complex flight path, using the ability "Reign of Fire". Enjoy |
#19
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Surprised to see black dragons GAINING power, but still, a lot of stuff here. This means that we've seen a little bit of just about every new unit in this thread so far. |
#20
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And I've always wished that I could do that with black dragons. And as far as orcs go, I've always wanted to try and run an orc comp, but there were always drawbacks. 1.) Not as bad as the lizardmen, but usually came a little too late in the game. 2.) They seem a little too simple when I simulate their strategies in my head. Hack and slash, no terribly exciting abilities to speak of. These faults may have just been addressed. Last edited by JQueue; 08-31-2010 at 01:50 AM. |
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