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#141
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Getting accused of not knowing what a triangle is.........I hope this B17 discussion is at least good PR for A2A hehe
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#142
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SoW will need a quite strong computer to run...
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#143
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On the first picture of the 109, I make out about 27 aircraft in the background, mostly bombers. What frame rate would you get out of flightsim with 27 of those B17 in close formation?
Olegs job is NOT easy, trying to combine modern graphics, large plane numbers, special effects, the over head of a multipalyer game and still try to get playable frame rates. Cheers and thanks for the great effort Oleg&Co! |
#144
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I'm sure the engine will be able to deliver 30 bombers with assorted escorts and interceptors in the mix at very high graphics quality, with pre-arranged expandability to accomodate even bigger formations in the future. I'm also sure that 99.9% of us will be forced to tune it down in order to maintain playable frame rates when closing in for the kill (European Air War is still unsurpassed in that regard, it could do 256 aircraft at once and in very good graphics for its time).
See, i used to have this problem with one of the IL2 titles in the past. It would run fine except everytime i fired rockets i had to be in the zoomed out view, otherwise i'd get a 1-2 second "freeze" thar resulted in crashing my plane on top of some Panzers, because my Geforce MX400 couldn't render the rocket smoke well enough. In the same sense, i'm sure i'll be able to run SoW nearly maxed on an i7 with a 4890 in DX9 mode and maybe with 60-70% of the detail options enabled in DX10. That doesn't mean it will be playable too. LOD optimizing can go a long way, but in the end this still remains a combat sim of the "guns only" era. Sooner or later we'll have to get close to those 30 bombers and that's exactly the point where the worst thing to happen to you is FPS hiccups. Short version, i'm sure we'll be seeing equal or better detail in SoW, i just don't think we'll have the hardware to run it for a few more years. I'm not really worried about this though, as the developers have proven in the past that their titles scale well across PC specs of varying power. I could be flying this sim in the no-AA mode i see in these screenshots and it would still be an improvement over IL2, so no worries from me. Last edited by Blackdog_kt; 06-07-2010 at 04:24 AM. |
#145
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will |
#146
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Will cows and sheep react on airplanes as they fly over? Can they get killed by bullets?
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If you are insecure: use more bullets. |
#147
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My principle. |
#148
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But will they run away as airplanes fly over them?
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If you are insecure: use more bullets. |
#149
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In additional we made own very complex program engine(3D, physics, etc), but not using the engine that is impossible to use for the good combat flight sim. To make just one aircraft with the teaching how to fly it using other (not own) 3D engine and to make combat flight sim with the superb details - the work is way different. In our case it is way more complex in total. However our work as a basis in future perhaps will be using by third party for such and other modeling. But I hope they will use our features for more details of gameplay with new units than to make just one plane several years with training to fly it. Our goal is other - superb looking and very good gameplay with the "basic" features in release and very much growing features in future with our new updates and new sims (like PF into all others previous) and updates from third party developers. "basic" means that it will have way more things and more complex in programming that was in Il-2 in terms of features. But they are basic in a new sim. |
#150
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They are animated, but not all things ready for that to speak yes or no. So I wont say now what we will have with animals.
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