Allways take a good look around you! That's my main strategy in BoP.
When it comes to attack-strategy it differs from plane to plane I guess. Most of the dogfighting-games ends up close to the deck in something some of the players refer to as "the furball". It's basicly spits and hurrys turning in cirkles around each other in a big mess of more or less damaged planes - wich in the end ends in a crash. (Except for the wookie, shadowcorp, gilly, davedog and a few other pilots).
If you fly a 109 or one of the other planes that is easily out-turned in dogfights, the boom&zoom tactic can be functonial. Basicly pick a target, make a desition, go for the kill - and go straight out of there again and gain altitude. Then you do the same thing all over again, and use the roll-movement as an evasive tactic. All the time you use speed and surprise as your main "tool", in addition to firepower. After like 40 matches in DM or TB you should be able to get a few kills in every mission. I myself have as a main goal for each mission to have a cpl of more kills than deaths. Sometimes I'm lucky, and sometimes I'm not.
(In realistic mode a hot tip is to use the bail-function when your plane is to damaged to fly or can do any more harm. It gives your opponent the cred for the kill, and usually soothes his nerves a bit. Most of all it's a way to show him/her the respect he/she means she/he earns. I guess it's a mutual kind of showing each other respect after all. That said... We all have been, and allways will be, "cheated for kills" in BoP. It's a part of the game, and nothing to make a big fuzz about. I just wanted to mention it...)
Good hunting dude!
|