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Men of War New World War II strategy game

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  #1  
Old 05-10-2010, 07:35 PM
Nikitns Nikitns is offline
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calliope is best rocket artillery. It has 50 or so rockets (no need 2 reload), and after spending them you got a M1A2 sherman. Obviously Sherman is utter shit vs tanks, but it works very well as an artillery unit.

I suggest at the very least to decrease its range and increase the cost, to show that it was very very rare IRL.
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  #2  
Old 05-10-2010, 08:07 PM
Nikitns Nikitns is offline
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also Japanese have that extremely good medium tank with sloped armour and uber gun. I think dropping the other heavy tanks would be wrong, but at least limiting them to 1 per team or something, considering they were only on the drawing board.
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  #3  
Old 05-11-2010, 04:08 AM
KnightFandragon KnightFandragon is offline
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Only encountered Calliopes one time and I must say it was pretty craptastic.....Ther was 2 and they fired like 10 volleys at mine and my dad's tanks and didnt even detrack them my infantry I think even didnt all get totally anniihliated. It killed my tank AA gunner or so but it didnt have catastrophic results like I thought it would. So unless the Calliope got better in 1.17.5 then they are fine the way they are..they fire alot of rockets, make alot of noise but dont amount to shiiiii...wait we cant use swear words can we? lolz. As for Heavy tanks, yeah they do need to do something to bring the mediums and lights back into it. It is amazingly boring when the only thing fielded are King Tigers, Pershings, IS3s.....its like MOW is taking place in the 1950s when those big tanks woulda been more used. The Era thing is a good idea, there is a mod that sorta incorporates that into it....its pretty cool. But srsly....it would make the game alot more fun if the Pzr III, M4 Sherman, Pzr IV were actually useful. Also, wtf is up w/ the front bumper of the Pzr6B grey King Tiger and Tiger I? It would be really nice to see the front bumper problem fixed on those tanks.....guarenteed penetration on the front ofthose tanks? Whats bad about he SU100? ive seen it tons and it seems to be pretty dang dangerous as is.
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  #4  
Old 05-11-2010, 11:03 AM
Crni vuk Crni vuk is offline
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Quote:
Originally Posted by Nikitns View Post
2. Make ERA specific battles. I have heard this ALLOT ALLOT ALLOT! JESUS this pisses me off. Make era specific, where you could choose 1940, 1941, 1942, 1943 ET CETRA. So, for example, in 1940 Infantry would be very powerful, and Panzer-3 would be considered a strong tank.
Yes. I would support this as well. It would also allow for battles with a bit more logic in mind and also battles where you see certain units in large numbers while other units never or in very few limited numbers. By 1944 for example the panzer IV H should be a quite common sight, while the T34/85 very expensive. On the other side by 1941 the Panzer III should be common and the T34/76 as well while in 1942 any panzer IV G expensive.

Maybe to make it a bit more simple one could jost go with Late, mid and early as designation for the units. Where in early engagements you would see more the T34 with 76mm and in mid war the 85mm and also more tanks like the KV85, IS1 and the IS2 beeing extremly expensive for example.

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Originally Posted by Nikitns View Post
3. Make Su-100 more powerful.
This is something I can only agree with. The SU100 is such a weak gun that its not funny anymore. Logicaly, it should have NO issues to take out a Panther or Tiger 1 from its front as it was a gun designed with such tanks in mind. Yet you see here many times richochets and hits without any effect or you have to get so close to them that you can hug them to do damage. On the other side the Su100 is quite expensive and lacks any considerable protection on its front so either the Tiger 1 or Panther have not much issues taking it out even on large distance. At least I never fear the Su100 which is different to the Jagdpanther which gives me a headache sometimes if deployed well.

The ISU152 should get a good boost in damage as well. You see to often Panthers and Tiger 1 get shoot without effect either ... and even the mighty Tiger II should NOT just simply shrug shoots of even to the front like its nothing. It should while not penetrate the armor have a fair chance to take out its infantry inside. Or do some more damage then just the tracks. There have been enough cases where Kingtigers suffered damage from lighter guns (see Ardenes offensive, Kampfgruppe Peiper) with damage to the electrical firing mechanism for example. This was not that uncommon.

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Originally Posted by Nikitns View Post
Panthers should be cheaper and have much worse side armour.
I can as well only agree. But in general, all tanks should actualy get weaker armor in game. Particularly when you use medium/heavy guns to attack their flank. Already the "smallest" angle can prove sometimes to be a serious issue ... and the panther at least really didnt had any noteworthy side protection.

If all enemy armor would get weaker side armor, this would help actualy the sides which do not have such good armor present like the japanese since flanking manouvers would be emidiately more succesfull and not become sometimes a "game of luck" how I call it where a perfectly well placed shoot to the side is doing nothing at all ...

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Originally Posted by Evilsausage View Post
Also the US Calliope is the weakest rocket artillery in the game. Its great for dealing with infantry, dont get me wrong and it got great armor.
But it can't really kill anything else then Infantry. It can even have trouble taking out AT-guns etc..

Also the Calliope only got 150 in range. Which makes it pretty easy to counter.
The issue with the calliope is that its quite easy to obtain and keep compared to the Katyusha and axis rocket lunchers AND it has a adequate self defence capability with its gun and machineguns. While realisticaly the artillery for example can take out the rockets lunchers quite easily since neither the Katyusha or other Rocket artillery have any considerable armor protection even a hit close to it will take it out and destroy it. To get the calliope with artillery is much more difficult. It would be here eventualy nice to consider a destruction of the rockets from a nearby hit by artillery and thus leave you with a simple Sherman without rockets. I mean if some 150mm gun hits very close it should do some signifcant damage to the rockets which have a quite high profile.

But I dont see that as a serious issue when you consider the superiority in armor and guns for both the Axis and Soviets.

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Originally Posted by KnightFandragon View Post
Whats bad about he SU100? ive seen it tons and it seems to be pretty dang dangerous as is.
That its to expensive for the potential use. Before I spend points for the SU100 I would send 2-3 Su85 (as support) or simply go for a IS2.

When you have the luck to eventualy do a flanking manouver or get very close to the enemy the SU100 can be extremly dangerous. But unlike the Jagdpanther it cant take much of a fight since most medium / heavy guns can take it out and since MoW is degrading somewhat the penetration on distance heavily the SU100 is loosing a lot of importance on long range.

The time you can get a Su100 its almost not worth to get it anymore cause thats almost the time you see heavy tanks that cant be clearly penetrated anymore.

I am not asking for a super SU, but its hard to believe that the 100mm had better characteristics compared to the 122mm when you see how bad it performs already against panthers and tigers.

Last edited by Crni vuk; 05-11-2010 at 11:09 AM.
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  #5  
Old 05-12-2010, 04:53 AM
KnightFandragon KnightFandragon is offline
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Originally Posted by Crni vuk View Post
That its to expensive for the potential use. Before I spend points for the SU100 I would send 2-3 Su85 (as support) or simply go for a IS2.
Exactly, id just take the IS2....sure it has like 15 rounds but the advantages over the SU100 is it has better manuverablilty in that it has a turret, so a detrack, which is waaaaaayyyy to easy to obtain, doesnt totally take it out of the fight till its fixed and it has AA Machineguns for Infantry attacks. IDK what the 100's armor is but the IS2 Late has good armor. I dont play at all w/ Assault guns but I dont see the reason for buying them over tanks. THey have the same guns, most dont have AA Mgs and thier armor isnt that much better.

Something that id think needs to be fixed is how easy it is to detrack stuff. 50cal MGs fire 5 rounds and detrack both tracks...thats retarded. One HE round from basically anything can knock it off. 20mm's do it w/ ease. Tracks werent really that weak now were they? I mean they are built to support a 60+ ton tank so id imagine they are thick enough to be completely impervious to 50cals and give 20mms a major headache.
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  #6  
Old 05-12-2010, 10:07 AM
Crni vuk Crni vuk is offline
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it doesnt happen that frequently though. Never loost my tracks cause of 50cals or soviet Dshks. 20mm guns, thats a different story. But the trick is you have to get quite close to have a clear shoot at it. And the vehicle is most of the time loost afterwards.

He shells particularly of biger size should definetly damage the tracks. At the moment I even think they dont do enough damage, considering the powerfull nature of 150mm and biger calibers they should have a fair chance to harm the crew inside a tank cause of shock !

It was many times a used tactic by allied troops to take out the tracks of the enemy armor particularly with heavy vehicles and simply flank the imobilized tank or even simply leave the target to the air force or shell it to death with artillery. Many German vehicles probably meet their fate not by enemy anti tank guns but by planes and artillery.

I am glad that you can take of tracks from vehicles. Otherwise taking out heavy axis armor would be a almost impossible task. Particularly weapons like the Sturmtiger or Jagdtiger.
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  #7  
Old 05-12-2010, 04:47 PM
KnightFandragon KnightFandragon is offline
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Quote:
Originally Posted by Crni vuk View Post
it doesnt happen that frequently though. Never loost my tracks cause of 50cals or soviet Dshks. 20mm guns, thats a different story. But the trick is you have to get quite close to have a clear shoot at it. And the vehicle is most of the time loost afterwards.

He shells particularly of biger size should definetly damage the tracks. At the moment I even think they dont do enough damage, considering the powerfull nature of 150mm and biger calibers they should have a fair chance to harm the crew inside a tank cause of shock !

It was many times a used tactic by allied troops to take out the tracks of the enemy armor particularly with heavy vehicles and simply flank the imobilized tank or even simply leave the target to the air force or shell it to death with artillery. Many German vehicles probably meet their fate not by enemy anti tank guns but by planes and artillery.

I am glad that you can take of tracks from vehicles. Otherwise taking out heavy axis armor would be a almost impossible task. Particularly weapons like the Sturmtiger or Jagdtiger.
I dont want de-tracking to be impossible just harder to bedone by smaller caliber weapons like 50cals 20mms. It should be able to be done by direct hits from large calibers like 75's and up. That makes more sense, but now you can hit a tank w/ a few 50 rounds and it falls off.
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  #8  
Old 05-12-2010, 02:38 PM
Nikitns Nikitns is offline
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Historically the Soviet 100mm gun could kill pretty much everything, including King Tigers from the front. It was a dedicated AT gun.

122mm was a gun built 2 fire HE charges.
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  #9  
Old 05-15-2010, 01:20 PM
Nikitns Nikitns is offline
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OOPS* I meant that Su-100 gun guaranteed penetration of 95mm sloped armour @60 (degrees) at 1500 meters.
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  #10  
Old 05-17-2010, 02:27 PM
Crni vuk Crni vuk is offline
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well it would be definetly enough to crack the hul of the Tiger 1 and Panther on usual distances. Speaking of 1000m
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