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IL-2 Sturmovik The famous combat flight simulator.

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Old 05-09-2010, 03:38 AM
Romanator21 Romanator21 is offline
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It helps to lock the tail wheel. That way you won't be fishtailing on the deck and wasting energy. Prior to releasing chocks, set flaps to "combat" and when halfway down the deck, lower them to "takeoff" or "landing". It's also critical that sometime after this point your tail is already in the air. Once you cross the threshold, immediately raise your gear, and correct for torque since your nose will be pointing upward.

Typically I can takeoff from most carriers with a maximum load this way. Escort carriers are another matter, but you shouldn't have to take a full bombload from those anyway.
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Old 05-09-2010, 03:50 AM
AndyJWest AndyJWest is offline
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Another thing that seems to make a slight difference when taking off from a carrier is timing the chocks release relative to any roll the carrier has. If you are starting from the left side of the carrier, you will want to move right as you start your run, to ensure you don't go over the edge, and if you wait until the carrier starts rolling to the right this will help.
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Old 05-09-2010, 07:58 AM
capt. windh capt. windh is offline
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Alright guys, thanx for the input.


@Romanator: Was this the way they did it IRL?
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Old 05-09-2010, 09:49 AM
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zapatista zapatista is offline
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Quote:
Originally Posted by Romanator21 View Post
Prior to releasing chocks, set flaps to "combat" and when halfway down the deck, lower them to "takeoff" or "landing".
good point

i dont usually use flaps at all till the last 1/3 of the carrier deck, and then quickly set them to takeoff at the last possible moment (there is a slight delay with flap responses in il2, as there is in RL, and it means by the time you are at the last 10% of the deck you should be getting the right lift from takeoff flaps without having wasted drag in the earlier part of the run)

there are some limitations oleg had to work with under those parameters (moving carrier, wind modeling, aircraft speed etc..) and it didnt fully allow him to 100% correctly mimic TO speed and loadouts iirc, but you should be able to takeoff with the correct loadout in most missions now
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Old 05-09-2010, 07:14 PM
Romanator21 Romanator21 is offline
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Quote:
Was this the way they did it IRL?
I don't know at the moment. Pilots always used the tail wheel lock when available, and you should too. I promise, you won't be a noob if you do. Pilots also had to be very conscious of torque and other forces and anticipate them.

But I'd be skeptical that pilots would occupy themselves with lowering flaps while accelerating down a narrow and short deck. They probably set "landing" flaps prior to launch. The method I describe gets you accelerating faster as it reduces drag. I should also mention that I'm designating the flap designations loosely in the way that Il-2 describes them, and that in reality the pilot set flaps marked by degrees.

The F-4U was regarded as a very difficult aircraft to takeoff and land from a carrier. Huge numbers were lost to accidents. Don't be hard on yourself if it takes a while to get used to. Practicing in a Hellcat can help a great deal. It has stronger gear, better visibility, and in my opinion, is a better fighter anyway.

Last edited by Romanator21; 05-09-2010 at 07:18 PM.
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