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Star Wolves 3D space RPG with deep strategy and tactical elements |
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#1
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I would like a french translation please!
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#2
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If they do create a patch or a patch is included with the expansion, they should do a spell check on the dialogue, some of the mistakes are just unforgivable - even if it was a Russian translation. (Like once someone said "Good uck!" - where is the L in luck?)
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#3
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It will be a standalone expansion so it won't correct any Civil War bugs.
don't be so strict. It's kinda funny to see meat instead of meet Last edited by Goblin Wizard; 05-09-2010 at 07:31 AM. |
#4
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Too bad it was not as halarious as the Men of War translations.
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#5
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yeaah more star wolves sounds good, but is there a german translation of SW3CW coming out and wahts with the nest is there an chance for a german version?
and whats up with the voices thats scream me that there is only one person in SW3CW who have voice (not in text only battle an command speak, what was his name ... i forget it XD), can't you mak voices they can be an extra for those who wanted them like DLC on steam ... greeting mk_sky |
#6
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You are talking about Kalem... Kalem always struck me as the most pointless pilot in the entire game, I dont remember him actually having any lines beyond the point you meet him. The only thing that irritates me is that the developers could have introduced him so much earlier in the game and actually help allieviate the problem of having hardly any pilots most of the game.
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#7
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Kalem is good, his skills are very useful. For me is very pointless Validol.
But i will prefer more pilots for each fraction. There should be more MS beacuse some are good as Lion MK II and some are underestimated as MS-119. |
#8
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Quote:
The thing that Irks me is that Kalem is the big reason why you are forced to stick with an obnoxiously low number of pilots throughout the entire game. If Kalem did not exist, a character could have been added much sooner. Imagine if, for every situation in Star Wolves 3, you had an additional pilot for every situation before Kalem arrives on the team. You would start with 3 pilots on the Pirate ship and after Greyhair you would have four, and after you got Validol or Che or whoever, you would have five. For the alien missions, Six. But, I would rather see in-game support for a far greater number of pilots. Eight would be a good starting point. The interface would only need minor modifications to handle it. You could reserve six of the slots for storyline pilots like now, and use the last two slots for hirable pilots, perhaps through the mercenary window. To be honest, it is rather bizzare to me that they kept the god-awful useless Mercenaries (Mine always got themselves killed in the first firefight I brought them into... I want a refund!) but ditched the random missions which were actually useful for getting up early money in the early stage of the game when you are too weak to fight anything. Last edited by Nanaki; 05-10-2010 at 01:11 PM. |
#9
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Depends on the point of view. They draw enemy fire giving your pilots several seconds of free shooting (I use them in this role sometimes). They are meant to be killed! IMO money is not an issue. But of course I would change them for random missions at once.
Last edited by Goblin Wizard; 05-10-2010 at 04:58 PM. |
#10
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Yes i understand, its hard to fight with only 2 pilots I think there should be option when you leave Elio.
If player decide go to Gredos, he should meet again Nataly and he will join team. If player decide go to Hespatus, he will rescue Kalem. And not go to rescue Ternie with only 3 pilots (except one path there are 4) and disabled MS. |
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