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Star Wolves 3D space RPG with deep strategy and tactical elements |
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#1
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Hmm... you are so enthusiastic and everything looks great...
I don't want to discourage you but I hope you realize that It's a project for... years. I'm not joking. Scripting all of these without map/quest editor (like devs have) will be tons of work. Some guys from Russia started a project like yours about 2 years ago. They are still working on it. Generally, if you want to think about project like this you should find someone who is really good with LUA. |
#2
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Funny thing is, a long time ago I used to know some people who were masters of Lua. However, back than I never really cared for the language (and was busy with other stuff).
I will contribute whatever I can, but I am taking a bit of a break from modding at the moment before I pull out all the hair from my head in fustration. |
#3
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Well thanks for the rely guys; yeah I am enthusiastic, maybe way to much...
I don’t mind if it takes years, I will do what I can (while I can) and take each step of the way. I plan to break it up into small doable parts and mod bit by bit... To start off with I will take what everyone has created so far and add it into a collection of everyone’s work, in one big mod package. My skills are basically retexturing, not scripting (I was hoping you guys would sort that part out). I know a little bit of scripting and it seems straightforward enough when going through the script language (I understand what their editing/creating). Although I have yet to edit it and see what happens. I have been following you guys in the forum and making notes as to what to-do and what-not-to-do based on yours and others experiences of where you went wrong and what you have learned. Okay for now let work on what both you currently working on... and finishing it as a mod package. I plan to create new custom portraits and UI colours for people to choose form (just pasting over existing character portraits & the UI). I want to create some male and female portraits that you can choose to overwrite, say you want to make the main guy a chick – then just over ride his portrait, or change someone else you don’t like with the portraits that I will provide. I was previously modding for fallout 3 and have doing so for over 2 years now, time isn’t an issue for me... |
#4
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One more thing. The game engine is rather old. It hasn't changed much since SW1 (2004). AFAIK there is no way to add bump map, specularity, displacement or other view enhancing textures. Only one base texture - that's all. After you'll get deeper into modding SW you'll probably find other limitations.
BTW If you want to change/add ships I have a plugin for 3dsmax that allow direct import/export IMD files (without using IMD_Editor). Let me know if you are interested. Of course, I can help with all my knowledge so don't hesitate to ask. |
#5
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Yeah I would be interested, thanks! XD
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