![]() |
|
#1
|
|||
|
|||
![]() Quote:
If you really don't think "this game is supposed to be about flying" then what do you think it is about? |
#2
|
|||
|
|||
![]()
Yes, of course it's about "Flying." People differ in what they find interesting about this sim. Some geek out about the climb and turn rate of one plane vs another to others its about "experience" of flying. It's about feeling like you're immersed in a real world when you look out the cockpit at the objects below and feeling like you're somewhat in this world they have created.
It's bewildering to me to think that people are ACTUALLY arguing not to have more complexity to a Sim. How dare people offer suggestions... |
#3
|
||||
|
||||
![]() Quote:
where in the dark recesses of your somber mind do you now start to believe people here have to explain and justify ANYTHING to you about what THEY want to have included in oleg's flightsim project ? |
#4
|
|||
|
|||
![]() Quote:
Since neither of us is involved in BoB development, I'd say that my grasp of elementary principles on application design, whhich is evidently greater than yours, is much more relevant than how long I've been posting on this forum. And isn't it rather infantile to use personal abuse when you don't have a better response? ----------------- zapatista is back on ignore.... |
#5
|
||||
|
||||
![]() Quote:
Quote:
Quote:
lol, you cant even get that right can you. wasnt i on ignore already or where you fibbing again ? /note to lab: no increase in AndyJWest cognitive and reasoning ability despite repeatedly being given all information to solve simple clue's. behavioral pattern and genetic sequence of subject makes it unlikely they will ever contribute to the benefit of others around him Last edited by zapatista; 04-25-2010 at 02:47 AM. |
#6
|
|||
|
|||
![]()
Don't want to get involved in what has become a very personal dispute, but thought i'd try to give my perspective on these issues. At the risk of being accused of 'copping out' I can see merit in both your arguments.
Zapatista, I don't think any of us would say that we don't want a 'living, breathing world' to fly over and interact with in SOW, and you are right that Oleg has told us that civilian traffic (buses, cars, etc) is modelled and will be included. This is definitely something that I have little doubt will play a big part in the future of this sim. I wonder though how much will be available and usable in the initial release? This is where I think Andy makes a good point - the word is 'resources' - both in Maddox Games development time AND in PC processing power. We are already aware that Oleg is aiming for a release later this year and that many crucial aspects of the game remain to be tuned and added. This means that of necessity some of the desirable but non-essential extras will be pushed back for inclusion after initial release. The best examples of 'desirable but non-essential' would be things like wildlife in the fields, civilian traffic, animated civilians (farmers, pedestrians, kids playing in the back yard, etc). The issue of PC processing power is key here too. There will not be much point in developing and including all the features of this world if no-one has a powerful enough PC to actually enable and run it. I think given this the most realistic result in BOB will be that some minimal amount of civilian traffic, wildlife, etc will be available for use. I fear though that attempts to make heavy use of it while simultaneously having decent-sized air battles will result in low frame-rates (similar to il2 over cities). However, one thing that I'm sure will be ruled out for the foreseeable future is the possibility of continuing the game on the ground after the pilot has bailed out. The big difficulty here is in developing realistic AI to control all of the vast number of possible interactions between a downed pilot and his environment. It is not enough having cars with open-able doors or pedestrians that follow pre-programmed routes along designated paths. That kind of 'dumb' modelled world is perfectly believable from a plane at 2000 feet, but when you are standing next to the pedestrian or when you attempt to eject a passing motorist from his car - think of all the possible interactions that will have to be modelled to make it seem real....! The only alternative I can see to this (initially) would be having your downed pilot in an unpopulated, dead environment - not very rewarding and not very realistic. Last edited by kendo65; 04-26-2010 at 08:38 AM. |
#7
|
||||
|
||||
![]() Quote:
what got my reaction was that some late arrivals in this forum seem unaware there is a whole range of elements oleg has spoken about himself that he has incorporated already, and other elements he has factored into the engine and will be developed further as the later installments of BoB/SoW get released (or will be open to 3e party folks to develop) Quote:
Quote:
what hasnt been confirmed is static animals in farmer fields (oleg did say there would be no animated horses/cattle/sheep etc at release), but presumably adding some static animals would not be a big deal and i hope will be included (to be switched of in options for those wanting to reduce fps drain, just as you can do in rowan's BoB now) oleg also didnt confirm or comment if there would be "farmer driving tractor in fields", or "civilian truck on roads", personally i think that is very simple to add and would take one of his programmers 20 min. you just set the tractor/ truck to drive at a preset loop on the road or field, and thats it (maybe synced to server time, so the farmer dont work his fields at night) adding individual civilians walking around villages/towns is a bit much to ask for now, BUT we will have the equivalent on airfields, by having some form of animation of refueling/rearming etc on airfields, AND fire and ambulance trucks (presumably not ghost driven, so there has to be a figure inside). adding some static civilians in some parts of the map, on bridges, next to rivers, or passengers on a bus etc is not that big of a leap. we already have in il2 a troop truck with simple animated figures jumping out of it when strafed, is it that big of a leap of faith to have a more modern and better detailed version of a similar feature in 2010 BoB, i dont think it is ! will it be included at release ? no idea, but to me it is a very obvious possibility to be expanded on (either by oleg or 3e party) since oleg already stated he hoped to include at release the ability to control at least a single vehicle, and probably a ship/boat at release or soon thereafter, then these vehicles/ships have to include a modeled driver/pilot. so again it emphasizes oleg's recent efforts in working on that aspect (as can be clearly seen in his detailed human figures, and a recent video of animated skeletal pilot entering/exiting an aircraft). will this be a simple animation ? will this be under player control in 1e or 3e person ? no idea, but to pretend it isnt part of BoB's future is just silly, it obviously is in some form. i think some people here (not you, but people like andywest) should go and refresh there mind, or find out for the first time, on the extensive comments oleg himself has previously made on this over the years, much of which has been confirmed by development screen shots and video's. and like another recent poster stated, these forums, particularly the ones oleg and Co read themselves, are as much a brainstorming resource and a place for idea's as they are a location for general fan/user discussion, so think big, and come up with suggestions for further improvements ![]() Last edited by zapatista; 04-25-2010 at 01:31 PM. |
#8
|
||||
|
||||
![]()
Was his question directed to you? No, it wasnt, so calm down and stop being so aggressive. Name calling won't get you anywhere; all Andy wanted to know was what the chap felt he wanted out of the sim. Your reaction was completely over the top.
|
#9
|
|||
|
|||
![]()
And perhaps Zapatista should stop assuming that the only people who read this forum are those that post on it. Until 1C:Maddox started giving regular details about SoW:BoB, and Team Daedolos started reporting on IL-2 patches, there was little on the forum worth the bother of commenting on, at least in my opinion.
|
#10
|
||||
|
||||
![]() Quote:
![]() |
![]() |
|
|