![]() |
|
#1
|
||||
|
||||
![]() Quote:
there are several problems with the current empty and dead il2 world we have now, and by the sounds of it oleg recognizes this to and is in the process of addressing both elements 1) for the lifeless empty world of il2, oleg is now adding "life" - some animals will be added as static objects and have been confirmed (? cows, horses, sheep in fields ?). and some bird groups/flocks will fly around and exist as "objects" you might hit (bird strike) - i hope this will include some further objects like tractors moving around in fields, some civilian cars/trucks/bicycles on roads (driving a preset trajectory or loop probably). civilian ships on the water to, fishing boats have been seen in screen shots already. - airfields will have a certain amount of AI ground activity now, probably jeeps and trucks driving around. ambulances and fire crews responding to damaged aircraft landing is likely. refuel and rearming on the ground will get some sort of animated ground crews 2) the other aspect is having to identify ground targets before you engage them, so it isnt the current "shoot anything that moves". - even over enemy territory there should be civilian traffic, and penalties for hitting them (even some civilian air traffic ?) about having individuals modeled and function in an animated form, we already had the single cyclist modeled in il2, having more of this type of single human action should be a logical progression for BoB (farmer in field, a pedestrian walking around in town, single mechanic/technician/pilot walking around the airfield, civilian cyclist on road ?). the articulated skeleton oleg developed for pilot and aircrew could be adapted to function in that role i presume (maybe in a lower detail mode, like the ships/vehicles are lower detail then the high polygon aircraft. - i havnt seen oleg post much about it so far (other then as human animations he is planning on for refueling/rearming etc), but if it is possible in the new engine and he adds a few "active" objects like this, then it can be added on or expanded on later (3e parties being able to develop this further ?) - modeling groups of individual humans marching/moving will probably be the most difficult from a technical point for programmers and seems unlikely for a while. like troops marching on their way to the front, columns of prisoners, roads clogged with refugees, etc .. and would be the most cpu/gpu hogging. what i am hoping for in BoB, and there are direct confirmations that oleg is adding several of these elements already, is to get a living breathing active world to have our air war in. to take this one step further, i am hoping we will also be able to fly some transport and resupply missions in unarmed or even civilian planes (mail, parts, troop transport etc). i initially this might be missions like flying supplies into Stalingrad for the germans, air dropping some allied supplies to the french resistance at night at a specific grid position (with points obtained depending on accuracy), picking up downed pilots from french fields, etc.. other missions might be flying photo reconnaissance over enemy lines etc hopefully eventually the dynamic campaign engine will be able to "task" missions like that in the same way that combat missions are available for fighters and bombers. Last edited by zapatista; 04-22-2010 at 12:43 PM. |
#2
|
||||
|
||||
![]() Quote:
All very good ideas!...that mission that I made was very time consuming to fly because of the few vehicles scattered all over the map. To add life over the entire map may not be possible because of the PC hit. Hundreds of vehicles would be needed to make the map more interesting, and more true to life, but it sure would be cool ![]()
__________________
GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
![]() |
|
|