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#1121
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Even in Silent Hunter 4, a dedicated submarine combat sim, player controlled surface ships done to the fidelity of the US fleet boats are pretty much beyond the ability of the game engine. There is simply too much to model for a large surface combatant ship. I'd say it's on the order of 100 times more complicated than a crewed multi engine bomber in IL2/46.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#1122
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I agree on the ship simulator definition. But giving some simple behavior like the landing path that appears when you reach an airbase, that apply to aircraft and humans, when flying offline, doesn't appear to be that much.
Right now, the ship intelligence won't allow them to avoid a ship wreck spoted from 5 Km away. They will just collide and get sunk. Yes, when you make a mision, you just take care that they don't overlap their paths when swimming straight. The trouble is that ground objects happen to do the same, with the little difference that they didn't sink, nor explode! They just start a pre-defined process of avoiding the obstacle(ramming it a lot), and resume their path. Even making them crossing a bridge without getting stuck, is a tough task. All this "funny" behavior ruins the immersion a lot, at least, it does for me. Having a ground unit avoiding your straffe pass, by moving before you get an absolutely clean shot is really much more lively than allways hitting sitting ducks, or ducks marching in a row. The code needed for that? The same as allready implemented on landing aircraft, but with a different trigger situation. Like triggers present in game? The tanks changing their formation from a line abreast to a diamond box. |
#1123
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I saw you are gong to add other Ju-88 versions.
It would be nice if the heavy fighter version could be included. |
#1124
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Cheers, Fafnir_6 |
#1125
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JU88C V Beaufighter? who would win?
![]() http://www.ospreypublishing.com/stor..._9781846039836 I always thought the Condor legion dominated the fascist air arm kill rate but maybe not? |
#1126
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hi all nice to see the fairey fulmar in the sim hope we get it as flyable also is there news on how big the 4.10 download will be?
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#1127
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Nice there are two new FAA planes for IL2.
Maybe more should come,like Fairey Firefly and Barracuda. IDK if these updated are only for IL2,but planes like Ki-45,G3M and D3Y would be awesome too. |
#1128
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Agree on the Japanese aircraft. Both the IJN and Imperial Japanese Army Flying Corps are sorely in need of bomber and attack types.
Add to that the dubious 3D modeling and FMs of the current Japanese single seaters, it makes flying for the Emperor a very difficult, if heroic, enterprise.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#1129
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France
D.520 (for France,Vichy,Romania and Italy) Potez 630 Breguet 693 Bloch M.B.210 Poland P.23 Karas P.37 Los P.50 Jastrzab LWS 6 Zubr UK Fairey Firefly Fairey Barracuda Vickers Wellington Avro Lancaster Short Stirling Boulton Paul Defiant Westland Lysander Hawker Typhoon US B-26 Marauder SB2C Helldiver Germany He-115 Ju-188 Do-17Z Ju-88 heavy fighter versions (C?) Italy Piaggio P.108 Cant Z.1007 Alcione Cant Z 501 Gabbiano Re 2005 Japan Ki-45 Nick G3M Nell Ki-67 Peggy A7M Ki-49 Helen D4Y1 Judy D4Y3 Judy P1Y Frances Last edited by bf-110; 04-19-2010 at 12:22 AM. Reason: forgot a italian fighters |
#1130
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The rest maybe, but only eight of those were produced, and none flew operationally.
Wikipedia agrees. http://en.wikipedia.org/wiki/Mitsubishi_A7M Quote:
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