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#51
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Me think that when you're doing detail like that, the rest of the game should/must be well advance. Have faith people!!!!!!
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#52
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Back in the real world - strafing aircrew who had parachuted into your territory from a crippled aircraft would have been a court-martial offence in the RAF, and probably still is.
B
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Another home-built rig: AMD FX 8350, liquid-cooled. Asus Sabretooth 990FX Rev 2.0 , 16 GB Mushkin Redline (DDR3-PC12800), Enermax 1000W PSU, MSI R9-280X 3GB GDDR5 2 X 128GB OCZ Vertex SSD, 1 x64GB Corsair SSD, 1x 500GB WD HDD. CH Franken-Tripehound stick and throttle merged, CH Pro pedals. TrackIR 5 and Pro-clip. Windows 7 64bit Home Premium. |
#53
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![]() It was mentioned that we won't see everything until it's finished, but if so much attention is put into such details, imagine what the rest of the simulation will be like. ![]() |
#54
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Thanks for the video Oleg. You've captured the motion really well
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#55
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I think that's the best 3-second YouTube video I've ever watched. Thanks!
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#56
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#57
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cool video
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#58
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Thank you for the video and the photos.
These look really great! Will there be a first person view while falling to earth in the parachute or just a 3rd person view like we have in Il2 right now?
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STRIKE HOLD!!! Nulla Vestigia Retrorsum |
#59
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Thank you Oleg and team!
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#60
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The good news is:Oleg is working in the details of the game,a sure signal that the main part is already done.
I believe that if you really want a new and revolutionary game, the answer will be in the details. |
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