Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #1  
Old 04-14-2010, 10:47 AM
Slechtvalk Slechtvalk is offline
Approved Member
 
Join Date: Mar 2010
Posts: 27
Default

Dx11 would be great for flight sims.

Dx9


Dx11


Maybe in later updates, they support it.. I read somewhere you won't see any difference when using dx9/10 or 11 with SOW/BOB.
Reply With Quote
  #2  
Old 04-14-2010, 02:59 PM
David603 David603 is offline
Approved Member
 
Join Date: Jul 2009
Location: 6'clock high
Posts: 713
Default

Quote:
Originally Posted by Slechtvalk View Post
Maybe in later updates, they support it.. I read somewhere you won't see any difference when using dx9/10 or 11 with SOW/BOB.
So why does Oleg clearly label DX9 screenshots and videos as such?
Reply With Quote
  #3  
Old 04-14-2010, 03:21 PM
Igo kyu's Avatar
Igo kyu Igo kyu is offline
Approved Member
 
Join Date: Sep 2008
Posts: 703
Default

Quote:
Originally Posted by Slechtvalk View Post
Dx11 would be great for flight sims.

Dx9


Dx11


Maybe in later updates, they support it.. I read somewhere you won't see any difference when using dx9/10 or 11 with SOW/BOB.
If that's for real, and the dx 9 shows what's really there, I'd rather have the dx9. If there are steps (I'm not talking about flight sims here) then I want to be able to walk up them, and stop on one step or the other, not slide down them.
Reply With Quote
  #4  
Old 04-14-2010, 04:03 PM
Flanker35M Flanker35M is offline
Approved Member
 
Join Date: Dec 2009
Location: Finland
Posts: 1,806
Default

S!

There has been steps in games before DirectX 11 and tesselation IMO Unigine Heaven v2.0 is just a tech demo and good as that. Gauging actual game performance with it is questionable.
Reply With Quote
  #5  
Old 04-14-2010, 05:29 PM
Igo kyu's Avatar
Igo kyu Igo kyu is offline
Approved Member
 
Join Date: Sep 2008
Posts: 703
Default

Quote:
Originally Posted by Flanker35M View Post
S!

There has been steps in games before DirectX 11 and tesselation IMO Unigine Heaven v2.0 is just a tech demo and good as that. Gauging actual game performance with it is questionable.
Sure.

What I have a problem with is e.g. walls which are flat, but seem to have alcoves in them, but you can't walk into the alcoves because they are visible features, but really (whatever that means in a game) they aren't there at all as spaces. Those exist in Oblivion for instance, and while Oblivion is great, I'd really rather those alcoves didn't appear to be there when they aren't.

Oblivion is pre dx11 I know, it's just the general idea of fake images that aren't mapped to the underlying shapes that I'm talking about, I'm not saying Oleg is even thinking of doing anything like that, I'm just saying that I personally don't like images that don't match the underlying "physical" shapes.

The forests in IL*2 are NOT what I'm talking about, they may be crap images of trees but if you run into the crap image, boy oh boy is that tree solid. The other trees which you can fly through with no damage are much more what I'm talking about, especially as in towns they're solid, but in the countryside they're typically not solid. Hopefully in SoW all the trees will be solid.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:18 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.