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#1
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Dx11 would be great for flight sims.
Dx9 ![]() Dx11 ![]() Maybe in later updates, they support it.. I read somewhere you won't see any difference when using dx9/10 or 11 with SOW/BOB. |
#2
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So why does Oleg clearly label DX9 screenshots and videos as such?
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#3
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If that's for real, and the dx 9 shows what's really there, I'd rather have the dx9. If there are steps (I'm not talking about flight sims here) then I want to be able to walk up them, and stop on one step or the other, not slide down them.
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#4
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S!
There has been steps in games before DirectX 11 and tesselation ![]() |
#5
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![]() Quote:
![]() What I have a problem with is e.g. walls which are flat, but seem to have alcoves in them, but you can't walk into the alcoves because they are visible features, but really (whatever that means in a game) they aren't there at all as spaces. Those exist in Oblivion for instance, and while Oblivion is great, I'd really rather those alcoves didn't appear to be there when they aren't. Oblivion is pre dx11 I know, it's just the general idea of fake images that aren't mapped to the underlying shapes that I'm talking about, I'm not saying Oleg is even thinking of doing anything like that, I'm just saying that I personally don't like images that don't match the underlying "physical" shapes. The forests in IL*2 are NOT what I'm talking about, they may be crap images of trees but if you run into the crap image, boy oh boy is that tree solid. The other trees which you can fly through with no damage are much more what I'm talking about, especially as in towns they're solid, but in the countryside they're typically not solid. Hopefully in SoW all the trees will be solid. |
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