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7,62 Tactical action game, sequel to Brigade E5

 
 
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Old 03-25-2010, 07:22 AM
0a.Archangel.a0 0a.Archangel.a0 is offline
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Join Date: Feb 2010
Posts: 50
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Hi R@S,

man u really got in deep on this
Thought I might give few ideas, hope some are applicable.

Missions:
Kidnap: Kidnap ... and leave sector.
Sabotage/Espionage: Infiltrate+place bug/and or explosive on given location.
Enemy forces weakening: Prevent ... (mainly patrols) from reaching point (mostly other side of the map).
Threaten: Find NPC ... and melee it few times, if requested-shoot it in requested body part. (saw that this is possible without enetering combat during gameplay).
Theft: Find object ...
Escort: Person X must reach location.
Replacement: Infiltrate and escort person x to location ... Eliminate person ... and aquire his uniform+give it to the escorted person(+aquire guard uniforms for your team)+help person reach location within compound or anything else+leave the person there and leave w/o gunfight.
Ambush: (Simplest) atack convoy-bring whatever is requested
Survival: W/o weapon at the start survive til time expires or leave sector.
Defend the fort: While bunkered in your position, prevent enemy from taking your fort or destroying/killing something important at your base.
Street brawl: Settle street hooliganism-no weapons only melee combat thru the level or some silent weapons or melee weapons when police cant see you.
Dodge ball: Arena of somekind only with throwing weapons, prefered knives to grenades , best to be divided in middle so the teams cant reach each other.
Arena battles: (sidemissions for some extra cash) Eliminate other group within sector or kill enemy in the sector(1vs1)-the enemy should be some camped f.... with better weapon than you and the sector should be mined for better fun.

Multilevel missions:
1.Reach point without being detected.
-possibility on the way: aquire disguise, weapons, traps, demo etc.
2.a) wait till all targets are present - eliminate targets, eliminate target one but with target two seeing it, eliminate using traps, eliminate using demo charge,eliminate targets and aquire info.
2.b) overwatch meeting, protect person ..., protect person if failed retrieve data. Overwatch meeting collect info, leave sector.
2.c) eliminate guards, kidnap persons ...
3. bring object to ...
3.a) leave area till time expires
b) hide till hour X than meet your transport/guide at location x
c) Eliminate hostages in front of civilians or on location x
d) Eliminate hostages+hide bodys/request their uniforms(one merc must be left with them as guard+take uniforms-infiltrate location x and aquire y.

Hope this will inspire at least a bit.
cya

B.t.w. or for laughs: I was traying to create zombie textures - resolved in quite a joke LOL . But its creatable. (wanted this for some of my own editing and extra missions with own storyline-I simply love survival horors ). Tried to create new bones to the 3D object mesh of NPC and give some new movement but it hell camed down at me. Well within the 3D it looks quite nice, but the game CTD in unavoidable at the start, gotta learn more with the scripting I guess . The worst is saving action: 'zombie atack'. Man i got the BSoD (Blue screen of death) whens tarting the game so I kind give myself a fea days to cooldown before I f.. my PC
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