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IL-2 Sturmovik The famous combat flight simulator.

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  #41  
Old 03-05-2010, 03:02 PM
nearmiss nearmiss is offline
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This thread was hijacked by a MALCONTENT and TROUBLEMAKER. That is not in the spirit of our community.

I have banned that member for 2 weeks and gone through and edited this thread, even one of Oleg's postings.

All of us appreciate the updates, and look forward to them.

Oleg, We all appreciate your cooperation by sharing updates, and allowing TD and others to work with IL2 series allowing further improvements.

I am sorry for the inconvenience. I didn't see the thread soon enough

Last edited by nearmiss; 03-05-2010 at 03:15 PM.
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  #42  
Old 03-05-2010, 03:02 PM
Il2Pongo Il2Pongo is offline
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Really amazing responses.
All I would like to see, when the team can, is progress and info.
My life doesn't depend on it, My sanity doesn't depend on it. Its just a curiosity for me and I appreciate the glimpses.
I dont think the team owes us anything. But I appreciate the pace of updates so far this year.
Keep up the good work,
Does the gun on that armoured car elevevate?
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  #43  
Old 03-05-2010, 03:06 PM
Flanker35M Flanker35M is offline
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S!

Nice effects. Thanks for the update!
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  #44  
Old 03-05-2010, 03:07 PM
drafting drafting is offline
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Thanks for the update, Oleg. I like seeing the increased vehicle functionality...
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  #45  
Old 03-05-2010, 03:09 PM
kendo65 kendo65 is offline
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Quote:
Originally Posted by Mango View Post
Excellent post, KOM.Nausicaa! I'd also like to add that for every impatient "expert" who thinks he can speak for the rest of us, there are many of us who silently gaze on the Friday updates with great satisfaction.

I've been waiting more than 5 years for this puppy, and of course the initial excitement has worn off. But it's not about the novelty, it's about the detail (which we see every week), the immersion of the sim, and that history that we learn! These are the things that kept IL-2 alive for so long.
Don't want to distract the discussion further from the important topic: ie SOW and the details in this week's update, but as I may be one of the 'impatient "expert(s)" ' to whom you refer (and that other people have commented on) I'd like to comment a little on my reaction to the update.

The video of the armoured car was found by someone on youtube and linked to from 1C forum 30 minutes before Oleg had got the official update link in place.

[see
http://forum.1cpublishing.eu/showthread.php?t=13668
]

The battle-damaged He-111 was revealed in one of the pics in last week's interview.

Given that, my honest initial reaction to this week's update could be described as less than excited. However I believe my comments were balanced and not unduly critical of Oleg or the update itself. I certainly don't consider myself an 'expert' and I was not attempting to speak for anyone other than myself.

I'm aware that Oleg is treading a line with these updates between playing it safe, and revealing features before they are fine-tuned and ready. I'm grateful that he takes the time.
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  #46  
Old 03-05-2010, 03:12 PM
daidalos.team daidalos.team is offline
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One question regarding the lighthouse screenshot...

Is it me or do I see a wind effect on the water surface? Looking on the left side of the lighthouse, I see some stronger waves than on the right side where the sea seems calm and flat.

Martin
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  #47  
Old 03-05-2010, 03:14 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by Il2Pongo View Post
Does the gun on that armoured car elevevate?
The gun is fully working With the recoil of barrel.


We make such things that are not neccessary in BoB just because:

1. We are thinking about creative community that will make own scenarious and online battles. From the beginning of development looking for experience with Il-2 in years.
2. We put so much in engine, that it will be really long life new horse for the flowing titles.
4. If only will be able to create one more team in feature - then this team may use this engine for a very special games with the physics close to real... Say only online games.
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  #48  
Old 03-05-2010, 03:15 PM
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Flyby Flyby is offline
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Default nice update/request for next one

Oleg,
Nice video of the AFV, and nice screens too. How about a brief video showing some dynamic weather (either from the air POV, or from the ground POV). I prefer air air scene. You know how I am. If I don't ask, you can't tell me "no"!
Flyby out
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  #49  
Old 03-05-2010, 03:22 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by daidalos.team View Post
One question regarding the lighthouse screenshot...

Is it me or do I see a wind effect on the water surface? Looking on the left side of the lighthouse, I see some stronger waves than on the right side where the sea seems calm and flat.

Martin
We were working over it, but I think we will drop some of features for the future.

About unit I can say that the light works exactly as it should. and may be used for navigation.

Say in mission we may put the simple code for different units like this Lighthouse or other radio objects.
So you read or hear signals.... depending of unit. Say you may use Morse code and use it in a game play. Jus such little feature... that need coding and implementation in a gameplay with easy of use... I can't tell you all how much we put, wan't or did already... really it is so much comparing to any sim to date....

Last edited by Oleg Maddox; 03-05-2010 at 03:38 PM.
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  #50  
Old 03-05-2010, 03:22 PM
nearmiss nearmiss is offline
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Will the artillery and armoured vehicles have the ability to elevate the guns and shoot over hills and other objects as for real.

Will artillery have long range ability as for real? I realize some guns can shoot for miles, and probably off the map. So, will they have a trajectory that will allow place artillery away from front lines as real artillery.

In IL2 we have to see target and only straight shot.
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