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IL-2 Sturmovik The famous combat flight simulator.

 
 
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Old 02-28-2010, 01:07 PM
MikkOwl MikkOwl is offline
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Join Date: Jan 2010
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There's little difference between the two 24". Nothing to regret. Here's a comparison between 24", and assuming we have the same FOV setting in the game.

16:10 1920x1200 = Taller & a bit more actual screen surface. Will as a result give.. slightly.. better vision up and down (instrument reading benefits from this, a little bit, and seeing other aircraft when looking upwards.

16:9 1920 x 1080 = Wider than the 16:10 but less overall surface (only a small difference). Slightly better sideway vision (to the sides). About 11% better framerate, maybe more, because of less pixels to render.

There's almost no difference between them, if everything else is the same (quality, response time, refresh rate etc). Even the differences mentioned are very small.

Higher resolution than this is really a must if the screen is even larger (if you sit close to get a big display experience). And that means needing extremely expensive graphics cards. Probably running several of the high end cards available at the same time together.

Yes of course the resolutions are all supported in SoW. Even IL-2 can support them.

EDIT: Nothing distorts a view except using FOV that is too wide compared to how big your display is to your eye. If you sit close (about 50cm) from your 24", then a fov of about 55 degrees is the same as reality (as in, it's like your monitor is a window into the world, distances, scales, everything is true to life). The bigger the fov, or just put the monitor further away from your eyes, the more the mis-match distortion becomes.

Last edited by MikkOwl; 02-28-2010 at 01:11 PM.
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