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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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#1
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only when I feel like breaking the sound barrier without a sonic boom
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#2
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Is there a plane that'll do 768mph in realistic? I've not seen it. |
#3
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It's with a tinge of sadness I see this thread. It does indeed appear realistic is the place to be. I like it lots, more challenging handling, better gun damage etc. But there are some things I hate. Dogfight becomes a daisy chain and he who tags on back end wins. Lots of kills that count as crashes. Worst of all the dreaded head on guns blazing suicide attack. I hate this technique in arcade but in realistic it's blood boiling. Team battle works a lot better than dogfight as these problems are reduced by cover and team work. Also smaller dogfights with freinds works well.
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#4
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And now you're just the smallest step away from being full time simmers
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#5
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![]() The caterpillar of death is bit of a bummer, If someones repeatedly head on against me I'll do slow barrel rolls and then at the top of the roll just before he flys by pull back hard. If it's timed right you can be directly on their six within 5 - 6 seconds of them passing you. If you do it with someone on your six at the time you tend to die tho.. I think the caterpillar comes from having too short a respawn time, there's very few good defensive pilots online it's all attack attack so they join the queue and see how many kills they can get before the inevitable happens. For all it's flaws I still find the dogfighting in Realistic feels more authentic than the tree top stuff in simutation. |
#6
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I am back off to arcade mode. See you on the beach |
#7
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Sim online works out like that because there's usually no teamwork, no objective except to destroy planes, and with the scoring system, no incentive to disengage from a bad situation. Join the team ladder where it's battle for least deaths again.
During the Battle for Europe many of the air combat matches were high speed and at decent altitude, and well-coordinated. to encourage people to use real-life tactics, here's a link to one of the definitive air combat guides: http://www.filestube.com/f263ec98406...neuvering.html Here's an animated demo I made of "loose deuce" attacks. Team USSR used this fairly effectively in Battle for Europe. Say the big planes are Spitfires, and the little ones are 109k4's. The k4's approach in a slightly staggered bracket. The Spits slow down by turning to engage. The lead k4 attacks the spit that passed its wingman, doesn't have to turn more than 90 degrees or slow down much either. ![]() Now supposing it's not flat, that the Spits make vertical zoom turns after they pass? That makes it even more effective as the spits lose speed by gaining altitude and are easier to hit. Last edited by kozzm0; 02-26-2010 at 12:03 PM. |
#8
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ahh yes i play realisitci and im very good at it
infact no1 has beeten me at cta realistic manston |
#9
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#10
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Newcomers to realistic should be coached by sim and realistic veterans.
Concepts like velocity vector, lift vector and pursuit courses should be thoroughly explained and practiced. A rookie should train on a BF109-E and the instructor on either a Hurricane or a Spit MkII. Make butterfly entries to a head-on fight, make use of the vertical on an energy fighter, and a decent guns defense practice. "Zoom and boom" and "turn and burn" techniques explained. Then, the rookie can make his choice as far as weapon goes. Sim matches would be a lot more effective and fun if more teamwork was involved. To me, Situational Awareness (SA) is the most difficult thing to achieve in sim mode. If I can spot a guy ("See – Decide – Attack – Break") unless he is a good defensive guy he's gone. But if I am clueless as to what's going on during a match, then I get shot down every five seconds. Yesterday I played a couple of sim matches where I had good SA and bad SA. On the good ones, I stayed ahead of everyone with 7-12 kills. On the bad ones I did not even scored a single kill. Good SA comes from your mate calling out altitude, situation, bearing and heading. An example could be "This is Dr Laplace. I'm on a Spit MkXVI, turning hard left @ 1,500ft, 200mph, going south". Then your mates can look for you and help you if you miss the target. Also, calling out bandits (Bandits!, 12 o'clock high!) helps. I am not an ace like some guys here who somehow manage to get EVERY kill EVERY time. But I am a good teacher. If there's anyone here that would like to go online and practice some of this stuff with me I'd be more than happy to help. We need more sim and realistic players. Also, I am inviting the aces to help me show the rookies the art of dogfighting. |
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