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IL-2 Sturmovik The famous combat flight simulator. |
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#271
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This video was originally leaked, so it was put it out there for everyone to see.
Doesn't do much good to change a lock when everyone has a key. All releases are critiqued very close by this community. Why should Oleg release anything and get all the heat over something that isn't finished. We are fortunate when Oleg makes a release. I'm sure he doesn't like to read all the negative jibe that accompanies every release. Constructive criticism is valuable, but whines and complaints are just like sewage water.. who needs it? Last edited by nearmiss; 02-02-2010 at 01:16 PM. |
#272
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Think I got a little lost in translation there... ahem. |
#273
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Ok guys,
I'm new to this forum, although I have played IL-2 quite a while now. And I just CAN'T WAIT until SOW:BOB is finished!! Keep up the good work, Oleg!! Something that sprung in my Eye while reading this forum: I would like to mention my opinion about the shaking of the head in the Video. As I'm a real-life pilot (admitting I have never flown something similar to a spitfire ) I can understand the point, that the human brain is capable of "smoothening" the picture of the eyes, so that the pilot doesn't really "see" any shakings (except for the instruments, very well done!) BUT: such vibrations are quite normal. You don't see them - But you definately feel them!! The air is in a permanent movement, and thermals, crosswinds, etc. always shakes your plane a bit. When not constructed carefully, the plane might also show some very unpleasant answers to high speeds or stalls. Besides, I think a lot of people don't quite get what it feels like flying harsh manouvers with 1200 hp motorized machines in front of them, and having bullets swirring all around them. Imagine the terror of death grisping the pilot's mind, the shaking hands and hysterical movements while only trying to survive! So, the question is: How can you simulate this?? Because, we still sit in a very comfortable chair in front of a 21' Screen, drinking our coffee. If you don't visualize such feelings, then the Simulator gets dull and boring. Then it's something like Combat Flight Simulator, only with better graphics, for which we already have WoP. My suggestion: Leave those shakings as they are, they bring the Sim to life!! In my opinion, they are very well done! And as for all such problems, I strongly suggest putting a slider somewhere under the Options-menu, where the strength of the shaking can be set to individual likes! I must admit, I haven't read the whole thread, but I saw some contrary oppinions, and I just wanted to add my own oppinion to it... Maybe it all has been said already, then I apologize. Greetz Fliegenpilz |
#274
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IL2 has had longevity partly because of its excellent game play....I hope that SOW has the same...I'd honestly be quite happy if the game was exactly the same just with the new graphic engine....
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#275
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This gets a bit involved and is off the main topic, but I think this thread has just about ran its course, so I'll post anyway
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The comments were directed at this Spitfire photo and not at Oleg's video. So, nearmiss, we're both on your side. I haven't been posting that long on these forums, but I've found it's almost comical at times how a quickly 'fired off' post that is meant in a very innocent way is misinterpreted by someone somewhere into something you never actually intended to say (by the way, that's not a dig at those involved in this, more a comment on the general perils of posting) Guess its because we're such a diverse bunch from different countries, etc. Misunderstandings are bound to happen. Still, planning to have my next few posts checked out first by a team of international lawyers to ensure no inadvertent offense is caused. Last edited by kendo65; 02-06-2010 at 11:29 AM. |
#276
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Luthier do you mean : Quote:
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#277
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Edit: my bad. wrong button!
Last edited by Matze81; 02-20-2010 at 07:55 PM. |
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