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IL-2 Sturmovik The famous combat flight simulator.

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  #261  
Old 02-18-2010, 11:19 PM
Fafnir_6 Fafnir_6 is offline
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Quote:
Originally Posted by EJGr.Ost_Caspar View Post
You think, the Reggiane series topic is not yet exceeded? Maybe you are right.
No details yet. Maybe in one of the next updates.
Let the speculation begin!

Fafnir_6
  #262  
Old 02-19-2010, 02:12 AM
BadAim BadAim is offline
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Good stuff.
  #263  
Old 02-19-2010, 03:04 AM
P-38L P-38L is offline
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Default What a Great team you are

Hello and thank you very much.

I can see all the hard work you put on this simulator. For me is the best.

And I want to thank you for keep working in the development of new upgrades. I can't wait to see the 4.10 final release.

Thank you.
  #264  
Old 02-19-2010, 04:40 AM
ben_wh ben_wh is offline
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Thank you again for the great work. Quite an extensive improvement list this upcoming patch turns out to include.

My only concern remains with the changes in AI visibility - the potential improvement to offline game play with this is tremendous, but since this will have such broad impact the potential for completely unexpected result is there as well.

But I am sure that TD would have a good handle on the debugging process already...

Keep up the good work.
  #265  
Old 02-19-2010, 10:32 AM
Mhondoz Mhondoz is offline
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Default Stats in offline mode

Impressed by the amount and ambition of changes in the upcoming patch, well done team Daidalos!

Very nice with the stats page. They are available for offline play now?

If so, would that be posted to the log as the online stats? I am asking because thats the way I can include stats in my G15 Applet (small LCD on keyboard showing stats).

If they are not posted to the log, maybe another way of accessing them offline is possible, for example with DeviceLink...?
  #266  
Old 02-19-2010, 11:08 AM
ivagiglie ivagiglie is offline
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Thanks for the update, very nice guys!

One suggestion: would be better to add the digit after the decimal point in the gun % statistics (last screenshot, Stats page), just integers in this area seems rather too coarse.

Maybe you're better guns but it's not uncommon to be below 10% for the hits, the way it's implemented now will leave most of us "mortals" with just one digit
  #267  
Old 02-20-2010, 01:53 AM
jermin jermin is offline
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Very nice work, TD!

My biggest hope is that you can enablle ture wide-screen support in the next patch.

I'm really looking forward to 4.10.

Keep up the good work!
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  #268  
Old 02-20-2010, 09:11 AM
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Kwiatek Kwiatek is offline
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Bump for wide screen suport and wider FOV ( at least 100 instead 90)
  #269  
Old 02-20-2010, 03:14 PM
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Mysticpuma Mysticpuma is offline
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Will it be possible to make smoke and particle effects 3D, rather than the 'horrible' 2D sprites we have at the moment? Nothing breaks the immersion than following a slat stripe of smoke that sort of staggers around as you approach it

I think the QMB additions, especially the ability to load any map from FMB (Slovakia....wow!!) will make missions a joy, so many thanks for that.

Loving these updates, cheers, MP.

Lastly, do you see any chance in the future of 6 DoF being adopted?
  #270  
Old 02-20-2010, 03:52 PM
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FC99 FC99 is offline
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Quote:
Originally Posted by Mysticpuma View Post
Will it be possible to make smoke and particle effects 3D, rather than the 'horrible' 2D sprites we have at the moment? Nothing breaks the immersion than following a slat stripe of smoke that sort of staggers around as you approach it

I think the QMB additions, especially the ability to load any map from FMB (Slovakia....wow!!) will make missions a joy, so many thanks for that.

Loving these updates, cheers, MP.

Lastly, do you see any chance in the future of 6 DoF being adopted?
Il2 is old game and whatever we do will not make it up to modern standards in terms of graphics. On the other hand changes in graphics can take a lot of PC power and consequence is that we wouldn't be able to add some other features.

With all of that in mind it should be easier to understand why we are focused more on adding improvements in other departments.

We have tested 6DOF but it is questionable if we will implement it. There is too many problems with it and in most cases it is not possible to have acceptable 6DOF without 3d changes in cockpits. To be clear, we are not against 6DOF, in fact we would love to implement it but we will not do it if it is not done properly.

FC
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