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IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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Thanks for the update, very nice guys!
One suggestion: would be better to add the digit after the decimal point in the gun % statistics (last screenshot, Stats page), just integers in this area seems rather too coarse. Maybe you're better guns but it's not uncommon to be below 10% for the hits, the way it's implemented now will leave most of us "mortals" with just one digit ![]() |
#2
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Very nice work, TD!
My biggest hope is that you can enablle ture wide-screen support in the next patch. I'm really looking forward to 4.10. Keep up the good work!
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Why do some people tend to take it for granted that others have poorer knowledge background than themselves regarding the argument while they actually don't have a clue who they are arguing with in the first place? ![]() |
#3
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Bump for wide screen suport and wider FOV ( at least 100 instead 90)
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#4
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Will it be possible to make smoke and particle effects 3D, rather than the 'horrible' 2D sprites we have at the moment? Nothing breaks the immersion than following a slat stripe of smoke that sort of staggers around as you approach it
![]() I think the QMB additions, especially the ability to load any map from FMB (Slovakia....wow!!) will make missions a joy, so many thanks for that. Loving these updates, cheers, MP. Lastly, do you see any chance in the future of 6 DoF being adopted? |
#5
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With all of that in mind it should be easier to understand why we are focused more on adding improvements in other departments. We have tested 6DOF but it is questionable if we will implement it. There is too many problems with it and in most cases it is not possible to have acceptable 6DOF without 3d changes in cockpits. To be clear, we are not against 6DOF, in fact we would love to implement it but we will not do it if it is not done properly. FC
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#6
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Would it be possible to update the way emblems (RAF circle, German cross, Red Army star, Japanese Red Circle, etc) so that they would no longer look as rough and ugly, but smoother and more "integrated" into the overall look of the plane's appearance? I know that there are mods for this sort of thing, but I would like to see it in default IL2... +its not hard to do
![]() Big thanks for your effort regardless and I'll be waiting anxiously for the patch! |
#7
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DT can you improve the performance in the game? like real multicore support and real imrpove of new vgas?
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#8
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Its on our list. Not sure when this will happen though.
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---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible |
#9
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TD,
Impressive list of improvements so far - thanks for the great work. Is there any plan for new map(s) in 4.10? Cheers, |
#10
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Of all the thing that is a must and if people have problems with it then they can disable the extra axis in the trackir program. It just give people the option that people would like to see in the patches. |
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