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Death to Spies Stealth action. Professional spy working for the Soviet counterintelligence service executes dangerous operations in the heart of German territory. |
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#1
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I can't see any sense in this feature, nevertheless - my congratulations!
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#2
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![]() I think I've done enough now to release v4.0. http://www.megaupload.com/?d=OLLMQUQ0 What's new in this version:
What to expect in the next release:
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#3
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Here's a screenshot of the slightly revamped Lightning. It's still a WIP...
I already gave these workers Walther P38s, but how do I get rid of their rifles? |
#4
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P. S. Worker with Kar98k looks more historically accurate than worker with Walther P38 ![]() |
#5
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The rifle weapon slot seems to be immune to the Actor.ClearInventory command. What am I doing wrong here? Code:
local worker = Level.FindActor('GS06'); if (worker != nil ) then Actor.EnableMesh( worker, "grm_cap", true ); Actor.ClearInventory(worker, true ); local gun = Level.CreateItem("Walter","Weapon"); Actor.PutWeapon( worker, Actor.WEAPON_SLOT_PISTOL, gun ); Actor.PutWeaponAmmo( worker, "Walter"); Actor.DropCurrentWeapon( worker, Actor.WEAPON_SLOT_RIFLE, "K98"); end; |
#6
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Where did you found Actor.WEAPON_SLOT_RIFLE?
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#7
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Uh... I guessed! That's not the right command isn't it?
EDIT: Got it wrong! It should have been WEAPON_SLOT_MACHINEGUN! But still, the rifle isn't removed! Last edited by Liz Shaw; 02-18-2010 at 10:47 AM. |
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