Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

View Poll Results: CLICKABLE COCKPITS -
YES - CLICKABLE COCKPITS 124 51.24%
NO - CLICKABLE COCKPITS 118 48.76%
Voters: 242. You may not vote on this poll

Reply
 
Thread Tools Display Modes
  #1  
Old 02-08-2010, 07:07 AM
kimosabi kimosabi is offline
Approved Member
 
Join Date: Dec 2009
Location: Svalbard
Posts: 439
Default

In bombers maybe, fighters no. Too much going on during a dogfight/mission to have a good chance of hitting that small button with your mouse really and still being in control of the situation. Maybe a touch-screen feature would be nice in the future, just touch your screen where the button is to activate.
Reply With Quote
  #2  
Old 02-08-2010, 07:52 AM
F4U Corsair F4U Corsair is offline
Approved Member
 
Join Date: Jan 2010
Location: Canada, Ontario
Posts: 46
Default

You can have both, you either use the clickable objects or use a hotkey. It's not like you have too use one or the other - it's optional.
Reply With Quote
  #3  
Old 02-08-2010, 09:49 AM
Flanker35M Flanker35M is offline
Approved Member
 
Join Date: Dec 2009
Location: Finland
Posts: 1,806
Default

S!

Would work with TrackIR perfectly, just look around and clickety click
Reply With Quote
  #4  
Old 02-08-2010, 10:02 AM
rakinroll rakinroll is offline
Approved Member
 
Join Date: Dec 2007
Location: Türkiye
Posts: 527
Default

I would say more realism and prefer key options instead of click.
Reply With Quote
  #5  
Old 02-08-2010, 04:17 PM
airmalik airmalik is offline
Approved Member
 
Join Date: Feb 2009
Posts: 150
Default

Voted no but it seems there are a lot of people who'd like this so hopefully it's possible for 3rd party devs to develop clickable cockpits or maybe it can be added in future releases. I just don't want SoW to be delayed because of this.

I used to think clickable cockpits were a gimmick but this video convinced me:

BlackShark clickable cockpit with a PowerGlove:

Reply With Quote
  #6  
Old 02-08-2010, 05:17 PM
Romanator21 Romanator21 is offline
Approved Member
 
Join Date: Sep 2009
Posts: 507
Default

Quote:
Originally Posted by airmalik View Post
BlackShark clickable cockpit with a PowerGlove:
Exactly
Reply With Quote
  #7  
Old 02-08-2010, 05:20 PM
Pablo Pablo is offline
Registered Member
 
Join Date: Feb 2010
Posts: 7
Default

The clickable cockpit isnt for me. I'd much rather have more realism in the flight dynamics, damage modelling, weapons effects, visuals and sounds. From the Spitfire video that was recently released as far as graphics go, we seem to be there.

Adding a clickable cockpit now would only delay further the release IMHO
Reply With Quote
  #8  
Old 02-08-2010, 05:52 PM
nearmiss nearmiss is offline
Global Moderator
 
Join Date: Dec 2007
Posts: 1,687
Default

Quote:
Originally Posted by airmalik View Post
Voted no but it seems there are a lot of people who'd like this so hopefully it's possible for 3rd party devs to develop clickable cockpits or maybe it can be added in future releases. I just don't want SoW to be delayed because of this.

I used to think clickable cockpits were a gimmick but this video convinced me:

BlackShark clickable cockpit with a PowerGlove:

I get you point, but my gosh... you'll never get to fly that aircraft.

The only sense I can make of it. If it was being used as a simulator for "REAL" pilots. You'd need two power gloves of course. Along with a the virtual systems helmet,etc.

Sorry, I'd rather watch paint dry than flip a hundred buttons and be going nowhere. (sitting in my chair)
Reply With Quote
  #9  
Old 02-08-2010, 05:59 PM
nearmiss nearmiss is offline
Global Moderator
 
Join Date: Dec 2007
Posts: 1,687
Default

Blackdog

Do you have any idea how much work it would be to setup ever cockpit for all the aircraft we have in IL2.

Do you have any idea how difficult it would be to move between aircraft as a player. You'd practically have to marry one aircraft and stay with it or relearn all the controls and locations of those controls every time you attempted to fly the aircraft.

The startup sequence would run off users faster than you could give the software away for free.

The level of difficultly would take a air combat sim game that is pretty darn extraordinary for the genre and turn it into almost "full real" flight simulator. That is not what IL2 is about.

Airmailik above has the answer. Go buy the Black Shark and you'll have what you want. Remember how long it takes the devs to produce one aircraft, and think about how long it takes to become familiar enough with each aircraft to fly and fight with it well enough. Then you add on the weapons systems, counter-measures, radars, etc.

Most enthusiats of IL2 enjoy the WW2 genre air combat, because technology wasn't too developed. The aircraft were powerful enough, weapons were powerful enough, navigation wasn't a brain drain, flying and fighting required more skill than techno management.

Last edited by nearmiss; 02-08-2010 at 06:06 PM.
Reply With Quote
  #10  
Old 02-09-2010, 01:04 AM
=PF=Coastie =PF=Coastie is offline
Approved Member
 
Join Date: Oct 2007
Posts: 72
Default

Big fat no from me. But "touchable" cockpit switches....maybe!

Touch screens are getting more and more popular, so this may be cool to have in a WWII combat sim.

I can see this in a civ flight sim as it is a learning tool. Who needs to learn the switches on these birds. We sure as heck aren't ever going to fly them.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:06 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.