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IL-2 Sturmovik The famous combat flight simulator. |
View Poll Results: CLICKABLE COCKPITS - | |||
YES - CLICKABLE COCKPITS |
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124 | 51.24% |
NO - CLICKABLE COCKPITS |
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118 | 48.76% |
Voters: 242. You may not vote on this poll |
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Thread Tools | Display Modes |
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#1
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In bombers maybe, fighters no. Too much going on during a dogfight/mission to have a good chance of hitting that small button with your mouse really and still being in control of the situation. Maybe a touch-screen feature would be nice in the future, just touch your screen where the button is to activate.
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#2
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You can have both, you either use the clickable objects or use a hotkey. It's not like you have too use one or the other - it's optional.
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#3
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S!
Would work with TrackIR perfectly, just look around and clickety click ![]() |
#4
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I would say more realism and prefer key options instead of click.
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#5
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Voted no but it seems there are a lot of people who'd like this so hopefully it's possible for 3rd party devs to develop clickable cockpits or maybe it can be added in future releases. I just don't want SoW to be delayed because of this.
I used to think clickable cockpits were a gimmick but this video convinced me: BlackShark clickable cockpit with a PowerGlove: |
#6
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#7
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The clickable cockpit isnt for me. I'd much rather have more realism in the flight dynamics, damage modelling, weapons effects, visuals and sounds. From the Spitfire video that was recently released as far as graphics go, we seem to be there.
Adding a clickable cockpit now would only delay further the release IMHO |
#8
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The only sense I can make of it. If it was being used as a simulator for "REAL" pilots. You'd need two power gloves of course. Along with a the virtual systems helmet,etc. Sorry, I'd rather watch paint dry than flip a hundred buttons and be going nowhere. (sitting in my chair) |
#9
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Blackdog
Do you have any idea how much work it would be to setup ever cockpit for all the aircraft we have in IL2. Do you have any idea how difficult it would be to move between aircraft as a player. You'd practically have to marry one aircraft and stay with it or relearn all the controls and locations of those controls every time you attempted to fly the aircraft. The startup sequence would run off users faster than you could give the software away for free. The level of difficultly would take a air combat sim game that is pretty darn extraordinary for the genre and turn it into almost "full real" flight simulator. That is not what IL2 is about. Airmailik above has the answer. Go buy the Black Shark and you'll have what you want. Remember how long it takes the devs to produce one aircraft, and think about how long it takes to become familiar enough with each aircraft to fly and fight with it well enough. Then you add on the weapons systems, counter-measures, radars, etc. Most enthusiats of IL2 enjoy the WW2 genre air combat, because technology wasn't too developed. The aircraft were powerful enough, weapons were powerful enough, navigation wasn't a brain drain, flying and fighting required more skill than techno management. Last edited by nearmiss; 02-08-2010 at 06:06 PM. |
#10
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Big fat no from me. But "touchable" cockpit switches....maybe!
Touch screens are getting more and more popular, so this may be cool to have in a WWII combat sim. I can see this in a civ flight sim as it is a learning tool. Who needs to learn the switches on these birds. We sure as heck aren't ever going to fly them. |
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